Post v1.42 ZSNES WIPs
Moderator: ZSNES Mods
Post v1.42 ZSNES WIPs
ZSNES 1/31 WIP is now available at ipher's WIP Site
Please post any bugs found in this version that was not in 1.42 in this topic.
Netplay and Savestate/loading need specific testing.
Whats New:
1/31/05
SRC: No longer need GNUWIN32 patch to compile ZSNESW with MinGW, thanks TRAC. [Nach]
SRC: Port of statesaver/stateloader to C [grinvader]
SRC: Code cleanup. [grinvader, Nach]
W_S: Fix GUI using 100% cpu [pagefault]
SDL: Added 1600x1200 ODS Full [grinvader]
W_D: Added debug build support for MS ports. [Nach]
GUI: Fixed bilinear filter in GUI [grinvader]
ALL: Cleaned up C4 a bit, fixed Op22. [Nach]
ALL: Readded corrected noise frequencies. [TRAC]
ALL: Removed emms instruction from RestoreCVFrame becuase it's not needed and just slows down things [pagefault]
ALL: Fix starfox speed and a number of superfx issues for now [pagefault]
ALL: Init DMA values to FF, thanks Overload [pagefault]
ALL: Added info on load if ROM is patched. Fixed a minor code error in the proccess. [Nach]
ALL: .data was not aligned, probably causing weird bugs [pagefault]
ALL: Proper behaviour of H-IRQ when V-IRQ is active [pagefault]
ALL: Overhauld save states and rewind (thanks grinvader). [Nach]
ALL: SRAM load from Save toggle now in effect. [Nach, ipher]
ALL: We are now vPre 1.43. [Nach]
ALL: Netplay Fixes: Round 1 [grinvader, Nach]
Please post any bugs found in this version that was not in 1.42 in this topic.
Netplay and Savestate/loading need specific testing.
Whats New:
1/31/05
SRC: No longer need GNUWIN32 patch to compile ZSNESW with MinGW, thanks TRAC. [Nach]
SRC: Port of statesaver/stateloader to C [grinvader]
SRC: Code cleanup. [grinvader, Nach]
W_S: Fix GUI using 100% cpu [pagefault]
SDL: Added 1600x1200 ODS Full [grinvader]
W_D: Added debug build support for MS ports. [Nach]
GUI: Fixed bilinear filter in GUI [grinvader]
ALL: Cleaned up C4 a bit, fixed Op22. [Nach]
ALL: Readded corrected noise frequencies. [TRAC]
ALL: Removed emms instruction from RestoreCVFrame becuase it's not needed and just slows down things [pagefault]
ALL: Fix starfox speed and a number of superfx issues for now [pagefault]
ALL: Init DMA values to FF, thanks Overload [pagefault]
ALL: Added info on load if ROM is patched. Fixed a minor code error in the proccess. [Nach]
ALL: .data was not aligned, probably causing weird bugs [pagefault]
ALL: Proper behaviour of H-IRQ when V-IRQ is active [pagefault]
ALL: Overhauld save states and rewind (thanks grinvader). [Nach]
ALL: SRAM load from Save toggle now in effect. [Nach, ipher]
ALL: We are now vPre 1.43. [Nach]
ALL: Netplay Fixes: Round 1 [grinvader, Nach]
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
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- Trooper
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- Devil's Advocate
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- ZSNES Developer
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We have some short term roadmaps. We also have some basic long term ideas that we hope to achieve.Syvalion wrote: I'm curious, do you have a development roadmap for this project, like some Mozilla projects have?
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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- ZSNES Shake Shake Prinny
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"50% C by year's end" - NachNach wrote:We also have some basic long term ideas that we hope to achieve.
"Accurate emulation before 2013" - grinvader :þ
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- ZSNES Developer
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You forgot 100% portable by 2010 - theoddone33.grinvader wrote:"50% C by year's end" - NachNach wrote:We also have some basic long term ideas that we hope to achieve.
"Accurate emulation before 2013" - grinvader :þ
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
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Insane Coding
Well done fellas. I've been enjoying following your work now that I can test it myself with MinGW. Not to mention ruffling a few people's feathers (Nach) and finding minor bugs from time to time. Lol.Nach wrote:You forgot 100% portable by 2010 - theoddone33.grinvader wrote:"50% C by year's end" - NachNach wrote:We also have some basic long term ideas that we hope to achieve.
"Accurate emulation before 2013" - grinvader :þ
I'm glad that more portability is being done to ZSNES.

I'm enjoying any forthwright updates and changes to come.
ZSNES has always been my favorite SNES emulator since the beginning.
Yeah!
/Ieremiou
EDIT: Btw, what EXE compression program do you use Ipher to compress zsnesw.exe? I assume it's UPX but I get about 40 kbs more compression using the free version of PECompact2. Just curious.
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- ZSNES Developer
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Remember, you're not using the same compiler ipher is.ieremiou wrote: EDIT: Btw, what EXE compression program do you use Ipher to compress zsnesw.exe? I assume it's UPX but I get about 40 kbs more compression using the free version of PECompact2. Just curious.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
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Insane Coding
Quite true.. I didn't ask what he uses to compile either.Nach wrote:Remember, you're not using the same compiler ipher is.ieremiou wrote: EDIT: Btw, what EXE compression program do you use Ipher to compress zsnesw.exe? I assume it's UPX but I get about 40 kbs more compression using the free version of PECompact2. Just curious.
/Ieremiou
I use MSVC 2003 for my compiler, and UPX with -9 for the WIPs (--best for releases)ieremiou wrote: EDIT: Btw, what EXE compression program do you use Ipher to compress zsnesw.exe? I assume it's UPX but I get about 40 kbs more compression using the free version of PECompact2. Just curious.
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
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- ZSNES Shake Shake Prinny
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BTW, this WIP now can use normal save states with THG.
> Config - Option - Saves - Enable 'Load SRAM with state'
At last.
> Config - Option - Saves - Enable 'Load SRAM with state'
At last.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Dark Wind
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Nach thinks MSYS's make sucks, for some reason he has yet to inform me of.Noxious Ninja wrote:I've been doing it for about a week now... contrary to what Nach says, I've had zero problems using MSYS.IceFox wrote:Heh, and I just started compiling ZSNES myself just yesterday.Unless there are hidden errors I'm not aware of.
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- Dark Wind
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I did have one legitimate problem with it, but it ended up being rm, not make. I had to use rm -f instead of just rm, or it would kill make on file not found. After fixing that, it works beautifully.Vareni Stargazer wrote:Nach thinks MSYS's make sucks, for some reason he has yet to inform me of.Noxious Ninja wrote:I've been doing it for about a week now... contrary to what Nach says, I've had zero problems using MSYS.IceFox wrote:Heh, and I just started compiling ZSNES myself just yesterday.Unless there are hidden errors I'm not aware of.
[u][url=http://bash.org/?577451]#577451[/url][/u]