Search found 218 matches
- Mon Nov 13, 2006 12:17 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
After many days of personal delays.... 11/12/06 - Revision # 4049 ALL: Reverted a fix for joystick 2 because it broke some games. [Jonas Quinn] ALL: Updated the bg scroll registers. Michael Jordan - Chaos in the Windy City is fixed. Thanks to byuu for the information. [Jonas Quinn] ALL: Player 2's d...
- Fri Oct 13, 2006 4:56 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
WIPTIME! ALL: Cleaned up GZip reader. GZip reader now also support transparent reading, namely a regular file with a .gz extension for no apparent reason. [Nach] ALL: Commenting out Battlemaniacs fix because it breaks way too much. [Nach] ALL: Fixed IPS hint not being shown under a particular circum...
- Wed Oct 11, 2006 3:27 pm
- Forum: ZSNES Talk
- Topic: How to load a game contain with two roms?
- Replies: 9
- Views: 5371
- Fri Sep 29, 2006 4:04 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
- Fri Sep 29, 2006 3:00 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
oops, i guess i could have done this too :) 9/28/06 - Revision #3929 ALL: Added IPS multipatch support. Goes from IPS, IP0, IP1, IP2, ..., IP9. Also made IPS extension code use new zpath functions. Let me know if any IPS abilities are problematic. [Nach] ALL: Fixed issues with BIOS/Base carts. [Nach...
- Mon Sep 04, 2006 5:32 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
WIP? who said WIP? 9/04/06 - Revision #3822 ALL: Evened out ROM scoring quite a bit. A bunch of beta ROMs which didn't load before now should. Special thanks to Cowering for the Reset Vector Popular Opcode Check code. [Nach] ALL: Cleaned up the C4 code and put it into its own file. The sprites in t...
- Sat May 27, 2006 9:07 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
Another WIP! 5/27/06 - Revision #3116 ALL: Finally implemented Anomie's Matrix formula for Mode 7. Fixed Energy Breakers world map, IOG intro and some other stuff without breaking anything to my knowledge (hires mode7 still has issues). [Jonas Quinn] ALL: Cleaned up DSP code again, this time without...
- Sun May 21, 2006 7:10 pm
- Forum: ZSNES Talk
- Topic: Warnings with MinGW
- Replies: 3
- Views: 2597
- Sun May 14, 2006 7:45 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
whats this? a WIP? 5/14/06 - Revision #3068 ALL: Rejoice for much more complete DSP-3 code. [Nach] ALL: Fixed two hacks to work properly. Deae Tonosama Appare Ichiban and Lamborghini - American Challenge are working again. [Jonas Quinn] ALL: Fixed SRAM Mapping. Dezaemon, Tokimeki Memorial, Fire Embl...
- Thu Mar 30, 2006 6:18 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
Lots of new stuff in only 10 days! 3/29/06 ALL: Clock can now be set to 12 hour instead of 24. [pagefault] ALL: Fixed FPS display for >99. [grinvader] ALL: FPS now aware of slow motion. [grinvader] ALL: Devices handling improved. [Nach] ALL: Integrated C OBC-1 code. Metal Combat doesn't have any gra...
- Sun Mar 19, 2006 7:52 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
Sorry, ive been house-sitting my parents house, with no real internet :( 3/19/06 ALL: Updated DSP-1 support. [Nach] ALL: DSP-3 support (thanks Jonas Quinn for fixing a bug in processing code). [Overload, Feather, Nach] ALL: Workaround to fix crashing of certain games (Sim City Pal and Super Tetris 2...
- Wed Mar 08, 2006 6:59 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
WIPTIME! 3/07/06 ALL: Gamma message is now correct. (yes you can use gamma in any port in any video mode now) [Nach] ALL: Fixed crash after SuperFX savestates are loaded. [Jonas Quinn] ALL: Made anti aliasing comment more clear (thanks Jipcy for pointing it out). [Nach] ALL: zmovie.cfg is now create...
- Tue Feb 28, 2006 11:29 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
Im sorry guys, i know i replaced the file in the zip with the newer version (because i did it manually...) but somehow it didn't take... DOS and the Source should be fine tho...
Uploaded a new binary, http://files.ipherswipsite.com/zsnes/ZSNESW_0227.zip
Uploaded a new binary, http://files.ipherswipsite.com/zsnes/ZSNESW_0227.zip
- Tue Feb 28, 2006 5:24 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
For all you movie buffs... 2/26/06 ALL: Fixed loading of SD F-1 Grand Prix Sample (uses sa-1). [Nach] ALL: DMA fix for Tetris Attack (and probably other games). [grinvader] ALL: Fixed typo, fixes SA-1 games. [pagefault] ALL: Changed NTSC sync value [pagefault] ALL: Removed EWJ2 hack [grinvader] W_S:...
- Sun Feb 19, 2006 11:58 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
- Sun Feb 19, 2006 10:16 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
new WIP, it should be the real deal this time :) 2/19/06 ALL: Added gamma support to 16-bit new gfx engine [pagefault] ALL: SA1 IRQ timing/counter overflow fix, this should fix SA1 games that were previously freezing [pagefault] ALL: Timing fixes for games [pagefault] ALL: Remove FF3 hack, FF3 works...
- Sun Feb 19, 2006 9:25 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
- Sun Feb 19, 2006 7:25 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
another WIP, and pagefault does want bug reports for this one 2/18/06 Added gamma support to 16-bit new gfx engine [pagefault] SA1 IRQ timing/counter overflow fix, this should fix SA1 games that were previously freezing [pagefault] Timing fixes for games [pagefault] Remove FF3 hack, FF3 works perfec...
- Sat Feb 18, 2006 7:32 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
yup, boards were down when i released it 2/17/06 ALL: Fixed crash after enabling Sound Interpolation mid game. [Jonas Quinn] ALL: Removed off by 1 line fix. [Jonas Quinn] ALL: Fixed burning effect in executables compiled with GCC. [Jonas Quinn] ALL: Partial RTO support, FF3 cursor now fixed. [pagefa...
- Tue Feb 14, 2006 3:38 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
Highly Experimental - NO BUG REPORTS WILL BE ACCEPTED FROM THIS BUILD. 2/08/06 ALL: Minor timing tweak for V-IRQ being set after NMI [pagefault] ALL: SuperFX IRQ fixes, this is probably buggy so as usual send all complaints to /dev/null. [pagefault] ALL: Work around a bug in vmware that causes the V...
- Sat Jan 07, 2006 2:38 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
- Fri Jan 06, 2006 2:21 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
Finally got a chance to make the WIP! 1/05/06 WIN: Fixed video mode selecting via command line for Windows (whoever updated it last didn't change everything he was supposed to). [Nach] SRC: Updated copyrights. [Nach] SRC: Fixed pushes and pops for x86-64. [Nach] SRC: Can now compile objects internal...
- Sun Nov 27, 2005 2:14 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
- Sat Nov 26, 2005 11:01 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327
Now that Thanksgiving is over, a new WIP! 11/26/05 ALL: Moved 3 variables over to packed types. Some optimization. [Nach] SDL: Make most common sound case first. [TRAC] SDL: Made sound processing use less CPU cycles. [Nach] MOV: Corrected how movie dumping is handled in various circumstances. [Nach]...
- Thu Nov 10, 2005 8:05 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465327