Search found 14 matches
- Fri Apr 08, 2005 2:42 am
- Forum: ZSNES Talk
- Topic: Little help loading games.
- Replies: 4
- Views: 2355
First of all, you need some SNES ROMS to play them in ZSNES. Unfortunately, I can't give you any addresses of ROM sites, mainly due to legal issues. The only solution to find them legally is to search for the many ROM sites in Google. The address for Google is here : www.google.com. After you downlo...
- Fri Apr 08, 2005 1:37 am
- Forum: Bug Reports/Feature Requests
- Topic: Feature Req: Realtime MOD ripping
- Replies: 16
- Views: 11178
OR we should also get him to update the foo_unpack component so that we can use JMA for any SPC plugin used in foobar(OR any music file that compresses well with JMA). If kode54 is reading this, can he also update foo_unpack so that RSN SNES music archives can be used in foobar (RSN's have the exact...
- Tue Apr 05, 2005 6:53 am
- Forum: ZSNES Talk
- Topic: trouble playing saved spc info
- Replies: 4
- Views: 1817
The SNESAmp site is at http://www.alpha-ii.com/
It should be dead easy to find the download for SNESAmp. Look in the download section to find it.
It should be dead easy to find the download for SNESAmp. Look in the download section to find it.
- Mon Jan 17, 2005 1:41 am
- Forum: Development
- Topic: ZSNES Windows Compilation Errors
- Replies: 11
- Views: 7918
Thanks for the notes, jdratlif. Your notes should be included in every source code distribution of ZSNES from now on. These notes are a definate life-saver. I've been putting up with very weird compile errors for weeks, and it has being hard as hell to try to make it compile. By the way, because of ...
- Wed Jan 05, 2005 6:13 am
- Forum: ZSNES Talk
- Topic: Sound question
- Replies: 1
- Views: 1498
The option you're talking about filters the sound so that low frequency sounds (like explosions) sound clear and not fuzzy. When you enable a lowpass sound filter, it filters the bass sound of any static and white noise, so that it sounds authentic. Its pretty technical in how it works exactly(in te...
- Thu Dec 23, 2004 2:47 am
- Forum: Development
- Topic: ZSNES Windows Compilation Errors
- Replies: 11
- Views: 7918
That's not a real fix then. The config file is saved in several different ways, not just via that button. Major problems will also arise when one variable has the location and not the other one. Your quick hack does nothing about those issues. A simple example would be is that I load ZSNES after de...
- Thu Dec 23, 2004 2:00 am
- Forum: Development
- Topic: ZSNES Windows Compilation Errors
- Replies: 11
- Views: 7918
- Thu Dec 23, 2004 1:22 am
- Forum: Development
- Topic: ZSNES Windows Compilation Errors
- Replies: 11
- Views: 7918
- Thu Dec 23, 2004 12:59 am
- Forum: Development
- Topic: ZSNES Windows Compilation Errors
- Replies: 11
- Views: 7918
ZSNES Windows Compilation Errors
I'm getting a very annoying compilation error when I'm trying to compile ZSNES (the Windows port). I'm trying to compile the second-latest Windows WIP(10/24). I did these things: 1) Copied the DirectX 9.0c SDK libs and headers to the Visual C++ "Lib" and "Include" directories res...
- Sat Nov 13, 2004 12:23 am
- Forum: ZSNES Talk
- Topic: extracting sounds?
- Replies: 8
- Views: 4289
I know of 1 audio editing program that might be of use to you. It is GoldWave and you can get it here : http://www.goldwave.com
It's shareware, but the registration cost is not bad considering its feature list. I use it all the time for audio restoration and sound conversion.
It's shareware, but the registration cost is not bad considering its feature list. I use it all the time for audio restoration and sound conversion.
- Wed Oct 13, 2004 11:12 pm
- Forum: Bug Reports/Feature Requests
- Topic: zsnes doesn't save stereo sound option
- Replies: 8
- Views: 6814
- Tue Oct 12, 2004 8:25 am
- Forum: Bug Reports/Feature Requests
- Topic: zsnes doesn't save stereo sound option
- Replies: 8
- Views: 6814
I've found out that the stereo sound setting in the ZSNES Windows WIP(latest one) also does'nt get saved. This problem is driving me up the wall.It seems that it is always enabled at the startup of ZSNES(it is possible to disable it when ZSNES is running) . But the weirdest thing of all is that the ...
- Mon Aug 23, 2004 11:02 pm
- Forum: Development
- Topic: DirectX SDK
- Replies: 20
- Views: 13631
- Mon Aug 23, 2004 8:46 am
- Forum: Development
- Topic: DirectX SDK
- Replies: 20
- Views: 13631
DirectX SDK
I'm not sure if this question fits anywhere else but here. but anyway. I am just wondering if the DirectX 9 SDK comes with also the DirectX8 SDK as well, as I can't find any place on the Net to download it. I am asking this as I want to be able to make my own custom build of ZSNES, as I already have...