Search found 7 matches

by alanm26
Wed Feb 16, 2005 2:10 am
Forum: Bug Reports/Feature Requests
Topic: [Feature] - press 2 or more buttons for a command
Replies: 2
Views: 1915

I guess if anybody knows of a joystick to keyboard utility that could do what I'm asking, I'd just take that. So far the few I've tried haven't.
by alanm26
Sat Feb 12, 2005 9:34 am
Forum: ZSNES Talk
Topic: Toast
Replies: 59
Views: 36574

I think I'm close but I'm missing something. At least I found Santa. I think I know where the toaster plugin menu should be too. I just can't get it to trigger, no matter what I try.
by alanm26
Sat Feb 12, 2005 6:28 am
Forum: Bug Reports/Feature Requests
Topic: [Feature] - press 2 or more buttons for a command
Replies: 2
Views: 1915

[Feature] - press 2 or more buttons for a command

Here's my feature request and my rationalization for it. I would like to be able to map key commands (such as exit, fast forward, save state, etc...) to combinations of 2 or more joystick buttons being held down at once. It would be kind of the opposite of the macro key option already in place. I'm ...
by alanm26
Thu Aug 12, 2004 5:48 pm
Forum: Bug Reports/Feature Requests
Topic: Megaman X bug
Replies: 13
Views: 11544

To make this a little more clear, I counted the energy bars in Megaman X. The fully upgraded X has a 32 unit lifebar. A full subtank is supposed to refil 28 units, which also happens to be the length of the weapon bars. In ZSNES, you only get half of that, 14. A less-than-full subtank normally gives...
by alanm26
Thu Aug 12, 2004 7:56 am
Forum: Bug Reports/Feature Requests
Topic: Megaman X bug
Replies: 13
Views: 11544

The problem seems to be with ZSNES. It works correctly with SNES9x and SNEeSe.
by alanm26
Thu Aug 12, 2004 7:28 am
Forum: Bug Reports/Feature Requests
Topic: Megaman X bug
Replies: 13
Views: 11544

Both rom checksums pass, and I've verified them with GoodTools.
by alanm26
Thu Aug 12, 2004 7:21 am
Forum: Bug Reports/Feature Requests
Topic: Megaman X bug
Replies: 13
Views: 11544

Megaman X bug

I just checked this out with ZSNES 1.36 and the newest WIP. When you use a full subtank in Megaman X, it's supposed to fill up your energy all the way, unless you were really low and have all the heart upgrades, then it may be a bar or 2 short from full. When playing on the real SNES cart and on the...