Search found 39 matches

by Dolphin
Fri Jul 08, 2005 10:14 pm
Forum: ZSNES Talk
Topic: Is it possible to use the 'netplay->internet' on linux?
Replies: 5
Views: 2541

Thank you!

Why is it disabled in the latest version.
by Dolphin
Fri Jul 08, 2005 10:03 pm
Forum: ZSNES Talk
Topic: Is it possible to use the 'netplay->internet' on linux?
Replies: 5
Views: 2541

Is it possible to use the 'netplay->internet' on linux?

Is it possible to use 'netplay->internet' on linux? If so how? Its greyed for me on linux.
by Dolphin
Sun Jan 16, 2005 9:28 pm
Forum: ZSNES Talk
Topic: How to compile on Linux
Replies: 1
Views: 1355

nevermind.

I really wish to know how to make those configure files. Anyway got it working,

My solution: just in case anyone else has some problems
change permisions of 'configure.in' and 'autogen.sh' to allowed to be executed and type
./autogen.sh
make
make install

and problem fixed :)
by Dolphin
Sun Jan 16, 2005 9:14 pm
Forum: ZSNES Talk
Topic: How to compile on Linux
Replies: 1
Views: 1355

How to compile on Linux

I recently got new version of Linux kernel and other goodies, I didn't update for a very long time but anyway. I also got the new version of zsnes(1.40) and it doesn't compile. I was searching and someone posted about getting the latest version of zsnes from CVS. Where is it? If thats the wrong ques...
by Dolphin
Sat Jan 08, 2005 4:20 am
Forum: ZSNES Talk
Topic: Is this stuff legal
Replies: 58
Views: 30819

another thing if ROM's are illegal then why do I find them everywhere on the net. I mean you just go to google then type in the name then ROM (example I guess: Super Mario ROM) and up pops a buncho links that get you to places that let you download ROMs. Its part of Nintendo's plan. Have a bunch of...
by Dolphin
Fri Jan 07, 2005 12:21 am
Forum: ZSNES Talk
Topic: Is this stuff legal
Replies: 58
Views: 30819

If Nintendo would make its own emulators easy to get and make its own dumpers very hard to get but possible, then Nintendo will make so much money, by selling there emulators. Once other free emulators popup, all they have to do is create a new very cool game with new hardware features and just add ...
by Dolphin
Tue Dec 28, 2004 5:35 am
Forum: ZSNES Talk
Topic: We've been Slashdotted!
Replies: 30
Views: 14724

Just wondering, what about creating our own ROM images(like programming our own game for Snes or whatever) would that be legal or illigal. I emailed Nintendo if I could get some tools or info on programming a ROM image for snes. They replied back and said that it is illigal to do this. And gave me a...
by Dolphin
Tue Dec 28, 2004 5:05 am
Forum: ZSNES Talk
Topic: We've been Slashdotted!
Replies: 30
Views: 14724

Can Websites and/or Internet Content Providers be Held Liable for Violation of Intellectual Property Rights if they are Only Providing Links to Illegal Software and/or Other Illegal Devices? Yes. Personal Websites and/or Internet Content Providers sites That link to Nintendo ROMs, Nintendo emulator...
by Dolphin
Tue Dec 28, 2004 4:54 am
Forum: ZSNES Talk
Topic: We've been Slashdotted!
Replies: 30
Views: 14724

I remember reading somewhere that to create an emulator you need permision from the creator of the hardware you're emulating.
by Dolphin
Tue Dec 28, 2004 4:43 am
Forum: ZSNES Talk
Topic: We've been Slashdotted!
Replies: 30
Views: 14724

How is Zsnes legal? I thaught it's illigal.

And what about snes rom distribution, is that legal?
by Dolphin
Tue Dec 28, 2004 4:26 am
Forum: ZSNES Talk
Topic: We've been Slashdotted!
Replies: 30
Views: 14724

Wouldn't zsnes be sued by now? Isn't it illigal?
by Dolphin
Tue Dec 28, 2004 4:21 am
Forum: ZSNES Talk
Topic: GUI Skins
Replies: 33
Views: 24053

Cool! Wonder how many are not lazy and will actually create skins?(Im lazy, thats one down :D)
by Dolphin
Sun Dec 26, 2004 8:32 pm
Forum: Development
Topic: What is needed to contribute to ZSNES?
Replies: 30
Views: 22431

Anyway I decided that actual work on the emulator is way above my abilities, I would love to help with rewriting the gui but first I will need to learn BOTH assembly and whatever language it is ported to. I thought about rewriting the GUI but its too much work. Just learn some assembly then you can...
by Dolphin
Sat Sep 04, 2004 7:51 pm
Forum: Development
Topic: implementing new function plz help
Replies: 27
Views: 28076

Now heres the code inside execute.asm for zsnes to use my functions extern GetSnesbtns extern GetSnesJoyCount extern printnumber extern sincelast_snes_check extern delay_between_snescheck ; I didn't include all to save space on posting extern pl1Ak, pl1Bk, pl1Yk, pl1Xk, pl1Lk, pl1Rk, pl1selk, pl1sta...
by Dolphin
Sat Sep 04, 2004 7:48 pm
Forum: Development
Topic: implementing new function plz help
Replies: 27
Views: 28076

Heres the code #include "snesf.h" #ifdef __LINUX__ #include <sys/io.h> #include <asm/current.h> #include <time.h> #define elapsed (clock()) #else #define outb(a,b) _outp(b,a) #define inb(a) _inp(a) int ioperm(int p, int c, int i) { outb(0, p); return 0; } #define elapsed GetTickCount() #en...
by Dolphin
Sat Sep 04, 2004 5:22 pm
Forum: ZSNES Talk
Topic: sound in linux
Replies: 19
Views: 12666

try using "threaded sound system" instead of the default "autodetect", and select artsd sound server.
by Dolphin
Sat Sep 04, 2004 4:31 pm
Forum: Development
Topic: implementing new function plz help
Replies: 27
Views: 28076

A few questions, what do you mean by "snes port", and "snes program". I just took some wires and connected my joystick to where the printer usually goes(Parallel port). If you want to, you may see my source code, many of your questions may be answered there. PM me and I'll send m...
by Dolphin
Sat Sep 04, 2004 4:24 pm
Forum: Development
Topic: Where Can I Find Any Good SPC Information
Replies: 12
Views: 11140

The only place I know is to examine zsnes source code. Or look at the spc players for linux, because they will definatly come with source code.
by Dolphin
Sat Sep 04, 2004 12:47 am
Forum: Development
Topic: implementing new function plz help
Replies: 27
Views: 28076

Sorry, I'm not understanding. But I gather that you're saying "No, the access is not direct. The program just reads the data and returns the value which zsnes then uses." Is this correct? My implemintation does direct access when you said If you have "direct access" to the snes ...
by Dolphin
Fri Sep 03, 2004 8:21 pm
Forum: Development
Topic: implementing new function plz help
Replies: 27
Views: 28076

I don't think the mouse or other snes devices will work, I don't know how these devices work so I can't implement them. If you have "direct access" to the snes port ... then you don't need to understand the data the devices return, the snes program will handle that. If the a snes program ...
by Dolphin
Thu Sep 02, 2004 6:38 pm
Forum: Development
Topic: implementing new function plz help
Replies: 27
Views: 28076

Sorry, but can you clarify. Does this mean that if you have a snes port <-> parallel port connection that SNES programs see a "real" snes port ... ie we can use a multitap, or a snes mouse? Can a SNES program now use the "manual read" method, or just the "auto joyread"...
by Dolphin
Thu Sep 02, 2004 2:09 am
Forum: Development
Topic: implementing new function plz help
Replies: 27
Views: 28076

I have succeeded yepi :). Now zsnes has these new features: Automatic detect of how a joystick is connected to parallel port (Not 100% successfull but works for most of the combinations) Direct access to snes joystick on parallelport (Remains high refresh rate) Featurns that I need someone to progra...
by Dolphin
Wed Sep 01, 2004 3:23 am
Forum: Development
Topic: implementing new function plz help
Replies: 27
Views: 28076

The first post doesn't matter anymore because I got it resolved. I just need to know which variable(s) in zsnes source code hold(s) information, if a button is pressed or not on the snes remote to be emulated. e.g. lets say you on your keyboard you set 'A' to be emulated as 'B' on the snes joystick,...
by Dolphin
Wed Sep 01, 2004 2:31 am
Forum: Development
Topic: implementing new function plz help
Replies: 27
Views: 28076

Dolphin: any update on this? Did the edit I did for you yesterday work? Yeah, Thanks very much Malcster for you help. I fixed a bug in my snes_probe function wich trys litteraly all combinations to find a snes joystick in accessible parrallelports, It knows if another driver is using that port beca...
by Dolphin
Wed Sep 01, 2004 2:20 am
Forum: Development
Topic: implementing new function plz help
Replies: 27
Views: 28076

Dolphin: any update on this? Did the edit I did for you yesterday work? Yeah, Thanks very much Malcster for you help. I fixed a bug in my snes_probe function wich trys litteraly all combinations to find a snes joystick in accessible parrallelports, It knows if anoth :). There is about 150 diferent ...