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Why is it disabled in the latest version.
Search found 39 matches
- Fri Jul 08, 2005 10:14 pm
- Forum: ZSNES Talk
- Topic: Is it possible to use the 'netplay->internet' on linux?
- Replies: 5
- Views: 2541
- Fri Jul 08, 2005 10:03 pm
- Forum: ZSNES Talk
- Topic: Is it possible to use the 'netplay->internet' on linux?
- Replies: 5
- Views: 2541
Is it possible to use the 'netplay->internet' on linux?
Is it possible to use 'netplay->internet' on linux? If so how? Its greyed for me on linux.
- Sun Jan 16, 2005 9:28 pm
- Forum: ZSNES Talk
- Topic: How to compile on Linux
- Replies: 1
- Views: 1355
- Sun Jan 16, 2005 9:14 pm
- Forum: ZSNES Talk
- Topic: How to compile on Linux
- Replies: 1
- Views: 1355
How to compile on Linux
I recently got new version of Linux kernel and other goodies, I didn't update for a very long time but anyway. I also got the new version of zsnes(1.40) and it doesn't compile. I was searching and someone posted about getting the latest version of zsnes from CVS. Where is it? If thats the wrong ques...
- Sat Jan 08, 2005 4:20 am
- Forum: ZSNES Talk
- Topic: Is this stuff legal
- Replies: 58
- Views: 30819
another thing if ROM's are illegal then why do I find them everywhere on the net. I mean you just go to google then type in the name then ROM (example I guess: Super Mario ROM) and up pops a buncho links that get you to places that let you download ROMs. Its part of Nintendo's plan. Have a bunch of...
- Fri Jan 07, 2005 12:21 am
- Forum: ZSNES Talk
- Topic: Is this stuff legal
- Replies: 58
- Views: 30819
If Nintendo would make its own emulators easy to get and make its own dumpers very hard to get but possible, then Nintendo will make so much money, by selling there emulators. Once other free emulators popup, all they have to do is create a new very cool game with new hardware features and just add ...
- Tue Dec 28, 2004 5:35 am
- Forum: ZSNES Talk
- Topic: We've been Slashdotted!
- Replies: 30
- Views: 14724
Just wondering, what about creating our own ROM images(like programming our own game for Snes or whatever) would that be legal or illigal. I emailed Nintendo if I could get some tools or info on programming a ROM image for snes. They replied back and said that it is illigal to do this. And gave me a...
- Tue Dec 28, 2004 5:05 am
- Forum: ZSNES Talk
- Topic: We've been Slashdotted!
- Replies: 30
- Views: 14724
Can Websites and/or Internet Content Providers be Held Liable for Violation of Intellectual Property Rights if they are Only Providing Links to Illegal Software and/or Other Illegal Devices? Yes. Personal Websites and/or Internet Content Providers sites That link to Nintendo ROMs, Nintendo emulator...
- Tue Dec 28, 2004 4:54 am
- Forum: ZSNES Talk
- Topic: We've been Slashdotted!
- Replies: 30
- Views: 14724
- Tue Dec 28, 2004 4:43 am
- Forum: ZSNES Talk
- Topic: We've been Slashdotted!
- Replies: 30
- Views: 14724
- Tue Dec 28, 2004 4:26 am
- Forum: ZSNES Talk
- Topic: We've been Slashdotted!
- Replies: 30
- Views: 14724
- Tue Dec 28, 2004 4:21 am
- Forum: ZSNES Talk
- Topic: GUI Skins
- Replies: 33
- Views: 24053
- Sun Dec 26, 2004 8:32 pm
- Forum: Development
- Topic: What is needed to contribute to ZSNES?
- Replies: 30
- Views: 22431
Anyway I decided that actual work on the emulator is way above my abilities, I would love to help with rewriting the gui but first I will need to learn BOTH assembly and whatever language it is ported to. I thought about rewriting the GUI but its too much work. Just learn some assembly then you can...
- Sat Sep 04, 2004 7:51 pm
- Forum: Development
- Topic: implementing new function plz help
- Replies: 27
- Views: 28076
Now heres the code inside execute.asm for zsnes to use my functions extern GetSnesbtns extern GetSnesJoyCount extern printnumber extern sincelast_snes_check extern delay_between_snescheck ; I didn't include all to save space on posting extern pl1Ak, pl1Bk, pl1Yk, pl1Xk, pl1Lk, pl1Rk, pl1selk, pl1sta...
- Sat Sep 04, 2004 7:48 pm
- Forum: Development
- Topic: implementing new function plz help
- Replies: 27
- Views: 28076
- Sat Sep 04, 2004 5:22 pm
- Forum: ZSNES Talk
- Topic: sound in linux
- Replies: 19
- Views: 12666
- Sat Sep 04, 2004 4:31 pm
- Forum: Development
- Topic: implementing new function plz help
- Replies: 27
- Views: 28076
- Sat Sep 04, 2004 4:24 pm
- Forum: Development
- Topic: Where Can I Find Any Good SPC Information
- Replies: 12
- Views: 11140
- Sat Sep 04, 2004 12:47 am
- Forum: Development
- Topic: implementing new function plz help
- Replies: 27
- Views: 28076
- Fri Sep 03, 2004 8:21 pm
- Forum: Development
- Topic: implementing new function plz help
- Replies: 27
- Views: 28076
- Thu Sep 02, 2004 6:38 pm
- Forum: Development
- Topic: implementing new function plz help
- Replies: 27
- Views: 28076
- Thu Sep 02, 2004 2:09 am
- Forum: Development
- Topic: implementing new function plz help
- Replies: 27
- Views: 28076
I have succeeded yepi :). Now zsnes has these new features: Automatic detect of how a joystick is connected to parallel port (Not 100% successfull but works for most of the combinations) Direct access to snes joystick on parallelport (Remains high refresh rate) Featurns that I need someone to progra...
- Wed Sep 01, 2004 3:23 am
- Forum: Development
- Topic: implementing new function plz help
- Replies: 27
- Views: 28076
The first post doesn't matter anymore because I got it resolved. I just need to know which variable(s) in zsnes source code hold(s) information, if a button is pressed or not on the snes remote to be emulated. e.g. lets say you on your keyboard you set 'A' to be emulated as 'B' on the snes joystick,...
- Wed Sep 01, 2004 2:31 am
- Forum: Development
- Topic: implementing new function plz help
- Replies: 27
- Views: 28076
Dolphin: any update on this? Did the edit I did for you yesterday work? Yeah, Thanks very much Malcster for you help. I fixed a bug in my snes_probe function wich trys litteraly all combinations to find a snes joystick in accessible parrallelports, It knows if another driver is using that port beca...
- Wed Sep 01, 2004 2:20 am
- Forum: Development
- Topic: implementing new function plz help
- Replies: 27
- Views: 28076
Dolphin: any update on this? Did the edit I did for you yesterday work? Yeah, Thanks very much Malcster for you help. I fixed a bug in my snes_probe function wich trys litteraly all combinations to find a snes joystick in accessible parrallelports, It knows if anoth :). There is about 150 diferent ...