Search found 12 matches
- Thu Dec 29, 2005 2:30 am
- Forum: Bug Reports/Feature Requests
- Topic: Small bugs in latest WIP about TG3k
- Replies: 12
- Views: 7386
Thanks for all the testing. Double thanks too. My only hope is that our anonymous contributor sees this and contributes fixes. GNU Diff unified format: --- old_dsp4emu.c Sat Jun 11 12:56:38 2005 +++ dsp4emu.c Wed Dec 28 19:58:02 2005 @@ -97,6 +97,9 @@ int16 view_yofs2; // future viewer y-vertical s...
- Mon Apr 11, 2005 5:38 pm
- Forum: ZSNES Talk
- Topic: Will it be a new version of zsnes that BS-X works on ?
- Replies: 9
- Views: 3346
i tried start a bike game with super mario but nothing happens when i press the buttons i have zsnes 1.42w. Game doesn't officially 'start' until *:04. With a non-copier (headerless) image, go to $24 and modify to $04. It will skip the introduction and enable the joypad. Note: BS Mario Excitebike 3...
- Wed Mar 16, 2005 3:18 pm
- Forum: ZSNES Talk
- Topic: Top Gear 3000
- Replies: 111
- Views: 49763
- Sat Feb 26, 2005 11:35 pm
- Forum: ZSNES Talk
- Topic: Top Gear 3000
- Replies: 111
- Views: 49763
- Sat Feb 26, 2005 8:30 pm
- Forum: ZSNES Talk
- Topic: Top Gear 3000
- Replies: 111
- Views: 49763
- Fri Feb 25, 2005 10:05 pm
- Forum: ZSNES Talk
- Topic: Top Gear 3000
- Replies: 111
- Views: 49763
(CVS files, not WIP 02-24-05) dsp4emu.c (uninitialised variable after label resume6) - line 1178: bool8 draw; - line 1232: draw = TRUE; (I've never understood why the nybbles get flipped during emulation but not with the real binary data) (Either way, will temporarily fix the AI issue) - line 2241:...
- Mon Feb 21, 2005 8:23 pm
- Forum: Development
- Topic: Need info on SPC Reset State
- Replies: 23
- Views: 14917
Satellaview
[quote]
Best bet would be to take a look at a disassembly of the BSX BIOS, or a trace log as it loads a game to start. But I don't think any emulators can emulate the BIOS that far yet.[/quote]
http://sourceforge.net/tracker/index.ph ... p_id=19677
Best bet would be to take a look at a disassembly of the BSX BIOS, or a trace log as it loads a game to start. But I don't think any emulators can emulate the BIOS that far yet.[/quote]
http://sourceforge.net/tracker/index.ph ... p_id=19677
- Thu Oct 14, 2004 8:58 pm
- Forum: Development
- Topic: A small article regarding ZSNES
- Replies: 104
- Views: 106496
Initialising the $7F:FFE0-FFFF region usually eliminates BS-X time problems. If the game detects that the base unit is installed and receives a clock pulse from St. Giga, then it updates the new time at $7F:FFF9 and $7F:FFFF. But BS-X games were never meant to be loaded directly without first going ...
- Thu Oct 14, 2004 7:37 pm
- Forum: Development
- Topic: A small article regarding ZSNES
- Replies: 104
- Views: 106496
- Sun Sep 05, 2004 9:28 pm
- Forum: ZSNES Talk
- Topic: Auto ips patching problem with the WIP ZSnes
- Replies: 26
- Views: 17430
Re: Thanks, but...
The ZSNES IPS patching routine assumes that the changes are roughly in ascending address order. The final write will generally determine if the image was expanded. Alcahest has its final address write somewhere in the middle of the image. The image size is incorrectly determined as a side-effect. Wh...
- Sun Sep 05, 2004 8:12 pm
- Forum: ZSNES Talk
- Topic: BS-X emulation
- Replies: 7
- Views: 6089
If someone does have a BS-X unit with quite enough spare time to run batteries of tests on a copier, the hardware research can be done pretty methodically here. Well, the MMC. If you check on the old 9x forums, someone did do a bunch of software research but it left a bunch of assumptions and holes ...
- Sun Sep 05, 2004 1:23 am
- Forum: ZSNES Talk
- Topic: BS-X emulation
- Replies: 7
- Views: 6089
Re: BS-X emulation
Note: I'm not a developer so don't take my word as concrete I wanted to ask if zsnes is going to emulate the BS-X hardware one time - there are several games available which are not full playable until now... I think that both emulators will include some partial BS-X memory mapping improvements (BIO...