Search found 12 matches

by Dreamer_Nom
Thu Dec 29, 2005 2:30 am
Forum: Bug Reports/Feature Requests
Topic: Small bugs in latest WIP about TG3k
Replies: 12
Views: 7386

Thanks for all the testing. Double thanks too. My only hope is that our anonymous contributor sees this and contributes fixes. GNU Diff unified format: --- old_dsp4emu.c Sat Jun 11 12:56:38 2005 +++ dsp4emu.c Wed Dec 28 19:58:02 2005 @@ -97,6 +97,9 @@ int16 view_yofs2; // future viewer y-vertical s...
by Dreamer_Nom
Mon Apr 11, 2005 5:38 pm
Forum: ZSNES Talk
Topic: Will it be a new version of zsnes that BS-X works on ?
Replies: 9
Views: 3346

i tried start a bike game with super mario but nothing happens when i press the buttons i have zsnes 1.42w. Game doesn't officially 'start' until *:04. With a non-copier (headerless) image, go to $24 and modify to $04. It will skip the introduction and enable the joypad. Note: BS Mario Excitebike 3...
by Dreamer_Nom
Wed Mar 16, 2005 3:18 pm
Forum: ZSNES Talk
Topic: Top Gear 3000
Replies: 111
Views: 49763

[quote]

Thanks for the report.

[code]
(line 1203)

// check for valid sprite header

header = raster;

header >>= 8;

if (header != 0x20 &&

header != 0x2e && // add this check for 'attractor' sprite
[/code]

You can save state in-game if its paused first.

[/quote]
by Dreamer_Nom
Sat Feb 26, 2005 11:35 pm
Forum: ZSNES Talk
Topic: Top Gear 3000
Replies: 111
Views: 49763

BTW is that test for 8000 correct? Because there's this test too: if ((dsp4_address & 0xf000) == 0x6000 || (dsp4_address >= 0x8000 && dsp4_address < 0xc000)) (quote) Ahm.. Let me think. If we don't do the "test ecx,$8000", then DSP4Read16b will call DSP4GetByte. DSP4GetByte wo...
by Dreamer_Nom
Sat Feb 26, 2005 8:30 pm
Forum: ZSNES Talk
Topic: Top Gear 3000
Replies: 111
Views: 49763

Thanks for the info, I thought I had to do something with the normal registry accesses, but I wasn't sure. (quote) Looking at the crazy inputs to OP01 and putting an "int 3" on GetByte flushed out the WRAM read to the DSP-4. I also would not have noticed the problem with draw. (quote) Whe...
by Dreamer_Nom
Fri Feb 25, 2005 10:05 pm
Forum: ZSNES Talk
Topic: Top Gear 3000
Replies: 111
Views: 49763

(CVS files, not WIP 02-24-05) dsp4emu.c (uninitialised variable after label resume6) - line 1178: bool8 draw; - line 1232: draw = TRUE; (I've never understood why the nybbles get flipped during emulation but not with the real binary data) (Either way, will temporarily fix the AI issue) - line 2241:...
by Dreamer_Nom
Mon Feb 21, 2005 8:23 pm
Forum: Development
Topic: Need info on SPC Reset State
Replies: 23
Views: 14917

Satellaview

[quote]
Best bet would be to take a look at a disassembly of the BSX BIOS, or a trace log as it loads a game to start. But I don't think any emulators can emulate the BIOS that far yet.[/quote]

http://sourceforge.net/tracker/index.ph ... p_id=19677
by Dreamer_Nom
Thu Oct 14, 2004 8:58 pm
Forum: Development
Topic: A small article regarding ZSNES
Replies: 104
Views: 106496

Initialising the $7F:FFE0-FFFF region usually eliminates BS-X time problems. If the game detects that the base unit is installed and receives a clock pulse from St. Giga, then it updates the new time at $7F:FFF9 and $7F:FFFF. But BS-X games were never meant to be loaded directly without first going ...
by Dreamer_Nom
Thu Oct 14, 2004 7:37 pm
Forum: Development
Topic: A small article regarding ZSNES
Replies: 104
Views: 106496

[quote]Perhaps just the BSX flushes memory to 00's before executing the games?[/quote]

When you wade through the BS-X BIOS and succesfully load a game, it switches the mapping registers and jumps to the reset vector of the game. Memory is not flushed to a preset value at this junction.
by Dreamer_Nom
Sun Sep 05, 2004 9:28 pm
Forum: ZSNES Talk
Topic: Auto ips patching problem with the WIP ZSnes
Replies: 26
Views: 17430

Re: Thanks, but...

The ZSNES IPS patching routine assumes that the changes are roughly in ascending address order. The final write will generally determine if the image was expanded. Alcahest has its final address write somewhere in the middle of the image. The image size is incorrectly determined as a side-effect. Wh...
by Dreamer_Nom
Sun Sep 05, 2004 8:12 pm
Forum: ZSNES Talk
Topic: BS-X emulation
Replies: 7
Views: 6089

If someone does have a BS-X unit with quite enough spare time to run batteries of tests on a copier, the hardware research can be done pretty methodically here. Well, the MMC. If you check on the old 9x forums, someone did do a bunch of software research but it left a bunch of assumptions and holes ...
by Dreamer_Nom
Sun Sep 05, 2004 1:23 am
Forum: ZSNES Talk
Topic: BS-X emulation
Replies: 7
Views: 6089

Re: BS-X emulation

Note: I'm not a developer so don't take my word as concrete I wanted to ask if zsnes is going to emulate the BS-X hardware one time - there are several games available which are not full playable until now... I think that both emulators will include some partial BS-X memory mapping improvements (BIO...