Search found 28 matches
- Sun Feb 08, 2009 8:55 pm
- Forum: bsnes General Discussion
- Topic: The most CPU intensive SNES game / part / effect ever
- Replies: 27
- Views: 59616
Here's something I frequently do in my SNES projects during development: Latching the scanline counter once before entering the NMI/IRQ-waitloop and using that as the y-position of a sprite. The more that sprite moves toward the bottom of the screen, the more time the CPU needed to calculate the las...
- Sun Jan 18, 2009 2:27 pm
- Forum: bsnes Dev Talk
- Topic: BS-X technical discussion
- Replies: 110
- Views: 231407
Hi all, I own a Satellaview (with Yosshi no Panepon) and some memory cards. Most cards are empty though, unfortunately. I have been reading into dumping and stuff. Sorry for my lack of knowledge, but I was wondering how this dumping is done. And, for me personally more interesting, is it possible t...
- Tue Nov 04, 2008 5:56 pm
- Forum: Development
- Topic: SNES reverse engineering through schematics
- Replies: 15
- Views: 19470
I found someone who had them again, and put them here: http://www.neviksti.com/wiki/Schematics They seem editted a bit from what I remember, but these are definitely the same ones I had on my old computer. In particular, it is hard to read many of the labels. If someone could clean these up, that w...
- Thu Oct 30, 2008 11:41 am
- Forum: bsnes Dev Talk
- Topic: TribalTap is now proven to be a fraud
- Replies: 9
- Views: 37082
- Sun Sep 21, 2008 9:35 pm
- Forum: Gaming Discussion
- Topic: State of the snes homebrew scene
- Replies: 68
- Views: 28441
I've released the game a couple of days ago.
You can get it here:
http://gra.dforce3000.de/
Real hardware or Bsnes recommended.
You can get it here:
http://gra.dforce3000.de/
Real hardware or Bsnes recommended.
- Mon Sep 08, 2008 6:16 pm
- Forum: Gaming Discussion
- Topic: State of the snes homebrew scene
- Replies: 68
- Views: 28441
AFAIK, the maximum number of joypads you can connect to the SNES with officially licensed peripherals is eight, with one Multitap in each port. (Although Nintendo didn`t allow for that in retail games according to the developers manual) Then there`s the Tribal Tap, which has 5 ports and you could th...
- Mon Sep 08, 2008 12:20 pm
- Forum: Gaming Discussion
- Topic: State of the snes homebrew scene
- Replies: 68
- Views: 28441
- Sun Sep 07, 2008 12:24 pm
- Forum: Gaming Discussion
- Topic: State of the snes homebrew scene
- Replies: 68
- Views: 28441
huge-ass rant I think I can see what you're trying to say, even though it sounds slightly confusing. To put it simply, here's the reason why I'm doing this: It is fun. I don't care about being cool, making development easier, developing on a recent console or anything like that. Hell, I don't even ...
- Thu Sep 04, 2008 9:34 pm
- Forum: bsnes Dev Talk
- Topic: BS-X technical discussion
- Replies: 110
- Views: 231407
Holy shit, wow. $600. I wouldn't even want it, even as a donation, at that price. I'd feel too obligated to pull off miracles that I may not be able to. It does look to be in amazing condition, though. I do own a complete Satellaview set and a couple of 8m memory packs for it. I wouldn't feel comfo...
- Tue Sep 02, 2008 10:32 pm
- Forum: Gaming Discussion
- Topic: State of the snes homebrew scene
- Replies: 68
- Views: 28441
As for the SNES homebrew scene, I'd say it's mostly dead.
Not completely dead, though - and here's why:
http://www.youtube.com/watch?v=Yx2wFwIrces
This is a simple beat em up for eight human players I've been developing in august. Hope I can release it soon, it's mostly ready.
Not completely dead, though - and here's why:
http://www.youtube.com/watch?v=Yx2wFwIrces
This is a simple beat em up for eight human players I've been developing in august. Hope I can release it soon, it's mostly ready.
- Thu Jul 31, 2008 8:59 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.033 released
- Replies: 227
- Views: 120923
- Mon Jul 28, 2008 3:58 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.033 released
- Replies: 227
- Views: 120923
I've been wondering how that 5-player multitap works, aswell. I assume we're talking about this device here: http://www.stefan-larsson.se/Images/jpeg/Snes/snes-tribal-tap-6-player.jpg Wanted to get one of these for the longest time to play around with... From my understanding, the normal 4-port mult...
- Mon Jan 14, 2008 9:48 pm
- Forum: Development
- Topic: World exclusivity. First RAM Cassette dump.
- Replies: 19
- Views: 17605
As discussed before, the cartridge itself is a rewriteable 4Mbit sram cart, not much more. The magic seems to lie within the host system. I don't know if it's clear to everybody, but according to its patent, the host system was meant to let users create snes games without previous programming knowle...
- Wed Jan 03, 2007 4:40 am
- Forum: Development
- Topic: Hey look, someone ripped off my idea :D
- Replies: 14
- Views: 14393
- Wed Aug 16, 2006 12:55 pm
- Forum: Development
- Topic: Fast bit mixing algorithm for $2100 brightness emulation
- Replies: 18
- Views: 20512
- Sun Oct 16, 2005 4:48 pm
- Forum: Development
- Topic: Questions on enabling HDMA mid-frame
- Replies: 13
- Views: 11755
- Tue Jul 26, 2005 4:34 pm
- Forum: Development
- Topic: Help with SNES devcart, programmer Flash or eprom?
- Replies: 10
- Views: 9771
- Tue Jul 26, 2005 10:17 am
- Forum: Development
- Topic: Help with SNES devcart, programmer Flash or eprom?
- Replies: 10
- Views: 9771
Re: Help with SNES devcart, programmer Flash or eprom?
I'm trying to build a SNES devcart that is compatible with many games. :D I want to create a HiRom and LoRom devcart with 8KB S-RAM, highest possible storage i.e (2MB or greater ) so it can have compatiblity. I've been doing research on the topic, but I can't decide whether to use 27c801 EPROM or A...
- Thu Jun 23, 2005 1:43 am
- Forum: DeJap Projects
- Topic: Breath Of Fire 2
- Replies: 28
- Views: 30698
finally got around to finalizing that vwf, thanks to byuu. =)
check it out here: http://bof2.blogspot.com/
check it out here: http://bof2.blogspot.com/
- Thu Jun 09, 2005 12:44 pm
- Forum: DeJap Projects
- Topic: Chrono Trigger retrans?
- Replies: 152
- Views: 270259
- Mon Jun 06, 2005 10:18 am
- Forum: DeJap Projects
- Topic: Breath Of Fire 2
- Replies: 28
- Views: 30698
- Mon May 02, 2005 4:11 pm
- Forum: Development
- Topic: pseudo hires stuff
- Replies: 14
- Views: 12156
A total rewrite isn't that bad, either. In fact, I actually find it easier than trying to work in the confines of the original text system. The first try is always the scariest. It's really nothing more than bit-shifting and combining. If it's a static tilemap, then I take it the game has no kanji?...
- Fri Apr 29, 2005 11:34 am
- Forum: Development
- Topic: pseudo hires stuff
- Replies: 14
- Views: 12156
By the way, I was recently directed to your webpage by a friend (-- kudos to your work so far by the way), and I noticed a few things you might have overlooked. For example, in your intro you use fullscreen 256x224x16 color images of the characters. I'm curious why you didn't go with 256x224x256 co...
- Thu Apr 28, 2005 5:01 pm
- Forum: Development
- Topic: pseudo hires stuff
- Replies: 14
- Views: 12156
You're bandwith has been exceeded for today so I can't see your screenshots. :( It's rare that code fails on ZSNES and not on the SNES, it's usually the other way around. When/if you figure out what's going on here, it may be a good idea to post your findings in the dev forum so the emulators can b...
- Thu Apr 28, 2005 2:18 am
- Forum: Development
- Topic: pseudo hires stuff
- Replies: 14
- Views: 12156
pseudo hires stuff
im currently working on an enhanced version of breath of fire 2 and did some investigations (of the trial and error kind ;) regarding the pseudo 512 pixels hires mode on the snes. apart from translating the game im trying to visually enhance it.for example, i implemented textboxes resembling those o...