Search found 9 matches
- Fri Mar 04, 2005 12:07 pm
- Forum: ZSNES Talk
- Topic: Issue with ZSNES Linux in windowed mode
- Replies: 3
- Views: 1920
- Fri Mar 04, 2005 12:05 pm
- Forum: ZSNES Talk
- Topic: Which resolutions do you use/want to use?
- Replies: 76
- Views: 38398
- Wed Feb 02, 2005 1:59 pm
- Forum: ZSNES Talk
- Topic: Issue with ZSNES Linux in windowed mode
- Replies: 3
- Views: 1920
- Wed Feb 02, 2005 7:45 am
- Forum: ZSNES Talk
- Topic: Issue with ZSNES Linux in windowed mode
- Replies: 3
- Views: 1920
Issue with ZSNES Linux in windowed mode
I just upgraded to ZSNES 1.42, and I'm having a rather difficult issue to deal with. It seems to run fine in fullscreen mode -- which, unfortunately, I can't use because of an SDL fullscreening issue with nVidia's TwinView -- but whenever I put it into windowed mode, it no longer responds. It doesn'...
- Thu Sep 30, 2004 2:57 am
- Forum: ZSNES Talk
- Topic: performance problems on linux
- Replies: 5
- Views: 2969
- Wed Sep 22, 2004 7:17 pm
- Forum: ZSNES Talk
- Topic: What IDE is zsnes made in?
- Replies: 44
- Views: 25856
- Mon Sep 20, 2004 6:38 pm
- Forum: ZSNES Talk
- Topic: [Linux] ZSNES crashing X.org
- Replies: 2
- Views: 2199
- Mon Sep 20, 2004 6:26 pm
- Forum: ZSNES Talk
- Topic: [Linux] ZSNES crashing X.org
- Replies: 2
- Views: 2199
[Linux] ZSNES crashing X.org
I just started experiencing these problems last night after installing GNOME 2.8.0, and I'm not sure what dependencies it pulled in that might have broken anything (glib, maybe? Does SDL use that?). Upon starting ZSNES, within a tenth of a second, X will crash and I'll be back to my GDM login screen...
- Mon Sep 20, 2004 6:13 pm
- Forum: ZSNES Talk
- Topic: What IDE is zsnes made in?
- Replies: 44
- Views: 25856
I'd imagine code folding would be quite useful when you have very large C/C++ programs with hundreds of pages of code your working with. I don't want to see all 600 of my functions expanded. Collapsing all my function definitions and only working with the ones I'm working and scrolling through 10% ...