Search found 891 matches
- Mon Feb 13, 2012 1:50 pm
- Forum: Bug Reports/Feature Requests
- Topic: 3D Support?
- Replies: 20
- Views: 22276
Re: 3D Support?
Sprites can be treated all on equal plane in games like this. Except sprites can go behind bg layers, or in front of them. Whenever that happens, the effect will go bonkers. :/ The idea would be the sprite plane would be set to be behind one specific background layer (acting as the foreground) for ...
- Fri Feb 10, 2012 1:54 pm
- Forum: Bug Reports/Feature Requests
- Topic: 3D Support?
- Replies: 20
- Views: 22276
Re: 3D Support?
It would be interesting to see the results of general rudimentary 3D based on the background layers in an SNES emulator. While it obviously will be highly flawed, there are a number of games which I believe it would work very well for. Platformers with parallax scrolling come to mind. In many cases ...
- Thu Dec 15, 2011 3:09 pm
- Forum: Tech Talk
- Topic: Article about how desktop UIs changed over the years
- Replies: 49
- Views: 104092
Re: Article about how desktop UIs changed over the years
I posted this and my opinion over at RHDN. I thought it was a nice article and would be good food for discussion.
I generally agree with your sentiments having also been a user since the Windows 3 days.

- Wed Aug 31, 2011 12:47 pm
- Forum: Tech Talk
- Topic: Super Jukebox...
- Replies: 26
- Views: 83854
Re: Super Jukebox...
For a limited time only because I have a special love for Super Jukebox's visual DSP presentation: http://transcorp.parodius.com/scratchpad/superjukeboxbootgod32.zip http://transcorp.parodius.com/scratchpad/superjukeboxupgradebootgod.rar Both are the exe replacements for 3.2. You probably don't need...
- Fri Aug 12, 2011 1:22 pm
- Forum: Insane Chatter
- Topic: byuu on ars
- Replies: 25
- Views: 32079
Re: byuu on ars
I have to laugh a bit when I hear people talking about code as a substitute for documentation. Un-commented code like BSNES (I haven't seen MAME) will never be a substitute for documentation. First, it's useless to anyone who isn't proficient in the language it was written in. That means it's useles...
- Mon May 23, 2011 12:55 pm
- Forum: Gaming Discussion
- Topic: Is Baten Kaitos: Eternal Wings and the Lost Ocean worthy?
- Replies: 4
- Views: 5849
Re: Is Baten Kaitos: Eternal Wings and the Lost Ocean worthy
The Baten Kaitos games are amongst the best RPGs for Gamecube. I think they are worth a play-through. The card battle system takes some getting used to. Some people might not like it. I found the Baten Kaitos: Origins to have the more agreeable battle system of the two for me. As grin mentioned, the...
- Fri May 20, 2011 12:37 pm
- Forum: Development
- Topic: ZsneSK Unoffical release of zsnes which uses "Kaillera"
- Replies: 13
- Views: 39516
Re: ZsneSK Unoffical release of zsnes which uses "Kaillera"
That's very extremely untrue. Abandonware is an ethical stance, not a legal classification. The rights to those out-of-print games either reside with the original company, or with whoever bought the shattered carcass of that company when they went under. Even in cases where NO ONE KNOWS where the r...
- Mon Jan 10, 2011 5:00 pm
- Forum: Gaming Discussion
- Topic: SNES Central turns 10!
- Replies: 3
- Views: 5787
Re: SNES Central turns 10!
Congratulations sir on 10 years! You've got a unique site that caters to a niche crowd. It may not get thousands of hits, but it is appreciated by the people who do go there seeking the kind of information only SNES Central has. 

- Mon Nov 29, 2010 2:36 pm
- Forum: Gaming Discussion
- Topic: 20 Years of Super Mario World, and the Super Famicom
- Replies: 22
- Views: 30744
Re: 20 Years of Super Mario World, and the Super Famicom
This article is making me want to replay Super Mario World again. It also makes me feel old that 20 years has passed already! It was one of those games that balanced everything right to make for a fun experience. That's a tough formula to get right and is lost in many subsequent games and ROM hacks....
- Thu Sep 30, 2010 1:29 pm
- Forum: Bug Reports/Feature Requests
- Topic: 3D Support?
- Replies: 20
- Views: 22276
Re: 3D Support?
Most BG modes could technically lend themselves to background to foreground rendering in their screen layering. However, there are many different possibilities when the background and sprite priority bits come into play. There are also a number of ways games construct the screen with the backgrounds...
- Fri Aug 27, 2010 1:00 pm
- Forum: Gaming Discussion
- Topic: SNES Central articles of note - Various prototypes
- Replies: 52
- Views: 39643
Re: SNES Central articles of note - Fireteam Rogue
Nice article again sir.
SNES Central has grown into quite the site since its beginnings. It's really a fine and unique collection of SNES history and information unavailable anywhere else. Your personal touch shows through as a labor of love and we thank you for it. 


- Thu May 13, 2010 12:50 pm
- Forum: Tech Talk
- Topic: Hard Drive Education
- Replies: 45
- Views: 47582
Re: Hard Drive Education
I swear by two things. 1.) Less Heat and 2.) Less usage. The two will equate to longer lifespan. My case has adequate cooling and temperatures are relatively close to ambient. I make sure all my drives power down after 10 minutes of inactivity. Then, I make sure my PC doesn't use the hard drive unle...
- Tue Apr 06, 2010 12:33 pm
- Forum: Gaming Discussion
- Topic: Secret of Evermore love and hate
- Replies: 6
- Views: 7542
I was able to play through the game to completion with this patch on the real SNES. The only issues I encountered were those listed in the readme file. That pyramid with the switches was probably the most difficult part to get past due to glitches. Typically switching back and forth and moving a bit...
- Thu Mar 25, 2010 1:15 pm
- Forum: Gaming Discussion
- Topic: Star Fox 2 - The Whole Story
- Replies: 14
- Views: 13631
- Mon Nov 09, 2009 1:37 pm
- Forum: Bug Reports/Feature Requests
- Topic: will there be 64-bit support for zsnes 2?
- Replies: 30
- Views: 31696
The only thing that is really moving the 64-bit transition now is increased addressing for more memory and peripherals. I would think the fact it is included with all purchases of Windows 7 and is available for more editions of Windows 7 are the reason. Windows 7 has been out for 3 weeks, unless yo...
- Fri Nov 06, 2009 1:21 pm
- Forum: Tech Talk
- Topic: Of stupid algos and code complexity
- Replies: 32
- Views: 32799
- Fri Nov 06, 2009 1:16 pm
- Forum: Bug Reports/Feature Requests
- Topic: will there be 64-bit support for zsnes 2?
- Replies: 30
- Views: 31696
The only thing that is really moving the 64-bit transition now is increased addressing for more memory and peripherals. If 32-bit were still sufficient for this, 64-bit still wouldn't be catching on. I imagine much of the same will occur. We will have to start utilizing all 64-bit can offer us and s...
- Fri Oct 09, 2009 12:42 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 3631092
If you visit as infrequently as me, you might look at the homepage and see that the latest news was last updated in Jan. 2007. Then you wonder why folks are curious wether zsnes is dead or not? But hey, that's what I get for not actually opening the forums...heh. By the way, thank you for all the h...
- Mon Aug 24, 2009 5:46 pm
- Forum: Gaming Discussion
- Topic: Pandora Handheld
- Replies: 20
- Views: 20526
It seems you get more for your money with a Netbook though. The LCD screen is much smaller on Pandora. I understand that's desirable for the product, however it should theoretically make the device cheaper than an equivalent Netbook. The hardware on a Netbook seems a bit beefier as well, though I ca...
- Mon Aug 24, 2009 12:35 pm
- Forum: Gaming Discussion
- Topic: Pandora Handheld
- Replies: 20
- Views: 20526
- Mon Aug 17, 2009 3:17 pm
- Forum: Gaming Discussion
- Topic: Secret of Evermore problem
- Replies: 7
- Views: 7783
- Mon Aug 17, 2009 1:28 pm
- Forum: ZSNES Talk
- Topic: Getting Clock Tower to work
- Replies: 55
- Views: 34199
Most in the ROM hacking community also favor not using pre-patched ROMs because most don't want their work being distributed with the ROM for obvious reasons. Requests from the community to remove said items from lists such as GoodSNES, specifically to Cowering for example, go ignored. It may techni...
- Thu Aug 13, 2009 12:53 pm
- Forum: Tech Talk
- Topic: <blitzkrieg> testing, testing, 1 2
- Replies: 128
- Views: 79136
I've had a few WD hard drives over the past several years and all work just fine today. The oldest is 6 or 7 years old. The secret to my hard drive longevity? I'd say keep it cool. Heat (and water) are electronics worse enemy. Furthermore, if you're seriously concerned over it, you can get one of We...
- Wed Aug 12, 2009 12:30 pm
- Forum: Insane Chatter
- Topic: How come the second you say Im a newb trying to learn asm
- Replies: 20
- Views: 16121
- Mon Jul 27, 2009 1:05 pm
- Forum: Development
- Topic: SPC700
- Replies: 4
- Views: 7502
Most games send a program to the APU and the data for the current song + sound effects. Most of these programs don't write anything back and don't expect any more data, which is why *.spc plugins (Winamp etc.) don't have to emulate a SNES, too. Well to clarify, the APU sends something back in many ...