SNES Central articles of note - Various prototypes
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Re: SNES Central articles of note - Tinhead
I finally got around to writing articles again. Today, I wrote an article on the prototype, Little Magic. Of note is that Aeon Genesis did a translation five years before the English prototype was found.
http://www.snescentral.com/article.php?id=0990
http://www.snescentral.com/article.php?id=0990
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Re: SNES Central articles of note - Little Magic
you've got duplicate images showing the differences between the game regions, specifically the tutorial comparison is listed twice as is the intro.
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Re: SNES Central articles of note - Little Magic
The repeat images are for comparing the prototype with the Aeon Genesis translation. Technically, he could have broken the layout and used three columns instead.franpa wrote:you've got duplicate images showing the differences between the game regions, specifically the tutorial comparison is listed twice as is the intro.
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Re: SNES Central articles of note - Little Magic
I'm not ambitious enough to add in such code.
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Re: SNES Central articles of note - Little Magic
Thought I had responded to this. Oh, Okay.kode54 wrote:The repeat images are for comparing the prototype with the Aeon Genesis translation. Technically, he could have broken the layout and used three columns instead.franpa wrote:you've got duplicate images showing the differences between the game regions, specifically the tutorial comparison is listed twice as is the intro.
pantsless edit: yea that was totally important to post that. we're so glad you responded. ever so glad.
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Re: SNES Central articles of note - Little Magic
I made a new article on the unreleased game, Fireteam Rogue:
http://www.snescentral.com/article.php?id=0113
http://www.snescentral.com/article.php?id=0113
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Re: SNES Central articles of note - Fireteam Rogue
Nice article again sir.
SNES Central has grown into quite the site since its beginnings. It's really a fine and unique collection of SNES history and information unavailable anywhere else. Your personal touch shows through as a labor of love and we thank you for it. 


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Re: SNES Central articles of note - Fireteam Rogue
Thanks Nightcrawler. I think it is of utmost importance to preserve things like unreleased games. For example, one of the people I emailed for Fireteam Rogue said he lost a lot of stuff on the game in a hard drive crash several years ago. At least we have the two alphas to show what the game was like.
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Re: SNES Central articles of note - Fireteam Rogue
Alright, new article up, about a prototype of Battle Blaze. This crappy fighting game has an interesting connection to F-Zero:
http://www.snescentral.com/article.php?id=0994
http://www.snescentral.com/article.php?id=0994
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Re: SNES Central articles of note - Battle Blaze prototype
Why is it that it took until Soul Blade for someone to make a decent medieval sword tournament fighter game? Interesting article nonetheless.
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Re: SNES Central articles of note - Battle Blaze prototype
Up today is Zoop. Let me tell you, the experience I gained from hacking this was far more satisfying than actually playing the game.
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Re: SNES Central articles of note - Battle Blaze prototype
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badinsults gets 3571500 romhack exp.
badinsults levels the hell up !!
crush reaches level 913
rock lore reaches level 555
snes assembly reaches level 20
new move acquired (level 1): australian jetlag !
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Re: SNES Central articles of note - Zoop prototype
This week, I have a prototype of The Flintstones: Treasure of Sierra Madrock:
http://www.snescentral.com/article.php?id=0998
http://www.snescentral.com/article.php?id=0998
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Re: SNES Central articles of note - Flintstones prototype
Another entertaining and informative article, as usual. 

Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae
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Re: SNES Central articles of note - Flintstones prototype
I posted on another forum about how I could attract more of a community to SNES Central. One of the big comments was that a lot of people didn't like my site design. This is the first time I have heard complaints about that. That said, I am thinking of changing the style of the links on the left navigation bar, any suggestions on a direction I should go?
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Re: SNES Central articles of note - Flintstones prototype
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Re: SNES Central articles of note - Tony Meola's prototype
Celebrating the 1000th page on my website, I am releasing a prototype of Donkey Kong Country:
http://www.snescentral.com/article.php?id=1000
Unfortunately, it doesn't work.
http://www.snescentral.com/article.php?id=1000
Unfortunately, it doesn't work.

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Re: SNES Central articles of note - DKC prototype
Talk about an anticlimactic 1000 GET !
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Re: SNES Central articles of note - DKC prototype
It turns out the DKC is just a corrupt version of the DKC competition cart, and the mystery tiles are from Super Metroid.
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Re: SNES Central articles of note - DKC prototype
Awww. Talk about a downer.badinsults wrote:It turns out the DKC is just a corrupt version of the DKC competition cart, and the mystery tiles are from Super Metroid.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: SNES Central articles of note - DKC prototype
You can also find Super Metroid sounds in the Donkey Kong Country ROM, when you extract them with SNESSOR95.badinsults wrote:It turns out the DKC is just a corrupt version of the DKC competition cart, and the mystery tiles are from Super Metroid.
Re: SNES Central articles of note - DKC prototype
:o How'd you discover that?badinsults wrote:It turns out the DKC is just a corrupt version of the DKC competition cart, and the mystery tiles are from Super Metroid.
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Re: SNES Central articles of note - DKC prototype
I.S.T.: lots of romdiving
They probably used metroid as a howto base for a couple things and overwrote most of it with their own stuff, leaving unaffected spots with original data.
They probably used metroid as a howto base for a couple things and overwrote most of it with their own stuff, leaving unaffected spots with original data.
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Re: SNES Central articles of note - DKC prototype
The Nintendo logo from Super Metroid is also in the DKC CC. If I were to guess, the whole CC thing may have been some early test build of DKC.
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Re: SNES Central articles of note - DKC prototype
A ROM image of the unreleased game, Firearm, was leaked a few weeks ago. I have done an article about it:
http://www.snescentral.com/article.php?id=0959
http://www.snescentral.com/article.php?id=0959
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