Search found 7 matches
- Fri Dec 02, 2005 6:23 pm
- Forum: ZSNES Talk
- Topic: Very bad crackling sound
- Replies: 9
- Views: 4253
- Fri Dec 02, 2005 2:31 pm
- Forum: ZSNES Talk
- Topic: Very bad crackling sound
- Replies: 9
- Views: 4253
Thank you, that put me on the right track. I grabbed the unofficial Windows 98 SE service pack and that fixed the sound. Still can't get those graphics engines on, though. I know this is beyond the scope of this board, but any idea how I could get MMX support back? I did try another program (Exult) ...
- Fri Dec 02, 2005 11:56 am
- Forum: ZSNES Talk
- Topic: Mystery characters in ROM filenames
- Replies: 6
- Views: 3533
This are taken directly from a ROM site which I will not link here. I have no idea how uniform sites are in using these codes. Oh, and there is more to the country version of a game than just language. Standard Codes: [a] - Alternate - Bad Dump [BF] - Bung Fix [c] - Cracked [f] - Other Fix [h] - Hac...
- Fri Dec 02, 2005 11:47 am
- Forum: ZSNES Talk
- Topic: Very bad crackling sound
- Replies: 9
- Views: 4253
Very bad crackling sound
I don't really know what to say. All the sound in ZSNES on my computer has this serious crackling going on. Everything used to be working fine but I guess this started happening after I had to reinstall Win98SE recently. I've tried playing around with all the settings I could think of, but nothing h...
- Wed Oct 20, 2004 9:57 pm
- Forum: Bug Reports/Feature Requests
- Topic: Front Mission: Gun Hazard graphical glitches
- Replies: 8
- Views: 6412
- Wed Oct 20, 2004 5:00 pm
- Forum: Bug Reports/Feature Requests
- Topic: Front Mission: Gun Hazard graphical glitches
- Replies: 8
- Views: 6412
- Tue Oct 19, 2004 6:18 pm
- Forum: Bug Reports/Feature Requests
- Topic: Front Mission: Gun Hazard graphical glitches
- Replies: 8
- Views: 6412
Front Mission: Gun Hazard graphical glitches
During the mission when I call up the inventory, the item names are about two rows lower than they should be. Also, sometimes the map will be garbled when bringing it up during missions, but it's clear once it's fully revealed. I have this problem with both the original and translated ROM.