


Still working on it. So if you have aesthetic preferences, submit them now and I'll see what I can do (also I'll probably remove that 'Player Control' line).
Moderator: ZSNES Mods
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Yes, a better way to indicate that the controller is/isn't plugged in would be nice. Instead of having "None" and "Keyboard/Gamepad", just have a checkbox for plugging in the controller.Ichinisan wrote:If CDV is set to "NONE", have a HUGE RED MESSAGE to indicate that ZSNES is set to emulate a disconnected controller for that input. Perhaps this menu can double as a screen for selecting accessories like the mouse and Super Scope?
That would be nice if that were really the only options.xamenus wrote:Yes, a better way to indicate that the controller is/isn't plugged in would be nice. Instead of having "None" and "Keyboard/Gamepad", just have a checkbox for plugging in the controller.Ichinisan wrote:If CDV is set to "NONE", have a HUGE RED MESSAGE to indicate that ZSNES is set to emulate a disconnected controller for that input. Perhaps this menu can double as a screen for selecting accessories like the mouse and Super Scope?
But is it necessary to have a list of options? Is it not possible to just configure any pad on the go?Nach wrote:That would be nice if that were really the only options.xamenus wrote:Yes, a better way to indicate that the controller is/isn't plugged in would be nice. Instead of having "None" and "Keyboard/Gamepad", just have a checkbox for plugging in the controller.Ichinisan wrote:If CDV is set to "NONE", have a HUGE RED MESSAGE to indicate that ZSNES is set to emulate a disconnected controller for that input. Perhaps this menu can double as a screen for selecting accessories like the mouse and Super Scope?
Options are "None", "Keyboard/Gamepad", "Gravis Gamepad Pro", "Sidewinder", etc...
No it isn't. Specific routines need to be enabled for each one specially, and yes I've tested it with several pads. ZSNES supported more pads than any other program I've seen, except that Nesticle had pure GRiP support (yay standard GRiP and Xterminator pads).xamenus wrote:Is it not possible to just configure any pad on the go?
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Well, it's a fullblown improvement from the abomination that is 5 input menu options.grinvader wrote:Ok... this isn't what I expected.
I meant 'aesthetics about the NEW TAB FEATURE'.
I used the Input box as a quick test since the asm for that one is easier to link (since I hardcoded everything without macro), but I could've used the Video box for that first result.
GUI tweaks for the input window aren't the point here... I want to know if you like the tab display as it is or if I have to modify more of the window to make it look decent - as you probably noticed if you ever saw a real tabbed window, it's not a perfect fit yet.
Let's try this again. =)
There's no real hurry, but by monday I'd like all the critical feedback in.
P.S.: users who don't know half the current GUI features are not welcome. Only proper feedback, please. I could care less about "hay guyz lookit my stuff" pollution.
Snow effect and Water effect B sucks to me. I like the Water effect A and Burning effect better.Agozer wrote: Enable the Snow Effect in the GUI options. Come on, look around some more.
I agreed on that.Starman Ghost wrote:I think the tabbed layout is much better than the current setup.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Well, yes I can, with a lot of effort.funkyass wrote:Make the Tabs more obivious...
Better yet, make them buttons - as you can't really make the tabs look like how other GUI's have done it.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Highlighted tab: yellow text (as it is now). Other tabs: white text.grinvader wrote:Tabs are the same colour as the window they link to, so tab colour isn't an option. Bigger ? Different text colour ?