I wish you hadn't used reverse bit order for the new format.Nach wrote:I had no idea what the old ZMV format was till I started making the new one

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I wish you hadn't used reverse bit order for the new format.Nach wrote:I had no idea what the old ZMV format was till I started making the new one
Huh?creaothceann wrote:I wish you hadn't used reverse bit order for the new format.Nach wrote:I had no idea what the old ZMV format was till I started making the new one
I told you when we were making it that all your stuff was big endian, remember ?Nach wrote:Huh?creaothceann wrote:I wish you hadn't used reverse bit order for the new format. :|
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
I looked at numconv.h looks like little endian to me.grinvader wrote:I told you when we were making it that all your stuff was big endian, remember ?Nach wrote:Huh?creaothceann wrote:I wish you hadn't used reverse bit order for the new format.
The first input is how it differs from the initial input. So odds are the first segment is RLE.creaothceann wrote: Btw. the first event in the event stream is a key input - am I right in thinking that this is the controller status from the moment the movie recording was started? This would also mean that the RLE destination would point to one frame further...
Take a look at the notes I made for myself (link) - the flags are starting with the last bit.Nach wrote:I looked at numconv.h looks like little endian to me.grinvader wrote:I told you when we were making it that all your stuff was big endian, remember ?Nach wrote:Huh?creaothceann wrote:I wish you hadn't used reverse bit order for the new format.
In the short movie I recorded, the first event is Input. (pic)Nach wrote:The first input is how it differs from the initial input. So odds are the first segment is RLE.creaothceann wrote:Btw. the first event in the event stream is a key input - am I right in thinking that this is the controller status from the moment the movie recording was started? This would also mean that the RLE destination would point to one frame further...
Not that, the bit stuff.Nach wrote:I looked at numconv.h looks like little endian to me.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)