SNES NTSC Composite Video Filter
Moderator: ZSNES Mods
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- ZSNES Developer
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It's not always easy integrating new features with the rest of Zsnes.
Give Pagefault some time to tweak things.
Give Pagefault some time to tweak things.
[url=http://zsnes.ipherswipsite.com/]Zsnes WIP[/url]
[url=http://byuu.cinnamonpirate.com/?page=bsnes]Bsnes[/url] by Byuu
[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion[/url] by SteveSnake
[url=http://www.viceteam.org/]Vice[/url] by Viceteam
[url=http://byuu.cinnamonpirate.com/?page=bsnes]Bsnes[/url] by Byuu
[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion[/url] by SteveSnake
[url=http://www.viceteam.org/]Vice[/url] by Viceteam
Anon CVS is lagged by 3-24 hours so it's probably not a good idea to use any code from there until a day after it's been submitted 
Windows is 100% complete now.
Next on the list is Linux/SDL
For people who can't wait for anon cvs to update:
http://zsnes.game-host.org/~pagefault/zsnesw_ntsc.zip
* the filter is only avalible on resolutions 600x446 and larger

Windows is 100% complete now.
Next on the list is Linux/SDL
For people who can't wait for anon cvs to update:
http://zsnes.game-host.org/~pagefault/zsnesw_ntsc.zip
* the filter is only avalible on resolutions 600x446 and larger
pagefault wrote:Windows is 100% complete now.

[url=http://zsnes.ipherswipsite.com/]Zsnes WIP[/url]
[url=http://byuu.cinnamonpirate.com/?page=bsnes]Bsnes[/url] by Byuu
[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion[/url] by SteveSnake
[url=http://www.viceteam.org/]Vice[/url] by Viceteam
[url=http://byuu.cinnamonpirate.com/?page=bsnes]Bsnes[/url] by Byuu
[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion[/url] by SteveSnake
[url=http://www.viceteam.org/]Vice[/url] by Viceteam
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- ZSNES Developer
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Most filters just don't work with Hires.. just something that you will just have to accept.BFeely wrote:Still no 512 pixel wide hires mode (like in Secret of Mana), and 240/480 line mode still makes the display stretch vertically to 2x its height, cutting off the bottom half of the screen. This is with 3/29 WIP.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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- ZSNES Shake Shake Prinny
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Dev-CVS is down at the moment, so please cope with it until it's back up.
We can't do anything at the moment.
We can't do anything at the moment.
皆黙って俺について来い!!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Confirmed. Please tell me when it's time for me to post a formal bug report...BFeely wrote:Still no 512 pixel wide hires mode (like in Secret of Mana), and 240/480 line mode still makes the display stretch vertically to 2x its height, cutting off the bottom half of the screen. This is with 3/29 WIP.
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The high-res filter will not be supported for a while as changes are needed to make it work with the way the original filter was designed and since there are only a handful of games that actually use pseudo hi-res this won't be a priority to support.
Overscan games are a known problem and there is nothing we can do about it right now because sourceforge dev cvs has now been down for 3 days which essentially locks us out from doing any sort of work on the source.
Overscan games are a known problem and there is nothing we can do about it right now because sourceforge dev cvs has now been down for 3 days which essentially locks us out from doing any sort of work on the source.
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- Hazed
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PAL filter, yes please.ICEknight wrote:Can't wait for a PAL filter, I hope somebody can get the needed info.
[url=http://zsnes.ipherswipsite.com/]Zsnes WIP[/url]
[url=http://byuu.cinnamonpirate.com/?page=bsnes]Bsnes[/url] by Byuu
[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion[/url] by SteveSnake
[url=http://www.viceteam.org/]Vice[/url] by Viceteam
[url=http://byuu.cinnamonpirate.com/?page=bsnes]Bsnes[/url] by Byuu
[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion[/url] by SteveSnake
[url=http://www.viceteam.org/]Vice[/url] by Viceteam
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- ZSNES Developer
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- ZSNES Shake Shake Prinny
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- Location: PAL50, dood !
You don't realize, but there's no need for a PAL filter.
The only 'effect' we get are:
- permanent overscan (left empty in 99% games)
- squished screen
There's not even a graphic flaw worth rendering.
The only 'effect' we get are:
- permanent overscan (left empty in 99% games)
- squished screen
There's not even a graphic flaw worth rendering.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
Get drunk, and here's your ghosting.
Modern PAL Tvs don't have anything of that sort.
Modern PAL Tvs don't have anything of that sort.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Trooper
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- Joined: Mon Feb 20, 2006 3:11 am
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I'm certain my TV does, and it's not that old. At least it did with the MegaDrive RGB signal, and it looked quite similar to the effect in this NTSC filter. Also, I'm sure that at least the NES I have does the other effect that prevents straight vertical lines to exist.
I'll see if I can take some pics from my PAL SNES this weekend.
I'll see if I can take some pics from my PAL SNES this weekend.
Just tried the latest WIP...Lots of changes to the menus since the last timeICEknight wrote:It's looking quite nice, even though the scanlines seem to be a bit disorganized no matter which resolution I'm using.
Can't wait for a PAL filter, I hope somebody can get the needed info.
I used Zsnes...And I was suprised to find there's no lag when using triple beffering...So emm...yeah I guess Zsnes is getting better, next big step I suppose is to do things more accurately.
Blargg's NTSC filters looks pretty amazing with Snes output. Iceknight is right concerning the irregular scanlines. But I think that's an issue with Zsnes itself rather than with the filter.
Can't wait to see it in bsnes.