Frame Rate
Moderator: ZSNES Mods
-
- New Member
- Posts: 8
- Joined: Mon Apr 03, 2006 3:40 am
Frame Rate
How do I slow down the frame rate to really, really slow. Maybe less than one per second. I need to capture some sprites, but I can only capture one of him standing still, so I need help. Thanks.
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
-
- New Member
- Posts: 8
- Joined: Mon Apr 03, 2006 3:40 am
What is that? Sorry, I'm a newb at this, I just got it.Aerdan wrote:Use the Pause+Advance Frame feature.
I tried that, but it only does it for like a second, which doesn't help me. I need to slow the frame rate, so I capture frame by frame the sprite I want.Deathlike2 wrote:While running the game, hit F1 and select Snapshot/Incr Frame Only or Incr Frame only.
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
Um.. the feature does work.. you just need to use that option multiple times... the feature literally increments the screen by a frame. This is exactly what you need.ALANTHEBLOB wrote:I tried that, but it only does it for like a second, which doesn't help me. I need to slow the frame rate, so I capture frame by frame the sprite I want.Deathlike2 wrote:While running the game, hit F1 and select Snapshot/Incr Frame Only or Incr Frame only.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
-
- New Member
- Posts: 8
- Joined: Mon Apr 03, 2006 3:40 am
Yeah, but I can't move and use that at the same time. Is there something I am missing? Please try to explain in n00bish as that is all I understand right now.Deathlike2 wrote:Um.. the feature does work.. you just need to use that option multiple times... the feature literally increments the screen by a frame. This is exactly what you need.ALANTHEBLOB wrote:I tried that, but it only does it for like a second, which doesn't help me. I need to slow the frame rate, so I capture frame by frame the sprite I want.Deathlike2 wrote:While running the game, hit F1 and select Snapshot/Incr Frame Only or Incr Frame only.
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
Ugh...ALANTHEBLOB wrote:Yeah, but I can't move and use that at the same time. Is there something I am missing? Please try to explain in n00bish as that is all I understand right now.Deathlike2 wrote:Um.. the feature does work.. you just need to use that option multiple times... the feature literally increments the screen by a frame. This is exactly what you need.ALANTHEBLOB wrote:I tried that, but it only does it for like a second, which doesn't help me. I need to slow the frame rate, so I capture frame by frame the sprite I want.Deathlike2 wrote:While running the game, hit F1 and select Snapshot/Incr Frame Only or Incr Frame only.
What may be easier then.. if you need movement is to get a copy of one of the WIPs at http://zsnes.ipherswipsite.com and do the following..
When you are using one of the WIPs, make sure to delete the .dat+.cfg files in the folder you put the WIP in...
In in the GUI, goto Config-> Speed
Make sure you define a slowdown key.. and increase the slowdown ratio as far as it can go so you can move. While running the game, you can either hold down the defined slowdown key or make sure "toggled fast forward/slowdown" is enabled in the same screen then I've explained to you... so you can just toggle the slowdown key on and off...
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
-
- New Member
- Posts: 8
- Joined: Mon Apr 03, 2006 3:40 am
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
-
- New Member
- Posts: 8
- Joined: Mon Apr 03, 2006 3:40 am
Okay, what is that? Or should I just Google it? And is it free?Aaron wrote:You might also want to try Animget.
-
- New Member
- Posts: 8
- Joined: Mon Apr 03, 2006 3:40 am
Oh, okay!zoink wrote:click it, it's a linkALANTHEBLOB wrote:Okay, what is that? Or should I just Google it? And is it free?Aaron wrote:You might also want to try Animget.
A ZMV is a movie right?Ichinisan wrote:Just record a ZMV, then play it back. During playback, use the snapshot/increment frame feature
-
- New Member
- Posts: 8
- Joined: Mon Apr 03, 2006 3:40 am
You may also visit GSArchives (linkALANTHEBLOB wrote:Yeah, I know of one: TSR, but I don't like to use other people's sprites, because I don't want to have their name on it. And I figure that if I capture my own sprites that it will help me on making my own custom sprites too.

Animget captures frames from the current active window. Every time there is a graphical difference in the window, it captures that frame. So, turn off the background layers so their movements don't cause it to capture the frames when the background moves. I think you should be able to figure the rest out with the Readme

-
- New Member
- Posts: 8
- Joined: Mon Apr 03, 2006 3:40 am
Yeah, it really works. I captured alot of stuff that I needed. Oh and I'll be sure to check out GSArchivesAaron wrote:You may also visit GSArchives (linkALANTHEBLOB wrote:Yeah, I know of one: TSR, but I don't like to use other people's sprites, because I don't want to have their name on it. And I figure that if I capture my own sprites that it will help me on making my own custom sprites too.). I'm an admin there, but I don't update as much as I should.
Animget captures frames from the current active window. Every time there is a graphical difference in the window, it captures that frame. So, turn off the background layers so their movements don't cause it to capture the frames when the background moves. I think you should be able to figure the rest out with the Readme.

