Star ocean sound bug
Moderator: ZSNES Mods
Star ocean sound bug
Im using ZSNESW_0803 with what appears to be a double patched rom version of star ocean, Under latest snes9x all is fine, However on the above zsnes verison, after a few battles, all world map music cuts out. Sound is still present, and in battle music works, but world map music is compleatly silent. Also it seems later on zsnes is prone to crash
Can send savestate with it before and after 'silence' and the bug is repeatable on my system at least, within 1~4 battles or so.
Also repeatable with SRAM savestate. This is from a snes9x savestate. Just tryed playing from start of game with zsnes
Works fine till you get to the world map, then *some* graphics are screwed up and music is gone.
exact filename is Star Ocean (English Translation).smc
CRC32:6BA9E08D
(from rominfo.txt)
Sound settings, video interpolation settings and such seem to have no effect
Can send savestate with it before and after 'silence' and the bug is repeatable on my system at least, within 1~4 battles or so.
Also repeatable with SRAM savestate. This is from a snes9x savestate. Just tryed playing from start of game with zsnes
Works fine till you get to the world map, then *some* graphics are screwed up and music is gone.
exact filename is Star Ocean (English Translation).smc
CRC32:6BA9E08D
(from rominfo.txt)
Sound settings, video interpolation settings and such seem to have no effect
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- Devil's Advocate
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- ZSNES Shake Shake Prinny
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Use the in-game save function (not states). States will keep freezing at the exact same point when reloaded. not normal saves
Make sure you save often and it'll be ok.
Make sure you save often and it'll be ok.
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Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
I've heard that this bug is in the actual game, but it can be worked around. Just leave the area you're in ASAP, to try to force the background music to change, then come back in the area, then save your state, so it'll have fully intact music, as well as restabilized gameplay, again. 

Until next post...
Yep..On the original jap cart,the game's music would just randomly stop playing every now and then..also the game would just crash on you all the time...The original game behaved like that...NotJFD62780 wrote:I've heard that this bug is in the actual game, but it can be worked around. Just leave the area you're in ASAP, to try to force the background music to change, then come back in the area, then save your state, so it'll have fully intact music, as well as restabilized gameplay, again.
Actually, this is not an original game bug..heck it's not even an emulation bug...it's a patching bug therefore it cannot be considered a real "bug" at all (I hope indeed this is not a "known issue"...We're not going to try to fix bugs that are caused by faulty -patching- are we??)
Before announcing a bug: Try the unpatched rom (verified with nsrt). Needless to say, don't use the rom in conjunction with sta or srm from the patched version, this can cause problems.
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- ZSNES Shake Shake Prinny
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I can tell you, this is not a patch issue. It's probably a timing bug.
The one bug that was in the game is the 'new talent freeze' bug.
The one bug that was in the game is the 'new talent freeze' bug.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Devil's Advocate
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Carts can also have bugs, like FF3. I rest my case.Dmog wrote:Yep..On the original jap cart,the game's music would just randomly stop playing every now and then..also the game would just crash on you all the time...The original game behaved like that...NotJFD62780 wrote:I've heard that this bug is in the actual game, but it can be worked around. Just leave the area you're in ASAP, to try to force the background music to change, then come back in the area, then save your state, so it'll have fully intact music, as well as restabilized gameplay, again.
*Sometimes I edit my posts just to correct mistakes.
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Or Mega Man X...It did the copyright protection reset on me.Joe Camacho wrote:Carts can also have bugs, like FF3. I rest my case.Dmog wrote:Yep..On the original jap cart,the game's music would just randomly stop playing every now and then..also the game would just crash on you all the time...The original game behaved like that...NotJFD62780 wrote:I've heard that this bug is in the actual game, but it can be worked around. Just leave the area you're in ASAP, to try to force the background music to change, then come back in the area, then save your state, so it'll have fully intact music, as well as restabilized gameplay, again.

What case? The original games sometimes had bugs we should therefore assume that every bugs (gfx,sound, gameplay,game crashing etc) we encounter on the emulator was also present on the original system? Can you indeed confirm that SO behaved that way on the super famicom?Joe Camacho wrote:Carts can also have bugs, like FF3. I rest my case.Dmog wrote:Yep..On the original jap cart,the game's music would just randomly stop playing every now and then..also the game would just crash on you all the time...The original game behaved like that...NotJFD62780 wrote:I've heard that this bug is in the actual game, but it can be worked around. Just leave the area you're in ASAP, to try to force the background music to change, then come back in the area, then save your state, so it'll have fully intact music, as well as restabilized gameplay, again.
I know original carts sometimes had bugs..Heck sometimes the game would literally crash on you.
But on the other hand, when people argue that X game crashed on the original system when they clearly didn't (Earthworm Jim2 for example or Breath of Fire2) it's another ballgame entirely...
Reporting an emulation bug when the game simply acted this way's not good..but neither is saying that x bug is natural when in fact, it wasn't present on the original system.
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The point is that there is a possibility, right now I can't confirm, but I'm quite sure that someone with a cart has reported this kind of things also....Dmog wrote:And the point..? The original games had bugs we should therefore assume that every bugs (gfx,sound, gameplay,game crashing etc) we encounter on the emulator was also present on the original system? Can you indeed confirm that SO behaved that way on the super famicom?Joe Camacho wrote:Carts can also have bugs, like FF3. I rest my case.Dmog wrote:Yep..On the original jap cart,the game's music would just randomly stop playing every now and then..also the game would just crash on you all the time...The original game behaved like that...NotJFD62780 wrote:I've heard that this bug is in the actual game, but it can be worked around. Just leave the area you're in ASAP, to try to force the background music to change, then come back in the area, then save your state, so it'll have fully intact music, as well as restabilized gameplay, again.
I'm not saying that this is a cart bug, but I'm pointing the fact that it could be, taking the fact that SO has some cart bugs that have been confirmed.
Now, your actitude (sp?) against the possiblity is that it can't happen, well, you are wrong, it may happen, I would like to note that I didn't say "SO's cart has this particular bug." but I said "Carts can also have bugs." opening the posibility, not stating a fact.
For the record: It is not a good idea to generalize.
*Sometimes I edit my posts just to correct mistakes.
For the record: I didn't generalized. Read again. I never said that it's not a possibility that the bug could have been present on the original. I cannot confirm it,I never played the original game...(anyone here who played the original SO please rise...) Nor did I ever said that those type of bugs never occured in games on the original system.(In fact, I specifically did) You said that was my opinion..Well that's completely false.It certainly is not. You cut the part where I basically said:Joe Camacho wrote:Dmog wrote:And the point..? The original games had bugs we should therefore assume that every bugs (gfx,sound, gameplay,game crashing etc) we encounter on the emulator was also present on the original system? Can you indeed confirm that SO behaved that way on the super famicom?Joe Camacho wrote:Carts can also have bugs, like FF3. I rest my case.Dmog wrote:Yep..On the original jap cart,the game's music would just randomly stop playing every now and then..also the game would just crash on you all the time...The original game behaved like that...NotJFD62780 wrote:I've heard that this bug is in the actual game, but it can be worked around. Just leave the area you're in ASAP, to try to force the background music to change, then come back in the area, then save your state, so it'll have fully intact music, as well as restabilized gameplay, again.Agreed.There.The point is that there is a possibility,
right now I can't confirm, but I'm quite sure that someone with a cart has reported this kind of things also....
I'm not saying that this is a cart bug, but I'm pointing the fact that it could be, taking the fact that SO has some cart bugs that have been confirmed.
The known SO bug are another issue entirely. We're talking specific,unconfirmed gamebug here.
Now, your actitude (sp?) against the possiblity is that it can't happen, well, you are wrong, it may happen, I would like to note that I didn't say "SO's cart has this particular bug." but I said "Carts can also have bugs." opening the posibility, not stating a fact.
For the record: It is not a good idea to generalize.
We don't know one way or another, so let's not jump to conclusions
So like I said: In the past there have been instances where people reported (emulation) bugs where none existed, and..the reverse have also happened...people saying that's normal when objective testing on the original system demonstrated it wasn't.
Just to say, caution is in order in both cases.
I do believe it's pretty unlikely that such recuring and severe glitch in SO were originally present...but I am not saying there's not a possibility that such bugs existed.I say unlikely,not downright impossible.
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Great, at least we agree in something. 
I was using the other bugs, as proof/evidence of bugs in SO, if there are confirmed bugs in a cart, than another bug could be classified as such, although It looks like this issue is fixed in snes9x, I wasn't referring to them as the same bug.
gen·er·al·ize
To reduce to a general form, class, or law.
) . After that you really explained your position, and I understand it now. Sorry if I misread you, but you might think better and instead of assuming that people will understand that without using those words, just write them.
Am... I was going to continue, but I'm tired... I'll just say that I'm with grin on the timming stuff. I wish I could remember where I read that this happened in the original cart. No hard feelings, K'?
Edit: Maybe this thread needs to be locked.

I was using the other bugs, as proof/evidence of bugs in SO, if there are confirmed bugs in a cart, than another bug could be classified as such, although It looks like this issue is fixed in snes9x, I wasn't referring to them as the same bug.
gen·er·al·ize
To reduce to a general form, class, or law.
Here, you are saying that those things couldn't happen, even without playing the original cart. (Although I didn't knew that, but maybe you did. But as you didn't tell that you did, I assumed (sp?) that you didn't) But you didn't leave the possibity that it *might* be a cart issue, you just said that it couldn't be. Like stating that because it was a cart, it couldn't have bugs.Yep..On the original jap cart,the game's music would just randomly stop playing every now and then..also the game would just crash on you all the time...The original game behaved like that...Not
I state that carts can have bugs, opening the possibility of a cart bug, but not stating it has a fact. Oh, and tha "case" thing is an expression, don't worry about it.Carts can also have bugs, like FF3. I rest my case.
There you go, The difference (sp?) between this bug and any random bug in a random game, is that there are cart bugs confirmed in SO. We were talking about SO, not every game in existence.What case? The original games sometimes had bugs we should therefore assume that every bugs (gfx,sound, gameplay,game crashing etc) we encounter on the emulator was also present on the original system? Can you indeed confirm that SO behaved that way on the super famicom?
Yes, now I'm aware of your knowledge of the issue, by experience, EWJ2 crashed on me just one time, in the original cart, I didn't played BF2, bugs don't happen everytime, in every cart, that's why sometimes these claims can be hard to believe. Some times the conditions are not met for the bug to surface, etc.I know original carts sometimes had bugs..Heck sometimes the game would literally crash on you.
But on the other hand, when people argue that X game crashed on the original system when they clearly didn't (Earthworm Jim2 for example or Breath of Fire2) it's another ballgame entirely...
Well, I read five times each of your posts, in the first you "basically" said that it couldn't be a cart bug. Then you wrote that assuming a bug in a buggy cart as another cart bug would result in judging every game bug as such (Making a statement that EWJ2 didn't crashed, but it did to meYou cut the part where I basically said:
We don't know one way or another, so let's not jump to conclusions


Am... I was going to continue, but I'm tired... I'll just say that I'm with grin on the timming stuff. I wish I could remember where I read that this happened in the original cart. No hard feelings, K'?
Edit: Maybe this thread needs to be locked.
*Sometimes I edit my posts just to correct mistakes.
Allright, whatever gets you off man..You've clearly exposed yourself as someone who argue for the sake of arguing, and this, even after an agreement has been reached over the main point, which is "We cannot confirm it one way or the other"
You continue your pathetic, and frankly pointless, arguments. Even after they have been thoroughly explained...No matter how often I explained it,you'll keep repeating "Ahgwa..but YOU say: "Yep..On the original jap cart,the game's music would just randomly stop playing every now and then..also the game would just crash on you all the time...The original game behaved like that...Not "
You seem to enjoy long sessions of self-indulgent mental wanking..suit yourself. (On a similar note: I do not speak gay-language, so I do not know what "SP?" means)
Just an image
Edit:
Also, don't be too verbatim mate
(Look up 'literal' in the dictionary) If someone explain to you what they originally meant, try to -focuse- on the present...learn to adapt..your brain has a capacity to learn gasp! 'new' informations.Use that wonderful gift! lol all right take care dude
You continue your pathetic, and frankly pointless, arguments. Even after they have been thoroughly explained...No matter how often I explained it,you'll keep repeating "Ahgwa..but YOU say: "Yep..On the original jap cart,the game's music would just randomly stop playing every now and then..also the game would just crash on you all the time...The original game behaved like that...Not "
You seem to enjoy long sessions of self-indulgent mental wanking..suit yourself. (On a similar note: I do not speak gay-language, so I do not know what "SP?" means)
I guess you're the type of coward that spit on people from a relative safe place, and when they see you...RUN FOR IT!Maybe this thread needs to be locked.

Edit:
No I didn't. Which only prove that you have reading comprehension problems.Well, I read five times each of your posts, in the first you "basically" said that it couldn't be a cart bug.
Also, don't be too verbatim mate

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- ZSNES Shake Shake Prinny
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Pointless.
Locked.
Locked.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)