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1. Is there a decent list of documented SNES games that use the hi-res mode,pointing out which games use pseudo hi-res,standard hi-res (512x224) and true hi-res (512x448)?
I haven't seen anything using the maximum capability (512x448) so far.
Is there any game that uses any form of hi-res for the entire game,not just for displaying menus or logos?
Do all standard SNES games output video as interlaced or non-interlaced? In the case of the PSX,it outputs most games as interlaced,but some games that output non-interlaced at standard resolution,give the illusion of a quasi-"hires" image,where the image is sharper as in hi-res mode,but blocky due to the low resolution.
Does the SNES output some games like this and do all the filters work in this mode if it exists?
2. In ZSNES,even if you use 640x480 with the NTSC filter,with triple buffer and VSync ON,refresh at 60Hz,the lines are still not displayed evenly

(640x480 DR or DS F)
In NEStopia for example,everything is displayed correctly.for me.
3. Are you going to implement some kind of indicators next to the FPS display to tell whether a game uses normal or hi-res modes and what type of hi-res mode is used (pseudo or true)?
Something like a colored dot or letters like: N,P224,P448,H224 and H448.
At least,with Snes9x,I could see clearly when the resolution changes,by looking at the FPS display getting "squashed",but I could not see what kind of hi-res mode is being used.
4. One more thing: Are you ever going to implement menu navigation and input using a gamepad? That's the only major thing I miss in ZSNES.
Constantly changing from gamepad to keyboard/mouse to change roms or settings detracts from the otherwise great feeling,and gets annoying pretty fast.
Especially if you've set up a dedicated emulation/gaming box with TV output.
MAME32 at least enables you to select games with a gamepad.
5. There is one thing missing: The ability to map the TURBO (ZSNES speed throttle toggle key) to a gamepad button.Most gamepads now have at least 4 more buttons than what the SNES joypad has,and a quick key to skip all those lengthy intros right on the gamepad would be a great addition.
6. There is a bug with Tokimeki Memorial that corrupts the In bsnes it works great.
7. There are a couple of lines chopped off from the bottom of the display,To see this,load Killer Instinct in ZSNES and in bsnes and see how the little Rareware logo at the bottom left of the title screen is missing one line from the golden logo border and another one below it. bsnes doesn't have this bug - it displays it correctly.
8. There is a bug with the Nintendo/RARE logo intro sequence in KI and the rotating/flipping Mario image in SNES Test Program when the HQxX filter is enabled.Everything is flashing with thick "scanlines".
9. Has ZSNES ever passed the SNES Test Program's electronics test? It doesn't start at all in ZSNES. Works (and passes the test) in Snes9x and bsnes.
P.S. I didn't know where to post this,so if you think this belongs to another section of the forums,you can move this thread to where you think it may fit.