Found a bug? Please report it, but remember to follow the bug reporting guidelines.
Missing a sane feature? Let us know!
But please do NOT request ports to other systems.
Okay, how about 640x480 ODR full, with the screen centered in it in a 512x448 sized block? Alternately, 512x448 ODR full (already suggested as 512x448 DR).
On Linux, if I want 60 hz, full screen, no stretching, and the lowest resolution possible, it pretty much has to be one of those. I have no idea which of them has an aspect ratio closer to a real SNES, though.
I would like to request that ZSnes incorporate a fullscreen 320x240 mode, like it had a long time ago. You see, 320x240 used to be labeled as 256x224. But sometime between version 1.3.0 and the latest version, Zsnes' creator changed the "256x224" fullscreen mode from 320x240 to an actual 256x224 mode.
Thus, my resolution request is related to a bug I encountered on my old laptop when ZSnes tries to change the aspect ratio. Unfortunately, some laptops like mine I discovered CAN'T adjust the aspect ratio of their LCD panels and thus Zsnes crashes.
I fixed the bug by downgrading the version of Zsnes to 1.3.0, but I've heard that there are incompatibilities between that and the latest version.
<adventureoflink> How about DR F
<adventureoflink> All I want/need is DR F
<grinvader> DR == snes ratio
<adventureoflink> yeah, I know
<grinvader> you can't do that with 1280x800
<grinvader> 1.6 ratio
<adventureoflink> ah
<adventureoflink> why not
<grinvader> because that's not how it works
<adventureoflink> oh ok.
<adventureoflink> So I'm stuck with DS
<adventureoflink> What, so I can't pick PSP ? :P
<grinvader> bad jokes won't help
However, I won't release it yet, mainly because I need to figure out how to compress the zsnesw.exe to ~600KiB. This code is based off ipher's latest WIP.
WARNING: I had to sacrifice a couple 1280x1024 modes, so too bad. D:<
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours? NSRT here.
You also motivated me to fix this for the SDL port, but I need someone to test, cos I nuked Linux off my laptop D:<
Also, I wanted to include everything you needed to compile ZSNES in windows (zget, utx, etc), but it came out to like 33MB . And grinvader, I was using utx. D:
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours? NSRT here.
Three Steps for a Smaller ZSNES:
1. Edit makefile.ms
1a. Replace all instances of -O3 with -Os
2. See UPX's documentation for the best compression method.
3. Use said compression method.