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blargg
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Post by blargg »

but none of them [SNES emulators] support RAR 3.x+.
Rar_Extractor library based on the official unRAR 3.5.1 sources. Doesn't make any OS calls and can extract from any kind of data source to any kind of data source (i.e. file to memory, memory to memory, etc.). Written in C++, but still usable from C using a wrapper that provides the same (poorly-designed) interface as unrarlib. Still under the same restrictive license as the official unRAR, unfortunately (can't do anything about that).
Nach
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Post by Nach »

blargg wrote:
but none of them [SNES emulators] support RAR 3.x+.
Rar_Extractor library based on the official unRAR 3.5.1 sources. Doesn't make any OS calls and can extract from any kind of data source to any kind of data source (i.e. file to memory, memory to memory, etc.). Written in C++, but still usable from C using a wrapper that provides the same (poorly-designed) interface as unrarlib. Still under the same restrictive license as the official unRAR, unfortunately (can't do anything about that).
This intrigues me. I'd like to use it in NSRT.
I'll look it over later and see if I can get it up and running, all I need is file to memory.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
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nemo
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Post by nemo »

Crap! Haha. Not grammar though, just a typo. Oh well, it's not worth fixing (Though that would admittedly just take a second, I still have the XCF with the layers separate). I don't imagine anyone wants to use this for anything. I can't believe I did that, lol. The text was giving me problems, so I had to do it twice, the second time I was just in a rush because it was being annoying, heh. Blanking on the car was a rush job, too.
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