Super Mario RPG
Moderator: ZSNES Mods
Super Mario RPG
Ive compared Zsnes with Snes9x now i love Zsnes any day but snes9x can run SMRPG without the few problems im sure were all aware of. 1 being the slowdown when too many sprites are on the screen and for this Mario game in particular: the invisible sprites when you enter any room with a title on it I.E.: "Item shop" "inn" "Toadstool's Room". also when you read text as you talk to people in the game you get these crazy squiggles around it.
Any thoughts on fixing this?
Any thoughts on fixing this?
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Re: Super Mario RPG
Really? Both emulators should show the same behaviour.Tobias wrote:slowdown when too many sprites are on the screen

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ZSNES will still have issues with SA-1 as long as the counter stuff isn't in.
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Re: Super Mario RPG
There was some bug introduced in CVS where some areas caused a slowdowns when the original game did/should not experience it.creaothceann wrote:Really? Both emulators should show the same behaviour.Tobias wrote:slowdown when too many sprites are on the screen
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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Um, I thought byuu said, "Holy crap! 4ghz+ with ZSNES? And this from an opcode-based core?" This was in response to pagefault saying, "I have a private build of ZSNES that will run Kirby's Dream Land 3 correctly, but it requires a 4GHz+ CPU." These are not the exact wordings. The "some developer" I meant was pagefault; sorry I didn't remember the first time around.
My question is: Once the SA-1 emulation in ZSNES is fully fixed, will my computer be able to run SMRPG/KDL3/etc. smoothly? See my sig. I'm willing to put up with just a little (auto) frameskip.
My question is: Once the SA-1 emulation in ZSNES is fully fixed, will my computer be able to run SMRPG/KDL3/etc. smoothly? See my sig. I'm willing to put up with just a little (auto) frameskip.
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Wait.. I thought it was pagefault that made a special ZSNES build with working SA-1, but needed a 4GHz CPU to run ? 

<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
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Smooth? It doesn't look like it. A frame skip delay of 1 or 2 will probably be needed.-_pentium5.1_- wrote:My question is: Once the SA-1 emulation in ZSNES is fully fixed, will my computer be able to run SMRPG/KDL3/etc. smoothly? See my sig. I'm willing to put up with just a little (auto) frameskip.
I believe I said the speed was exaggerated.. not pagefault (pagefault threw the 4GHz number out though).adventure_of_link wrote:Wait.. I thought it was pagefault that made a special ZSNES build with working SA-1, but needed a 4GHz CPU to run ?
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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Re: Super Mario RPG
Hmm... Only trouble I run into is the game locks when I level up, music continues though...Tobias wrote:Ive compared Zsnes with Snes9x now i love Zsnes any day but snes9x can run SMRPG without the few problems im sure were all aware of. 1 being the slowdown when too many sprites are on the screen and for this Mario game in particular: the invisible sprites when you enter any room with a title on it I.E.: "Item shop" "inn" "Toadstool's Room". also when you read text as you talk to people in the game you get these crazy squiggles around it.
Any thoughts on fixing this?
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