Final Fantasy 6 intro bug
Moderator: ZSNES Mods
Final Fantasy 6 intro bug
In the May 14 WIP (Linux/SDL, compiled from CVS snapshot on ipher's site), there is a problem with the intro sequence in FF6. The cloud background with lightning stops and starts instead of scrolling smoothly upward.
Tested with FF6 (Japan) and FFIII (US 1.1), both verified good ROMs with no patches applied.
Tested with FF6 (Japan) and FFIII (US 1.1), both verified good ROMs with no patches applied.
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I dunno about that, I've been trying every single WIP from the current back to the 08/22/05 WIP (and maybe even earlier, I got bored of downloading and recompiling old versions), and it happens to me every single time.
Code: Select all
NSRT v3.3 RC2 - Nach's SNES ROM Tools
---------------------Internal ROM Info----------------------
File: Final Fantasy III (U)(R1.1).sfc
Name: FINAL FANTASY 3 Company: Square
Header: None Bank: HiROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 24 Mb
Country: USA Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.1
Checksum: Good 0x8A60 CRC32: C0FA0464
--------------------------Database--------------------------
Name: Final Fantasy III
Country: USA Revision: 1.1
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based
[url=http://www.cyberbotx.com/]SNES Sprite Animations[/url], made by an Insane Killer Robot.
I'm a computer programmer (in C++) and a future game designer.
I'm a computer programmer (in C++) and a future game designer.
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Re: Final Fantasy 6 intro bug
That sounds like a performance issue (frame skipping). Does anything similar happen with other games?AWJ wrote:In the May 14 WIP (Linux/SDL, compiled from CVS snapshot on ipher's site), there is a problem with the intro sequence in FF6. The cloud background with lightning stops and starts instead of scrolling smoothly upward.
Tested with FF6 (Japan) and FFIII (US 1.1), both verified good ROMs with no patches applied.
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Re: Final Fantasy 6 intro bug
It's definitely not a "performance issue". This is an Athlon64, I have no video filters enabled and FPS is a rock-solid 60/60 or 50/50 in every ROM I have.-_pentium5.1_- wrote:That sounds like a performance issue (frame skipping). Does anything similar happen with other games?
I haven't noticed any similar problem in any other games. It only happens in one specific place in the intro (very soon after the purplish cloud background fades in). The scrolling stops for about a second, and then abruptly "snaps" to where it would be at that point if it were scrolling properly, and starts scrolling smoothly from there.
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For some reason, I can't get the problem to reproduce when dumping a video, it only happens in the emulator window. In the emulator, even if I turn off all video filters, it still has that slight freeze during the lightning scene. But the dumped video runs the intro without the stop in the middle.
[url=http://www.cyberbotx.com/]SNES Sprite Animations[/url], made by an Insane Killer Robot.
I'm a computer programmer (in C++) and a future game designer.
I'm a computer programmer (in C++) and a future game designer.
Nothing "kinda" about it, this is EXACTLY what happens on my machine too.EvilPenguin wrote:I can kinda reproduce this. Latest Linux SVN build, shortly after the intro starts, the intro seems to freeze for a moment. After about a second, the clouds skip to where they would be and the intro continues smoothly.