ZsnexBox 2.98 Released
Moderator: ZSNES Mods
ZsnexBox 2.98 Released
ZsnexBox 2.98
What's new:
-Added Lightgun support for Super Scope games. The buttons are mapped to the lightgun A (the trigger) and B Buttons.
-Added Lightgun calibration for 480i, 480p, 720p, and 1080i. The calibration settings are saved to the Xbox hard drive in the TDATA folder. On my Xbox it is the E:\TDATA\00000000 folder. I haven’t tested the lightgun in HD modes, but it should work fine. If not, please post what happens, and I will look into fixing it.
-Added support for the lightgun in any of the 4 Xbox controller ports.
-Added option to use the crosshair with the lightgun.
-Added option to enable/disable force feedback for the lightgun. This is connected to the trigger.
-Added options to control the Lightgun rumble strength and time
-Added support for 10x11 pixel aspect ratio for the GUI and the emulation
-Added a loading screen for switching skins.
Note:
I was going to add more to this release (like support for more than 16 skins), but I got the lightgun working recently so I wanted to get this out.
I added a "Placeholder.txt" file to all empty folders. This is so FTP programs will transfer the folders to the Xbox. If this does not affect you, then you can delete these files.
Installation:
This is a full install. Copy to the Xbox and run default.xbe to start.
Upgrade:
DELETE YOUR PREVIOUS ZsnexBox.ini. If you don't, ALL kinds of strange things will happen.
Thanks
-Xport for help and code for the lightgun support.
-Anyone I forgot.
You can read more about it here:
http://forums.xbox-scene.com/index.php? ... pic=551744
What's new:
-Added Lightgun support for Super Scope games. The buttons are mapped to the lightgun A (the trigger) and B Buttons.
-Added Lightgun calibration for 480i, 480p, 720p, and 1080i. The calibration settings are saved to the Xbox hard drive in the TDATA folder. On my Xbox it is the E:\TDATA\00000000 folder. I haven’t tested the lightgun in HD modes, but it should work fine. If not, please post what happens, and I will look into fixing it.
-Added support for the lightgun in any of the 4 Xbox controller ports.
-Added option to use the crosshair with the lightgun.
-Added option to enable/disable force feedback for the lightgun. This is connected to the trigger.
-Added options to control the Lightgun rumble strength and time
-Added support for 10x11 pixel aspect ratio for the GUI and the emulation
-Added a loading screen for switching skins.
Note:
I was going to add more to this release (like support for more than 16 skins), but I got the lightgun working recently so I wanted to get this out.
I added a "Placeholder.txt" file to all empty folders. This is so FTP programs will transfer the folders to the Xbox. If this does not affect you, then you can delete these files.
Installation:
This is a full install. Copy to the Xbox and run default.xbe to start.
Upgrade:
DELETE YOUR PREVIOUS ZsnexBox.ini. If you don't, ALL kinds of strange things will happen.
Thanks
-Xport for help and code for the lightgun support.
-Anyone I forgot.
You can read more about it here:
http://forums.xbox-scene.com/index.php? ... pic=551744
Last edited by snes6502 on Sun Oct 01, 2006 8:55 pm, edited 11 times in total.
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Hey, I am the guy who donated the modded XBox to pagefault to get this going. So glad to see this started. I haven't had a chance to play it but I am already hearing sound is better than xsnes9x. The other reason I felt this needed to be made for XBox was the image quality on xsnes9x sucks because while they were smart enough to put simplex2 as a filter, they didn't allow different blur levels. No blur and the game is too jittery, too much blur (which xsnes9x has) and the games are, well, way blurrier than on a real SNES. I loved the NES, Genesis, Master System, etc ports on XBox because image quality is perfect.
When ZSNES for XBox has simple x2 with selectable blur (0-5 should be fine) and hopefully the different drawing methods, I will shed a tear of joy.
When ZSNES for XBox has simple x2 with selectable blur (0-5 should be fine) and hopefully the different drawing methods, I will shed a tear of joy.
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- ZSNES Shake Shake Prinny
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- Location: PAL50, dood !
Double negations as single negations make your english great. Keep it up kiddo.RaWr wrote:i havent found no link
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
RaWr wrote:hey nvm, i found the "usual places". Good thing to xbox scene having an explination to that. Anywho..good emulator! its nice. I have one request though...in the near future would starfox 2 be supported? I'm just wonderin
Don't ask me. Ask pagefault, NACh, and all the other developers. I'm not one of the coders. Just the porter.
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- ZSNES Developer
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Near future? Probably not.. especially when this game was not ever released to the public.RaWr wrote:hey nvm, i found the "usual places". Good thing to xbox scene having an explination to that. Anywho..good emulator! its nice. I have one request though...in the near future would starfox 2 be supported? I'm just wonderin
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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I'm not really that much into xbox, but my friend had has xbox modded so now he can play EVERY supernintendo game on the xbox system. I'm not too thrilled about it because you can emulate on your computer, but apparently all he had to do was pick a game from the selection list on the xbox and played it..... so I'm guessing that the zsnesxbox is what he used to be able to emulate it on the xbox.
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- ZSNES Developer
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Mmm.. sounds a bit selfish there though.RaWr wrote:Yeah your right but still... it'd make zsnes users that are starfox fans happy.
This is not the thread for it, but I'm told that game does work in ZSNES. You are probably not using the latest WIP that has it working...
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
well off the starfox stuff... the emulator is good! Just a bug and thats about it, the rest? works 100% fine =P.
In Illution of gaia at the itory dungeon I play the melody of wind in the room full of golden blocks. A block starts to glow as it should but when I step on it a door dosent appear.
just wanted to point that out.
In Illution of gaia at the itory dungeon I play the melody of wind in the room full of golden blocks. A block starts to glow as it should but when I step on it a door dosent appear.
just wanted to point that out.
I have got the ZsnexBox 1.3
The emulator don't start in folder D:\roms
The emulator start in folder E:\Apps\ZsnexBox 1.3\roms
When change to D:\roms through the emulator this read and emulate perfectly the games.
I have got a external dvd-lector LG-8163B (run perfectly ever). Is this the reason of the problem?
The format of my dvd is:
- DVD+RW
- UDF (UDF/ISO too)
- Xbox Compatible Format
- Burn with Nero 7.x
- Roms in zip files in D:\roms
- Etc.
P.D.: Good Work!!!
The emulator don't start in folder D:\roms
The emulator start in folder E:\Apps\ZsnexBox 1.3\roms
When change to D:\roms through the emulator this read and emulate perfectly the games.
I have got a external dvd-lector LG-8163B (run perfectly ever). Is this the reason of the problem?
The format of my dvd is:
- DVD+RW
- UDF (UDF/ISO too)
- Xbox Compatible Format
- Burn with Nero 7.x
- Roms in zip files in D:\roms
- Etc.
P.D.: Good Work!!!
