
Slow Down Rom?
Moderator: ZSNES Mods
Slow Down Rom?
First off thanks for reading this and helping if you can. I am starting to rip sprites and use them in flash movies, comics, and just for the hell of it. Most of the time I can rip sprites, but there are those that just move WAY too fast for me to take a snap shot of. For example, DBZ HYPDM roms sprites occasionally move too fast for me to take snap shots of. Is it possible to slow down zsnes (btw i'm too stupid to learn the name of the emulator) rom rate? Thanks! 

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- Savestate Pimp
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Maybe this helps, though it's slow:
- play to the scene that has the gfx that you want
- save to a savestate
- quit and start ZSNES (DOS) with the -d parameter and the ROM's path and filename (8.3 format)
- load the savestate (F4)
- hold the Enter key. Afaik, the 2nd number the top shows the the current line number and the 1st shows the remaining CPU cycles for the line.
- save (F2) from time to time and examine the savestate
- play to the scene that has the gfx that you want
- save to a savestate
- quit and start ZSNES (DOS) with the -d parameter and the ROM's path and filename (8.3 format)
- load the savestate (F4)
- hold the Enter key. Afaik, the 2nd number the top shows the the current line number and the 1st shows the remaining CPU cycles for the line.
- save (F2) from time to time and examine the savestate
"Other people can give you more suggestions as I just lost all my motivation to respond further to this post."
[i] - Nightcrawler[/i]
[url=http://www.geocities.com/illegal_eagle_2003/]vSNES v2.00[/url]: My SNES savestate viewer.
[i] - Nightcrawler[/i]
[url=http://www.geocities.com/illegal_eagle_2003/]vSNES v2.00[/url]: My SNES savestate viewer.
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- ZSNES Shake Shake Prinny
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
First off this is about slowing down Z-Nes not my avatar, for anyone that doesn't like it you can kiss my ass. I was just wondering if there is a way to slow down the frame rate. I read an Idea about recording a movie, and I don't think thats going to work, thanks anyways. I belive that on the Snes 9x there is a slow key where you press and hold Shift and than click =
Is there anything like that on Z-Nes?
Is there anything like that on Z-Nes?
Last edited by Rudajie on Fri Sep 03, 2004 8:54 pm, edited 1 time in total.
The avatar thing...it's in the board rules.
I believe that my earlier suggestion should work. [edit: (confirmed)]
1. Record a ZSNES movie.
2. Disable background layers that do not apply
3. Play the recorded ZMV
4. During playback, press F1
5. Select "Incr Frame Only" repeatedly until you reach the part you want to capture (you can hold the Enter key down until you are close to the scene).
6. Use the Snapshot/Incr[ement] Frame option to take successive shots of each frame.
I believe that my earlier suggestion should work. [edit: (confirmed)]
1. Record a ZSNES movie.
2. Disable background layers that do not apply
3. Play the recorded ZMV
4. During playback, press F1
5. Select "Incr Frame Only" repeatedly until you reach the part you want to capture (you can hold the Enter key down until you are close to the scene).
6. Use the Snapshot/Incr[ement] Frame option to take successive shots of each frame.
I'm ripping hyper-dimension sprites and I'm using the program vSnes that illegal eagle made, that requires me to save my state in order to edit it. Since hyper-dimension sprites have a black background and when you disable layers on zsnes (btw i'm too stupid to learn the name of the emulator) theres a black background, your process won't work. Thanks anyways.
Last edited by Rudajie on Sat Sep 04, 2004 2:48 am, edited 1 time in total.
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- Savestate Pimp
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Well, it would work in an 8-bit video mode (ZSNES DOS) - you could edit the palette. But might be too much trouble...Rudajie wrote:Since hyper-dimension sprites have a black background and when you disable layers on zsnes (btw i am dumb) theres a black background, your process won't work.

"Other people can give you more suggestions as I just lost all my motivation to respond further to this post."
[i] - Nightcrawler[/i]
[url=http://www.geocities.com/illegal_eagle_2003/]vSNES v2.00[/url]: My SNES savestate viewer.
[i] - Nightcrawler[/i]
[url=http://www.geocities.com/illegal_eagle_2003/]vSNES v2.00[/url]: My SNES savestate viewer.
I'm not willing to corrupt my harddrive with the trash that is DBZ, but im willing to bet that the background color with no layers on has a slightly different RGB value than the black outlines of the sprites. using the paintbucket tool in MSPaint is a very easy method of determining that.Rudajie wrote:I'm ripping hyper-dimension sprites and I'm using the program vSnes that illegal eagle made, that requires me to save my state in order to edit it. Since hyper-dimension sprites have a black background and when you disable layers on zsnes (btw i am dumb) theres a black background, your process won't work. Thanks anyways.
or, you could just re-draw the outlines if the background color is the same as the outline of the sprites.
and don't complain about how long that would take. I've made some AniGIFs from N64 games. You have no idea how long that takes, and how tedious it is. No, you don't. Trust me.
I've even made one where I had to rip each frame 3 or 4 times, because of a snow effect that technically were sprites, and thus covered different parts of the sprite I wanted. I had to patch together whole frames from peices of several.
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