byuu wrote:Does your hires mode7 keep the interlace mode, or does it actually render 448p @ 60fps?
Hmm, that's a good question. I know zsnes displays both fields every frame, but each one is maybe updated once every two frames...
This pic shows that zsnes displays both fields for any frame (no blinking), even if the second field is never updated - which causes this weird acid trip.

This is also using a bug on purpose... zsnes should return to normal 224 vertical res when using the old graphic engine, but doesn't (until you go to the GUI). This is not very important, since it allows users to take pics like this one. It's a feature !
And wow, you want to go above 512x448? o.O
Well, I guess it would make things smoother... heh.
Well, using hq4x on a lowres screen pumps it up to 1024x896. I don't see we should prevent any filter except simpleXx with hires/interlace stuff.
So I take it you guys disable anomie's additive-based mode7 algorithm when using hires mode7? Would be kinda silly to use both at the same time.
I don't even know if we use it at all.