Full-sized screenshots?
Moderator: ZSNES Mods
Full-sized screenshots?
Since Final Fantasy VI won't run correctly in my PSX emulator without bugs, I have to run it on a SNES emulator. The thing is, I want to be able to take screenshots to a specified directory from which a program I am using will upload the files to my site via FTP. This wouldn't be a problem, except that ZSNES takes very small screenshots, while I want to take them at 800x600, the resolution the emulator is running (in windowed mode).
I tried using Fraps, but it only works fullscreen (windowed is a must). Is there a way to change the way ZSNES takes screenshots, where it puts the screenshots, or is there something to enable that makes Frap work with ZSNES in Windowed mode?
Thanks for any help you can provide.
I tried using Fraps, but it only works fullscreen (windowed is a must). Is there a way to change the way ZSNES takes screenshots, where it puts the screenshots, or is there something to enable that makes Frap work with ZSNES in Windowed mode?
Thanks for any help you can provide.
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Pain in the ass or small pictures. Your choice. Print Screen is the advice in this kind of situations.Doody the Clown wrote:+ paste into Photoshop + crop + save as compressed JPG + upload manually via FTP = a pain in the ass.Joe Camacho wrote:... Print Screen?
*Sometimes I edit my posts just to correct mistakes.
Doody the Clown wrote:+ paste into Photoshop + crop + save as compressed JPG + upload manually via FTP = a pain in the ass.Joe Camacho wrote:... Print Screen?
Damn, n00bs expect too much from the developers. Geeze, it's the best snes emulator out there and it's FREE man WTF?! It can't do everything for you, be happy with what you got and stop complaining.

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I used GD::Image in a perl script to manipulate images, moving them around and cropping them. your server might support image manipulation shit, so have a script run that will take the png (smaller than bitmap) and enlarge it on the server side.
the small images are the raw data from the snes, they look larger on screen cause zsnes enlarges them for video. but they are the original size.
the small images are the raw data from the snes, they look larger on screen cause zsnes enlarges them for video. but they are the original size.
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Try programs like HyperSnap DX. (There's even a registration code for it floating around...
)

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I don't think there's anything you're asking for that Irfanview can't do. Options->Capture/Screenshot... provides all the options you want as far as I can see.
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You can also give a try to Neoshooter
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I hate to bring back an old thread, especially for my first post in this forum however it is relevant to the issue at hand.
I agree that ZSNES should have an option to make screenshots at the user's selected resolution. I've seen this option in many other emulators where you can set it to save snapshots at the video buffer's resolution. The main problem with using print screen is that it interrupts the game. It would be nice if you could just press the snapshot button and keep playing the game without having to alt-tab out every few seconds.
Oddly enough, I have a few screenshots from a previous build of ZSNES that is at a much higher resolution than the current build. I've forgotten what build I was using when I took them. The default snapshot is practically useless given that it is about one inch by one inch on a 20.1" monitor.
I agree that ZSNES should have an option to make screenshots at the user's selected resolution. I've seen this option in many other emulators where you can set it to save snapshots at the video buffer's resolution. The main problem with using print screen is that it interrupts the game. It would be nice if you could just press the snapshot button and keep playing the game without having to alt-tab out every few seconds.
Oddly enough, I have a few screenshots from a previous build of ZSNES that is at a much higher resolution than the current build. I've forgotten what build I was using when I took them. The default snapshot is practically useless given that it is about one inch by one inch on a 20.1" monitor.
set your desktop resolution down to 800x600 or less then it wont be 1inch x 1inchMusky Melon wrote:Oddly enough, I have a few screenshots from a previous build of ZSNES that is at a much higher resolution than the current build. I've forgotten what build I was using when I took them. The default snapshot is practically useless given that it is about one inch by one inch on a 20.1" monitor.

use mspaint and zoom in...
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ha, it's not that they are supporting an "interior" screenshot option, they are supporting official to spec resolution, features are nice, but there is no reason to bloat an emu with legitimate features with things you can do yourself in 5-10 minutes unless you have a handicap or something.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Musky Melon wrote:The main problem with using print screen is that it interrupts the game. It would be nice if you could just press the snapshot button and keep playing the game without having to alt-tab out every few seconds.
creaothceann wrote:Try programs like HyperSnap DX.
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Someone who has apparently not read the thread, or else they would have seen several solutions mentioned, wrote:The main problem with using print screen is that it interrupts the game. It would be nice if you could just press the snapshot button and keep playing the game without having to alt-tab out every few seconds.
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Installing a third-party application isn't a very good solution for something that is essentially an expansion of an existing feature nor is editing every screenshot I take to get the proper, useful size. Yes, I could install that software but I'd rather not.
The argument of it being to spec is not a very good one either considering that there are features in ZSNES that the SNES didn't have. Not to mention that there are many video filters that are only there to improve the experience of emulation.
The implementation of screenshots taken at the displayed resolution wouldn't be that hard as far as I know. I believe my requested addition would enhance user satisifaction. After all, all the above mentioned "solutions" are born out of being unhappy with the screenshot function of the emulator. If you use these work-arounds then it is because you do not like the native screenshot support.
The argument of it being to spec is not a very good one either considering that there are features in ZSNES that the SNES didn't have. Not to mention that there are many video filters that are only there to improve the experience of emulation.
The implementation of screenshots taken at the displayed resolution wouldn't be that hard as far as I know. I believe my requested addition would enhance user satisifaction. After all, all the above mentioned "solutions" are born out of being unhappy with the screenshot function of the emulator. If you use these work-arounds then it is because you do not like the native screenshot support.
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I made a similar request way back. You can probably find it if you look hard enough.Joe Camacho wrote:Pff.. If it's so easy to implement, why not do it yourself?
Me? I prefer the devs to continue working on the new soundcore and timing issues.
As far as it is concerned, I don't see why being retarded is the ideal solution. If a 3rd party solution is available, why be stupid?
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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I'm don't know enough about ZSNES and the code behind it to do it myself.Deathlike2 wrote:I made a similar request way back. You can probably find it if you look hard enough.Joe Camacho wrote:Pff.. If it's so easy to implement, why not do it yourself?
Me? I prefer the devs to continue working on the new soundcore and timing issues.
As far as it is concerned, I don't see why being retarded is the ideal solution. If a 3rd party solution is available, why be stupid?
I'm not demanding that it be done now or even be the number one priority. I'm saying it should be somewhere on the list of improvements to make.
Third party applications provided video recording solutions but they integrated it into ZSNES anyway. I know about the workarounds. I want an easier solution rather than having to jump through additional hoops to accomplish my goal. This is the entire idea behind making programs. You are supposed to make things easier, to improve functionality. The real question is: why not? Why would it be a bad idea to implement this? What would you lose by adding this feature?
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Just because a request is made, it doesn't mean it will get done.Musky Melon wrote:I'm don't know enough about ZSNES and the code behind it to do it myself.Deathlike2 wrote:I made a similar request way back. You can probably find it if you look hard enough.Joe Camacho wrote:Pff.. If it's so easy to implement, why not do it yourself?
Me? I prefer the devs to continue working on the new soundcore and timing issues.
As far as it is concerned, I don't see why being retarded is the ideal solution. If a 3rd party solution is available, why be stupid?
According to you, sure. However, that isn't on our list.I'm not demanding that it be done now or even be the number one priority. I'm saying it should be somewhere on the list of improvements to make.
That has more to do with one of the developers wanting to make it happen. Since he has the vision, he set out to make it happen. We accept code contributions like everyone else... so if one were to care enough to make it happen, then great. Remember that the a request is only taken as serious as the developers want it to be done.Third party applications provided video recording solutions but they integrated it into ZSNES anyway. I know about the workarounds. I want an easier solution rather than having to jump through additional hoops to accomplish my goal. This is the entire idea behind making programs. You are supposed to make things easier, to improve functionality. The real question is: why not? Why would it be a bad idea to implement this? What would you lose by adding this feature?
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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BUT BUT!!Musky Melon wrote:I'm don't know enough about ZSNES and the code behind it to do it myself.Deathlike2 wrote:I made a similar request way back. You can probably find it if you look hard enough.Joe Camacho wrote:Pff.. If it's so easy to implement, why not do it yourself?
Me? I prefer the devs to continue working on the new soundcore and timing issues.
As far as it is concerned, I don't see why being retarded is the ideal solution. If a 3rd party solution is available, why be stupid?
I'm not demanding that it be done now or even be the number one priority. I'm saying it should be somewhere on the list of improvements to make.
Musky Melon wrote:...The implementation of screenshots taken at the displayed resolution wouldn't be that hard as far as I know...
*Sometimes I edit my posts just to correct mistakes.
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External tools have the advantage that they can be used with every application. (This approach is used by Unix, for example.) Adding the required code to each program would require much more work.Musky Melon wrote:[...] I want an easier solution rather than having to jump through additional hoops to accomplish my goal. This is the entire idea behind making programs. You are supposed to make things easier, to improve functionality. The real question is: why not? Why would it be a bad idea to implement this? What would you lose by adding this feature?
On the other hand, big centralized & "bulky" applications are easier for novices.
In the end it's up to the programmers how much they want to implement and maintain.
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