Do you believe in this stretch technology?

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

Moderator: ZSNES Mods

grinvader
ZSNES Shake Shake Prinny
Posts: 5632
Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !

Post by grinvader »

creaothceann wrote:
blackmyst wrote:It's just that when you switch straight from playing a fullscreen version of a game on Zsnes to playing a real game on the console with PAL borders that you see it immediately. The black bars are pretty huge.
Yeah, I'm sure you can see the difference when you compare the two next to each other. You'll still see squares as squares though, not as rectangles.
Well, not really.

NTSC vs. PAL. Artificially recreated distortion using direct resolution differences, i.e. 'perfect monitor' (my TV has *much* larger black bars and eats the leftmost columns of pixels).
As you can see, the stretch is quite visible. All our characters looked fat, heh. ;_;
皆黙って俺について来い!!

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
keeper32

Post by keeper32 »

Hummm... the magic fades away when I tried it with some cute but small pictures, one from a webcam (lo-res), another downsampled in photoshop and one from the web. The result are exactly equal to what I achieved using bicubic filtering in paint.net 2.70.

Try with this file if you want.

http://rapidshare.de/files/28542735/cow ... n.jpg.html

Even bilinear filtering do the same...

EDIT: Typo was worsier, if this is possible!
Post Reply