blackmyst wrote:It's just that when you switch straight from playing a fullscreen version of a game on Zsnes to playing a real game on the console with PAL borders that you see it immediately. The black bars are pretty huge.
Yeah, I'm sure you can see the difference when you compare the two next to each other. You'll still see squares as squares though, not as rectangles.
Well, not really.
NTSC vs. PAL. Artificially recreated distortion using direct resolution differences, i.e. 'perfect monitor' (my TV has *much* larger black bars and eats the leftmost columns of pixels).
As you can see, the stretch is quite visible. All our characters looked fat, heh. ;_;
Hummm... the magic fades away when I tried it with some cute but small pictures, one from a webcam (lo-res), another downsampled in photoshop and one from the web. The result are exactly equal to what I achieved using bicubic filtering in paint.net 2.70.