zget 4
Moderator: ZSNES Mods
-
- ZSNES Developer
- Posts: 3904
- Joined: Tue Jul 27, 2004 10:54 pm
- Location: Solar powered park bench
- Contact:
zget 4
http://nsrt.edgeemu.com/zget.zip
What's new:
zmingw - added some missing DLLs, updated some packages.
Added zdjgpp.
Searching for zmingw/zdjgpp at first is optional.
Can now optionally build ZSNES for DOS.
Can update SVN to a particular revision.
Can download ZSNES HTML documentation.
Can clean out object files before building.
Can use release grade optimizations.
Now provides some instructions on exit how to setup paths.
This also marks the first release of zget to be worked on entirely from Linux.
Enjoy, and no complaints, just send money.
What's new:
zmingw - added some missing DLLs, updated some packages.
Added zdjgpp.
Searching for zmingw/zdjgpp at first is optional.
Can now optionally build ZSNES for DOS.
Can update SVN to a particular revision.
Can download ZSNES HTML documentation.
Can clean out object files before building.
Can use release grade optimizations.
Now provides some instructions on exit how to setup paths.
This also marks the first release of zget to be worked on entirely from Linux.
Enjoy, and no complaints, just send money.
Last edited by Nach on Mon Aug 21, 2006 9:06 am, edited 1 time in total.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding
-
- Locksmith of Hyrule
- Posts: 3634
- Joined: Sun Aug 08, 2004 7:49 am
- Location: 255.255.255.255
- Contact:
Stickied for great justice.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
-
- ZSNES Developer
- Posts: 3904
- Joined: Tue Jul 27, 2004 10:54 pm
- Location: Solar powered park bench
- Contact:
I suggest glasses or something.Stifu wrote: But isn't it weird how it only tells you cleaning the files from previous ZSNES builds can take an hour AFTER you answered whether you wanted to do it ?
Read carefully:
Code: Select all
Note: Answering yes to the following question can make the compile
process take an hour (1 GHz CPU) or more depending on your PC.
Use release grade optimization? (y/N):
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
Yes.Poobah wrote:Doesn't it just tell NASM to use -O9999 or something?
I would like to take the opportunity to mention that since you are able to download the the ZSNES docs, please please look them over and see if everythings looks alright. If there is any confusion in the descriptions in any of the sections should be directed at the Docs forum.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
You get more optimizations at the expense of compile time.Agozer wrote:What does that do exactly? I've not used NASM much so excuse my ignorance.Poobah wrote:Doesn't it just tell NASM to use -O9999 or something?
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
-
- Locksmith of Hyrule
- Posts: 3634
- Joined: Sun Aug 08, 2004 7:49 am
- Location: 255.255.255.255
- Contact:
I can have ZSNES compiled (based off 5-27-06 WIP) in about a minute
Test machine: 2.7GHz Celeron.
Also, my 1.8GHz AMD Sempron.
Test machine: 2.7GHz Celeron.
Also, my 1.8GHz AMD Sempron.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
Meh, those types of compiles are nothing. Just don't complain if you have a 400MHz K6-2 and it takes 3hours on a std compile.adventure_of_link wrote:I can have ZSNES compiled (based off 5-27-06 WIP) in about a minute
Test machine: 2.7GHz Celeron.
Also, my 1.8GHz AMD Sempron.
It takes 15-20 mins for the "release grade" option on my Athlon64 3000+ (2GHz, 1MB L2 cache) so start there. Otherwise it is really really really fast.Agozer wrote:Oh ok. I wonder how long it would actually take to compile on a ~2Ghz machine.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
I have the same processor so so I should expect roughly the same then.Deathlike2 wrote:It takes 15-20 mins for the "release grade" option on my Athlon64 3000+ (2GHz, 1MB L2 cache) so start there. Otherwise it is really really really fast.Agozer wrote:Oh ok. I wonder how long it would actually take to compile on a ~2Ghz machine.
awesome work nach 
edit:

edit:

Last edited by franpa on Fri Aug 25, 2006 1:29 am, edited 1 time in total.
Core i7 920 @ 2.66GHZ | ASUS P6T Motherboard | 8GB DDR3 1600 RAM | Gigabyte Geforce 760 4GB | Windows 10 Pro x64
-
- Locksmith of Hyrule
- Posts: 3634
- Joined: Sun Aug 08, 2004 7:49 am
- Location: 255.255.255.255
- Contact:

<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am