Difference between 1.30b and 1.31 and up?

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nunix
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Difference between 1.30b and 1.31 and up?

Post by nunix »

I'd really like to take advantage of the more recent versions of zsnes, but the most advanced version I can run is 1.30b; anything below that is fine, anything above is NOT. Upon trying to run a newer release, I get a nice generic "Windows has encountered an error and must close this program" popup. And YES I've gone into the .cfg and manually set it to full-screen. This happens irregardless of whether or not the cfg is set to window or full.

I posted about this some time ago and was never able to get an answer other than, "Go back to the most recent version you can run." Which.. gets me some emulation, sure, but it's still kind of aggravating.

What changed between 1.30b and 1.31?
Joe Camacho
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Post by Joe Camacho »

And your system specs are?
*Sometimes I edit my posts just to correct mistakes.
Deathlike2
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Post by Deathlike2 »

Code: Select all

v1.31
       All ports
       ---------
       - Fixed Mode 4 offset bug (Fixes Bust-A-Move, Puzzle Bobble
         possibly others) [zsKnight]
       - Emerald Dragon is now working [_Demo_]
       - Fixed Last Bible 3 DMA problem (Thanks to SNES9x for the info)
         [_Demo_]
       - Fixed Super Robot Was Ex (Thanks again to SNES9x for the help
         on this) [_Demo_]
       - Moved disable SPC emulation option to sound menu where it should
         be [pagefault]
       - Fixed Wizardry 4 and Honkakuha Igo Gosei, interleaved
         funny [_Demo_]
       - SD Gundam GNext no longer crashes ZSNES, and actually is
         playable now. [_Demo_]
       - Spindizzy worlds should work again [_Demo_, zsKnight]
       - Dezaemon sprites working now, had to clear OAM address when first
         address byte is written to [zsKnight]
       - Power Rangers the Movie working, was reading from register
         2144 [_Demo_]
       - King of Rally now working [_Demo_]
       - Emerald Dragon working, added a hack to disable ENVx for
         that game [_Demo_, zsKnight]
       - Full Throttle Racing working, fixed a bug with the wai
         65816 instruction [_Demo_, zsKnight]
       - Renamed black and white mode to grayscale mode [pagefault]
       - Got Traverse Starlight and Prairie to go further, but it
         still freezes after several scenes [zsKnight]
       - Mario RPG minecart Mode 2 scene working better now [zsKnight]

       Win v1.03
       ---------
       - Added disable screensaver feature to disable screen saver while
         ZSNES is active [pagefault]
       - Fixed yet another DirectInput slowdown [pagefault]
       - Added joystick POV hat support (Thanks to kode54 for testing and
         fixing my code) [pagefault, kode54]
       - Added error messages and directions if DirectX 8.0 is not installed
         [kode54]
       - Fixed another Windows 2000 freeze on exit bug [pagefault]
       - Fixed BSOD when loading roms on some systems [pagefault]
       - Hopefully fixed a crash when multiple roms where in a single zip
         file (only one rom can be loaded per zip file) [pagefault]
       - Fixed a possible crash when loading/continuing a game (Thanks to
         Metus for pointing this out) [pagefault]

       Linux v0.29
       -----------
       - No changes
From looking at your prior history, you had not mentioned what version of your video drivers you are using at all. "Latest drivers" is vague as hell.

Stuff to try:

1) Reinstalling DirectX - install DX9c
2) Disable/Reenable DirectDraw/Direct3D acceleration
3) Set desktop to 16-bit
4) Reinstall video drivers (this actually means uninstall, reboot, install, reboot)
5) Reboot your comp (yes, it does wonders)
6) .... Profit!
7) Format your comp/reinstall Windows
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
sweener2001
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Post by sweener2001 »

i think it may just be a delete your configs issue.
[img]http://i26.photobucket.com/albums/c128/sweener2001/StewieSIGPIC.png[/img]
Deathlike2
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Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

Yes, that too.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
nunix
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Joined: Fri Mar 03, 2006 5:59 am

Post by nunix »

Config: Uh, no. This happens on clean installs/unpacks, and no amount of deleting .cfg changes anything.

whastnew quote: The trick is that, a lot of times, not every last thing that goes into a release change actually makes it onto the list. I dunno, maybe the zsnes guys are way better about that than the other 90% of software developers. But experience tells me that often any troubles I have between versions are weird little tweaks that no one felt the need to mention initially. ;P

If that really IS the sum of it, then I'll go back to poking at me system and putzing with it on my own, no worries. Just thought I'd see if there were any significant engine changes.
Poobah
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Post by Poobah »

Perhaps you could try using GDB or something to quickly work out where the crash is occurring, so that the developers can fix the problem.
Deathlike2
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Post by Deathlike2 »

Poobah, at this point comparing the code that existed 4+ years ago to now is... relatively unrealistic.
nunix from older thread wrote:The only thing that's changed on this box in recent months are the video drivers; running an old 4200ti on XP Professional with the newest drivers. But this also happened with the last full release drivers. And the ones before that; I've dug into past archives and Restore Points to try and figure out exactly when this started happening (I hadn't touched zsnes in months and got that good-game desire going again recently). No luck.
Suggestion: Revert to the older video drivers. Sometimes newer drivers simply aren't better.

On the other hand, it doesn't sound like you have tried any of my suggestions (seriously, it does sound more like your system needs a fresh reinstall than anything). You have yet to report what driver version you are using, or what driver version previously worked for you w/ZSNES.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Nach
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Contact:

Post by Nach »

At this point though, it might make sense to run a debug build in GDB to see which line of code is screwing up.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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