Transparency Bug with Super Punch Out
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Transparency Bug with Super Punch Out
Hello
I've found a transparency bug
zsnes has this bug since the early dos versions
in super punch out, when u knock down an opponent
and the referee starts to count
1-2-3-4....
the numbers are not transparent !
with the orginal snes and with snes9x the numbers are transparent
i tested this with the us rom :crc e2f92f84
and the european rom : crc c6906f5f
i use latest wip version
and play with 1280x1024 ds full
triple buffering and interpolation
i testet all other video options but the numbers are still not transperent
I've found a transparency bug
zsnes has this bug since the early dos versions
in super punch out, when u knock down an opponent
and the referee starts to count
1-2-3-4....
the numbers are not transparent !
with the orginal snes and with snes9x the numbers are transparent
i tested this with the us rom :crc e2f92f84
and the european rom : crc c6906f5f
i use latest wip version
and play with 1280x1024 ds full
triple buffering and interpolation
i testet all other video options but the numbers are still not transperent
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- Savestate Pimp
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Probably won't do a thing, but try using the old gfx engine (press "8").
"Other people can give you more suggestions as I just lost all my motivation to respond further to this post."
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hello again
after about 2 years this bug is still there
here are some screenshots
the first 2 are from zsnes
http://www.uploadfile.info/uploads/a5396b9dc7.bmp
http://www.uploadfile.info/uploads/5edc098d1b.bmp
and this are from snes9x
http://www.uploadfile.info/uploads/4da6ce7b58.bmp
http://www.uploadfile.info/uploads/af6447e96d.bmp
with snesgt the numbers are transparent too
i hope this old bug in zsnes will be fixed soon
after about 2 years this bug is still there

here are some screenshots
the first 2 are from zsnes
http://www.uploadfile.info/uploads/a5396b9dc7.bmp
http://www.uploadfile.info/uploads/5edc098d1b.bmp
and this are from snes9x
http://www.uploadfile.info/uploads/4da6ce7b58.bmp
http://www.uploadfile.info/uploads/af6447e96d.bmp
with snesgt the numbers are transparent too
i hope this old bug in zsnes will be fixed soon
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Looking at other emulator source code is useless until you actually KNOW what causes the problem and what you're trying to fix.Schnuffelduffel wrote:zsnes has this bug since the old dos versions
but i am confident that u'll find the bug soon
snes9x and snesgt don't have this bug
may be it helps to look at there source codes
even if they are different to zsnes
(may be this bug with the transparency has an effect on other games too)
Pagefault doesn't know what the problem is yet, so looking at other source code is useless since you don't know what area you need to look at.
He'll need to figure out WHY the numbers don't come out correct first. Is it HDMA, is it timing, is it a register? Once he figures that out, he can look at other source code for how it's emulated IF necessary.
It's just not as simple as SNES9x has it right, so just look at that. That alone doesn't help much at all.
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It also doesn't help if the other emulator lacks source or that particular emulator has a hack to get it to display properly for that game.
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