ZSNES 1.5 Released!
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You could add them in the docs, since tweaking has already been done to the changelog there anyway.Nach wrote:Well I just was looking over the change log, and I noticed some things which have somewhat significant importance where left out of the change log. Yes we really did a lot.
Guess one shouldn't release early morning especially when delirious.
[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
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"the more you know, and the more you can do... the more you are."
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I work for a software development firm and this sort of thing is so disheartening to read... we just spent months working on a new release with TONS of features and bugfixes, and then someone just glosses over it and says "fix this other thing"Magus` wrote:Nice work. Hopefully the next official release will see all those annoying NetPlay issues fixed.
Thanks for all your hard work guys - taking it for a spin now!
... Oops?casualsax3 wrote:I work for a software development firm and this sort of thing is so disheartening to read... we just spent months working on a new release with TONS of features and bugfixes, and then someone just glosses over it and says "fix this other thing"Magus` wrote:Nice work. Hopefully the next official release will see all those annoying NetPlay issues fixed.
Thanks for all your hard work guys - taking it for a spin now!
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Joe Camacho wrote:Probably because the Zsnes team isn't responsable for that. Zsnes in OS X is the work of some other guy.tehnick wrote:Just curious as to why there isn't an official binary release for OS X (Intel)...

Probably because no one on the ZSNES team itself can compile a release for Mac OS X. Also because we expect Unix users for the most part to compile themselves.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Ah.. Sorry about that then.Nach wrote:Joe Camacho wrote:Probably because the Zsnes team isn't responsable for that. Zsnes in OS X is the work of some other guy.tehnick wrote:Just curious as to why there isn't an official binary release for OS X (Intel)...
Probably because no one on the ZSNES team itself can compile a release for Mac OS X. Also because we expect Unix users for the most part to compile themselves.
*Sometimes I edit my posts just to correct mistakes.
Psst.. I realize OS X is unix based and all, but generally OS X users don't have too much in common with that of users of other unix operating systems.
A high majority of OS X users I'm willing to bet wouldn't even know it was possible to compile themselves. Rock solid unix-based? Yes. However, from the outside, an average user would never need to associate themselves with Terminal.app, etc. Apple does a fine job with it's GUI.
A high majority of OS X users I'm willing to bet wouldn't even know it was possible to compile themselves. Rock solid unix-based? Yes. However, from the outside, an average user would never need to associate themselves with Terminal.app, etc. Apple does a fine job with it's GUI.
I was preparing a compatibility release (with a few patches for better OS X functionality), but then decided to wait for 1.51 (although you might see a 1.50). Whenever it comes. Just use the latest WIP I posted and don't enable anything dangerous; it's somewhat close to 1.5.
Other big reason there is no official OS X binary: support is not 100% ready. It will come when it is. A few flaws need ironing out; I prepare my WIP's by compiling it via the command line and moving the executable into a bundle. I don't think anyone's really done it in Xcode since hector did....
Other big reason there is no official OS X binary: support is not 100% ready. It will come when it is. A few flaws need ironing out; I prepare my WIP's by compiling it via the command line and moving the executable into a bundle. I don't think anyone's really done it in Xcode since hector did....
Only a couple screws loose.
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Yeah waiting for 1.51 is a good idea. Besides it's not that far off. Just please follow SVN and let me know where we stand.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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At this point 1.51 looks like it'll be a bunch of bug fixes (at least 20), and a minor feature or two added.
More major changes probably won't make it till v1.52 or later.
More major changes probably won't make it till v1.52 or later.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding