ZSNES and Super FX Games

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

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cibomatto20022
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ZSNES and Super FX Games

Post by cibomatto20022 »

Why can't I make codes for Super FX games like Doom, Super Mario World 2 and so on.
Deathlike2
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Post by Deathlike2 »

You can. Some exist, and they work. Unless you're talking about improving cheat search for SuperFX games, it works just fine.
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PHoNyMiKe
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Post by PHoNyMiKe »

the superfx has extended ram that is not covered in the zsnes cheat search (zsnes searches the snes ram not the sfx ram.) so some codes like unlimited boost in stunt race fx cannot be found using the zsnes cheat search.
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creaothceann
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Post by creaothceann »

Try using external programs like gw32 (link) instead.
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cibomatto20022
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Post by cibomatto20022 »

Thank you everyone. Do you think the programs will improve the cheat search for SuperFx games or would that cause more problems.
creaothceann
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Post by creaothceann »

cibomatto20022 wrote:Do you think the programs will improve the cheat search for SuperFx games
Yep.
cibomatto20022 wrote:would that cause more problems.
Probably not. But you'll have to search every time you play the game, I think; you can't get a PAR code and there's the possibility that ZSNES itself might crash. Who knows?
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
Hyos
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Post by Hyos »

creaothceann wrote:
cibomatto20022 wrote:Do you think the programs will improve the cheat search for SuperFx games
Yep.
I kinda have the feeling he meant whether the programmers will improve the built in search function. And to that question, sorry I don't know, it is possible but does not seem to be high priority.
SquareHead
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Post by SquareHead »

I vaguely remember this being discussed before.
pagefault
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Post by pagefault »

Planned for 1.51 if I have time.
cibomatto20022
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Post by cibomatto20022 »

Yes it was discussed before By me :D

THANK YOU pagefault I look forward to it.

I have been wanting to hack codes for DOOM for a long time now.
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