---------------------Internal ROM Info----------------------
File: Treasure Hunter G (J).smc
Name: トレジャーハンターG Company: Square
Header: SWC Bank: LoROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 24 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0x57DC CRC32: 3CCEED49
MD5: B1774FC2E0AF8427FD3BCF116A4EC0E0
--------------------------Database--------------------------
Name: Treasure Hunter G
Country: Japan Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Unknown
DESCRIPTION: the title screen logo flickers
OS BUILD: Windows
VERSION GLITCH APPEARED: ZSNES WIP February 19th 2006
LAST GLITCHLESS WIP: ZSNES WIP February 17th 2006
LAST GLITCHLESS OFFICIAL: ZSNES 1.42
CHANGELOG: February 19 2006 WIP
ALL: Added gamma support to 16-bit new gfx engine [pagefault]
ALL: SA1 IRQ timing/counter overflow fix, this should fix SA1 games that were previously freezing [pagefault]
ALL: Timing fixes for games [pagefault]
ALL: Remove FF3 hack, FF3 works perfectly now! [pagefault]
ALL: FF3 cursor bug fixes, sprite rendering fixes to support RTO properly, ALL: FF3 mode 7 DMA timing fixings [pagefault]
ALL: Fixed program counter in RET macro, Dirt Racer now plays with some blinking, making progress

ALL: Made STOP clear the IRQ flag when it's set, this fixes Star Fox 2 [pagefault]
WIN: Fixed disable Screensaver option. [Jonas Quinn]
GUI: Fixed Primary Buffer option. [Jonas Quinn]
Treasure Hunter G was the last Square game released for the Super Famicom and used no enhancement chips. This is a clean unpatched rom and this bug has yet to be fixed as of version 1.50 and it wasn't a problem till the begining of 2006. I was wondering if anyone could take a look.