problem with HQ2X mode
Moderator: ZSNES Mods
problem with HQ2X mode
Whenever I turn on the HQ2X mode, I get 45-58 FPS whenever my character does not move, but when the character moves it slows down to 20 FPS or even lower. I don't understand why.
I have the frameskip and the skip at 9 which is by zsnes default. I pretty much have everything else on default settings and the resolution at 640 x 480 DR Full.
Without the HQ2X mode, it works great.
ONE LAST QUESTION, which setting is the optimal setting for a Celeron 366MHz Machine?
I am using ZSNES 0313 WIP Windows version.
I have the frameskip and the skip at 9 which is by zsnes default. I pretty much have everything else on default settings and the resolution at 640 x 480 DR Full.
Without the HQ2X mode, it works great.
ONE LAST QUESTION, which setting is the optimal setting for a Celeron 366MHz Machine?
I am using ZSNES 0313 WIP Windows version.
System Specs
Intel Celeron 366 MHz Laptop, 192 MB PC 100 RAM
30 GB HD, Intel Integrated Audio
4 MB Video, 24X CD ROM
Win XP Pro SP1, 800x600 (24 bit color) Resolution
ZSNES 0313 WIP Win32 running 640x480 DR FULL
Intel Celeron 366 MHz Laptop, 192 MB PC 100 RAM
30 GB HD, Intel Integrated Audio
4 MB Video, 24X CD ROM
Win XP Pro SP1, 800x600 (24 bit color) Resolution
ZSNES 0313 WIP Win32 running 640x480 DR FULL
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- Devil's Advocate
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- Lumberjack
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My computer occasionally sucks when I have HQ4x mode on with 0 frameskip, and it's 9-10 times faster than yours with a lot more VRAM and RAM.
It is my job to teach the dumb.
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- ZSNES Shake Shake Prinny
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hq*x is very CPU-intensive. With a system like yours I advise to use other filters or no filter at all.
You can use the hq filters flawlessly once you're over 1~1.5GHz...
You can use the hq filters flawlessly once you're over 1~1.5GHz...
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Savestate Pimp
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Re: problem with HQ2X mode
Normally you'd get 20 fps all the time, but ZSNES and HQ?X are heavily optimized.DethLord wrote:Whenever I turn on the HQ2X mode, I get 45-58 FPS whenever my character does not move, but when the character moves it slows down to 20 FPS or even lower. I don't understand why.
You could use the filter in games with not much movement, like Mario's Picross, but simple Interpolation is probably better.
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so far with no filter, it works great. I was wondering which filter would be good without sacrificing that much fps. system specs listed as my sig.
if not then i should start using snes9x they got that 320 x 200 mode which fills up almost the full screen. The problem with my laptop is that the graphics doesn't fill all of the screen and when it does, it looks all stretchy and runs really really slow. so 640 x 480 dr full is the only one besides the default res that came with zsnes that does not slow down. If I can't get that full screen look that is okay, I already got used to it.
if not then i should start using snes9x they got that 320 x 200 mode which fills up almost the full screen. The problem with my laptop is that the graphics doesn't fill all of the screen and when it does, it looks all stretchy and runs really really slow. so 640 x 480 dr full is the only one besides the default res that came with zsnes that does not slow down. If I can't get that full screen look that is okay, I already got used to it.

System Specs
Intel Celeron 366 MHz Laptop, 192 MB PC 100 RAM
30 GB HD, Intel Integrated Audio
4 MB Video, 24X CD ROM
Win XP Pro SP1, 800x600 (24 bit color) Resolution
ZSNES 0313 WIP Win32 running 640x480 DR FULL
Intel Celeron 366 MHz Laptop, 192 MB PC 100 RAM
30 GB HD, Intel Integrated Audio
4 MB Video, 24X CD ROM
Win XP Pro SP1, 800x600 (24 bit color) Resolution
ZSNES 0313 WIP Win32 running 640x480 DR FULL
The frame rate I get with HQ2X or HQ3X depends on the game I'm playing. If it's something like Chrono Trigger or FF3/6, It'll slow down to like 48FPS. If it's something like Super Mario World or Zelda:LttP, it'll run at a constant 60FPS. I wouldn't know about HQ4X since my monitor's max resolution is 1024x768.
System Specs:
2.2GHz Athlon64 X2 4400+, 2GB DDR 400 SDRAM
EVGA Geforce 7600GT 256MB
Realtek AC '97
Microsoft Windows Vista Home Premium
2.2GHz Athlon64 X2 4400+, 2GB DDR 400 SDRAM
EVGA Geforce 7600GT 256MB
Realtek AC '97
Microsoft Windows Vista Home Premium
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- ZSNES Shake Shake Prinny
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How about a good ol' P4 ? Even my old P4 1.8GHz can handle hq4x 60/60.
With a GeForce4 MX 440.
With a GeForce4 MX 440.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
It's systems like this, that give Hardware Filters a bad name.Cecil wrote: System Specs:
1.3 GHz Celeron, 128 MB RAM
ASUS ATI Radeon 7000 64MB DDR
SoundMAX Digital Audio, DirectX 9.0c
Microsoft WindowsXP Home Edition SP2
Put some more RAM in that system boy!!!
Windows 2000/XP choke badly with ONLY 128MB.
I wouldn't dare have less than 256MB on 2000 or XP.
Heck, the last 3 PCs I got had 1GB of RAM...
Last edited by LDAWG on Wed Oct 06, 2004 10:54 pm, edited 1 time in total.
I was barely able to afford the video card, which my comp actually needed WORSE than extra RAM, believe it or not. What I had before was an integrated Intel 82815 Graphics Controller 4MB. I couldn't even set the color depth to 32-bit, nor could I run zsnes at my monitor's native resolution. Now I can. Everything else is what came with the comp, except WindowsXP didn't have any service packs back then, I think it was 2001 or 2002. And, no, I'm not getting a new comp, either. IF I get the money somewhere in the future, I probably will get more RAM, but for right now, i'm content with what I have.LDAWG wrote:It's systems like this, that give Hardware Filters a bad name.Cecil wrote: System Specs:
1.3 GHz Celeron, 128 MB RAM
ASUS ATI Radeon 7000 64MB DDR
SoundMAX Digital Audio, DirectX 9.0c
Microsoft WindowsXP Home Edition SP2
Put some more RAM in that system boy!!!
Windows 2000/XP choke badly with ONLY 128MB.
I wouldn't dare have less than 256MB on 2000 or XP.
Heck, the last 3 PCs I got had 1GB of RAM...
System Specs:
2.2GHz Athlon64 X2 4400+, 2GB DDR 400 SDRAM
EVGA Geforce 7600GT 256MB
Realtek AC '97
Microsoft Windows Vista Home Premium
2.2GHz Athlon64 X2 4400+, 2GB DDR 400 SDRAM
EVGA Geforce 7600GT 256MB
Realtek AC '97
Microsoft Windows Vista Home Premium
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- Dark Wind
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HQx depends mainly on three things: CPU speed, memory bandwidth, and framebuffer upload bandwidth. Video cards/motherboard chipsets tend to differ wildly in the latter, which is the likely cause of the problems.Agozer wrote:The innerworkings of HQxx is a complete mystery to me. More precisely, what is it that makes it work prefectly on some systems while on others....
I believe MaxSt did a test on that once. I wonder if he still has the results.
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It's funny how I have more RAM than cecil, but he beats me in everything else. 
I was wondering since I am using 640x480 DR Full. Is there a difference if I keep my desktop at 16bit color and 24 bit color. Right now my desktop is at 24 bit color.

I was wondering since I am using 640x480 DR Full. Is there a difference if I keep my desktop at 16bit color and 24 bit color. Right now my desktop is at 24 bit color.
System Specs
Intel Celeron 366 MHz Laptop, 192 MB PC 100 RAM
30 GB HD, Intel Integrated Audio
4 MB Video, 24X CD ROM
Win XP Pro SP1, 800x600 (24 bit color) Resolution
ZSNES 0313 WIP Win32 running 640x480 DR FULL
Intel Celeron 366 MHz Laptop, 192 MB PC 100 RAM
30 GB HD, Intel Integrated Audio
4 MB Video, 24X CD ROM
Win XP Pro SP1, 800x600 (24 bit color) Resolution
ZSNES 0313 WIP Win32 running 640x480 DR FULL
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- Romhacking God
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That's all fine and understandable. I think the point people are trying to make is you can't expect to run the HQxx filters on your machine without upgrade. That's all.Cecil wrote:I was barely able to afford the video card, which my comp actually needed WORSE than extra RAM, believe it or not. What I had before was an integrated Intel 82815 Graphics Controller 4MB. I couldn't even set the color depth to 32-bit, nor could I run zsnes at my monitor's native resolution. Now I can. Everything else is what came with the comp, except WindowsXP didn't have any service packs back then, I think it was 2001 or 2002. And, no, I'm not getting a new comp, either. IF I get the money somewhere in the future, I probably will get more RAM, but for right now, i'm content with what I have.LDAWG wrote:It's systems like this, that give Hardware Filters a bad name.Cecil wrote: System Specs:
1.3 GHz Celeron, 128 MB RAM
ASUS ATI Radeon 7000 64MB DDR
SoundMAX Digital Audio, DirectX 9.0c
Microsoft WindowsXP Home Edition SP2
Put some more RAM in that system boy!!!
Windows 2000/XP choke badly with ONLY 128MB.
I wouldn't dare have less than 256MB on 2000 or XP.
Heck, the last 3 PCs I got had 1GB of RAM...
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Yeah, I realize that. I prefer Super 2xSAI for games with more detailed graphics, anyway.Nightcrawler wrote:That's all fine and understandable. I think the point people are trying to make is you can't expect to run the HQxx filters on your machine without upgrade. That's all.Cecil wrote:I was barely able to afford the video card, which my comp actually needed WORSE than extra RAM, believe it or not. What I had before was an integrated Intel 82815 Graphics Controller 4MB. I couldn't even set the color depth to 32-bit, nor could I run zsnes at my monitor's native resolution. Now I can. Everything else is what came with the comp, except WindowsXP didn't have any service packs back then, I think it was 2001 or 2002. And, no, I'm not getting a new comp, either. IF I get the money somewhere in the future, I probably will get more RAM, but for right now, i'm content with what I have.LDAWG wrote:It's systems like this, that give Hardware Filters a bad name.Cecil wrote: System Specs:
1.3 GHz Celeron, 128 MB RAM
ASUS ATI Radeon 7000 64MB DDR
SoundMAX Digital Audio, DirectX 9.0c
Microsoft WindowsXP Home Edition SP2
Put some more RAM in that system boy!!!
Windows 2000/XP choke badly with ONLY 128MB.
I wouldn't dare have less than 256MB on 2000 or XP.
Heck, the last 3 PCs I got had 1GB of RAM...
I was more or less replying to this post. I guess I should have mentioned that in my original post.grinvader wrote:You can use the hq filters flawlessly once you're over 1~1.5GHz...

System Specs:
2.2GHz Athlon64 X2 4400+, 2GB DDR 400 SDRAM
EVGA Geforce 7600GT 256MB
Realtek AC '97
Microsoft Windows Vista Home Premium
2.2GHz Athlon64 X2 4400+, 2GB DDR 400 SDRAM
EVGA Geforce 7600GT 256MB
Realtek AC '97
Microsoft Windows Vista Home Premium
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- Locksmith of Hyrule
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That would be true with all laptops, dude. Hell I got a laptop and the Windows 98 splash screen (the screen that shows up after the BIOS screen) doesn't stretch to full screen. I could go on and on about this, but I think the point has been made.DethLord wrote:The problem with my laptop is that the graphics doesn't fill all of the screen and when it does, it looks all stretchy and runs really really slow.
PS: DethLord, nice system.
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NSRT here.
NSRT here.
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I run 24-bit color in Linux with ZSNES. It prints out doomsday warnings of possible crashing with fire and brimstone, but it does run. (And I haven't had it lock up since 1.36 - the WIP versions have all been solid).snkcube wrote:ZSNES won't even run with 24-bit color.Vareni Stargazer wrote:24-bit colour isn't recommended for use with ZSNES, as I recall.
Can you set X to 32-bit color? I thought this was not possible.
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