
Disclaimer: This post was in no way intended to piss off or harass ZSNES developers. I was only joking

Moderator: ZSNES Mods
why waste time maintaining 2 GUI's? i'd rather them focus on emulation etc. and keep the current GUI.badinsults wrote:I think a lot of old zsnes users would be very disappointed if the current GUI was dropped. I think it gives the program character, and it comes from a time when most people ran the program in DOS.
That being said, having a compile time option for a more "modern" GUI might not be such a bad idea.
Because people are bitchin' about it on the forum?franpa wrote:why waste time maintaining 2 GUI's?badinsults wrote:[...] having a compile time option for a more "modern" GUI might not be such a bad idea.
franpa wrote:i'd rather them focus on emulation etc. and keep the current GUI.
I thought that since the emulator is already bloated to hell with features that are not neccessary and are just for fun or enhancement, that inquiring about a GUI would be the least hardest things to implement compared to the other useless stuff that have been added in over the years. All of those enhancements don't have anything to do with the emulation of the SNES like many people keep saying that the devs should focus on. They contribute to any but the accurate emulation of the SNES. I didn't know the devs goal with the current GUI was to keep it portable across platforms. Now I know.CyberBotX wrote:And like it was said before, emulation should be the main focus of the emulator, not the GUI.
you're going to tell me that that doesn't sound angry? how did i sound angry? i merely commented on what i read into your post, and it sounds angry. i was just trying to help. but if you don't want it, that's fine.TheCloudOfSmoke wrote: I thought that since the emulator is already bloated to hell[...]
...
[...] inquiring about a GUI would be the least hardest things to implement compared to the other useless stuff that have been added in over the years.
You're seeing a correlation where there is none.Kajuru wrote:An interesting fact is that even if it is bloated or not, it runs faster than many Genesis/GB/Nes emulators. People in high end PCs might not even notice, but I find absurd when a GB(not gba) emulator runs much slower than Zsnes.
It's weird to see a 16bit console emulator running faster than a 8bit handheld one, especially when both machines were made by the same company.You're seeing a correlation where there is none.
you really can't prove optimazation by comparing zsnes to emulators of other hardware.Kajuru wrote:It's weird to see a 16bit console emulator running faster than a 8bit handheld one, especially when both machines were made by the same company.You're seeing a correlation where there is none.
The emulators are written by different people in different languages based in different hardware(but sometimes backward compatible, as seem in SGB), and I'm not trying to imply other emus are pieces of bad code, instead, I was telling the guy, that Zsnes is not only accurate and feature rich, but also very optimized.
Yes!badinsults wrote:I think a lot of old zsnes users would be very disappointed if the current GUI was dropped. I think it gives the program character, and it comes from a time when most people ran the program in DOS.
That being said, having a compile time option for a more "modern" GUI might not be such a bad idea.
Maybe not 3/4 years ago, but right now? It might not be bSnes, but still... Looking at the changelogs, a whole lot of hacks have been disabled/removed, and no noticeable impact on system performance. If I put side by side (in my VERY low end machine), current zsnes vs. a 3 years old build, and run a very demanding game, the diference in FPS will be 1 or 2 frames at most. The exception to this rule is the 2004 Super Optimized build(WIP).ZSNES really isn't very accurate, especially when compared to other SNES emulators.
That's why I mentioned the language used. This helps a lot, but surely isn't the only reason. The dev team is converting bits of it from Assembly > C, and I can't really tell it's any slower.isnt Zsnes faster because it was mostly coded in x86 assembly language?
What makes me sad is that Martin isn't developing it anymore...what gameboy emulators out there are coded using this language? (or machine code)
no$gmb
Yes.The portability of the code of any program can have an indirect effect on its speed, as well.
Nach wrote:Today's Hint:
If you know where you want to go, you can type the path into the input box below the file and directory listings. For example, enter in there d:\ and see what happens.
ekh, i already did what Nach saysDeathlike2 wrote:Blasphemy!
which part of ZSnes feature is useles??TheCloudOfSmoke wrote:emulator is already bloated to hell with features that are not neccessary and are just for fun or enhancement, that inquiring about a GUI would be the least hardest things to implement compared to the other useless stuff that have been added in over the years.
now there, it's quite odd that you complain about accuracy, to feature accesible through interface, as matter of fact that you already know this..TheCloudOfSmoke wrote:When I said useless features, I meant useless when it comes to the goal of accurate emulation. I like those extra features and I don't find them useless personally, it's only useless to the emulation of the SNES.
So, why don't you made a shortcut (links) to the rom'z folder? so when you click'em explorer open in that folder, apply with hint that i suggest above...TheCloudOfSmoke wrote:EDIT: Another point that I forgot to mention was that using a Windows GUI would make it easier to navigate to different rom folders (if you have multiple folders where your roms are located) with the "Open File" dialog instead of starting from the C: drive and working all of the way to your rom folders on the desktop or wherever they are located.
In other programs in general, all I have to do is go to the drop down box at the top of the "Open File" dialog and go down and bam, I'm in the folder where my files are.
TheCloudOfSmoke wrote:When I say bloated to hell, I didn't mean it in a negative way. I meant that it was really full with features. Using bloated to hell helps exaggerate my point of there being many features. Meaning that there are other things that have been distracting the focus away from emulation in the past.
When I said useless features, I meant useless when it comes to the goal of accurate emulation. I like those extra features and I don't find them useless personally, it's only useless to the emulation of the SNES. I should have been more clear on that. I can understand how you can come to the conclusion that I sounded angry though. Like I said, it's just text, you can't see emotions and it's easy to interpret anothers words the wrong way.