SNESTool runs fine in Windows (at least, over here it does).kick wrote:I couldn't even run SNESTool with the previous one without massive slowdown and freezing
DOSBOX (0.72)
Moderator: General Mods
I tried to patch my Terranigma ROM (PAL to NTSC) with SNESTool 1.2 in DOSBox 0.70, and it works fine without any freezing.kick wrote:Tried the latest version - the problem still happensWhen patching a rom,the program freezes using 100% CPU.The ROM eventually gets patched while the app is not responding,but it never recovers to the main menu (I have to terminate the DOSBox process)
[i]"Change is inevitable; progress is optional"[/i]
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- Romhacking God
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That's why I don't like Linux. Can hardly use any software without compiling it yourself. And it seems like there is a 50% chance compiling will fail for reasons beyond your knowledge to fix. 
I hate compiling other people's crap. Perhaps if compiling went smoothley and actually worked as planned, it wouldn't be so bad.

I hate compiling other people's crap. Perhaps if compiling went smoothley and actually worked as planned, it wouldn't be so bad.
[url=http://transcorp.romhacking.net]TransCorp[/url] - Home of the Dual Orb 2, Cho Mahou Tairyku Wozz, and Emerald Dragon SFC/SNES translations.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
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- ZSNES Developer
- Posts: 3904
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Um what?Nightcrawler wrote:That's why I don't like Linux. Can hardly use any software without compiling it yourself.
I've been using Linux as my main system for a couple of years now. I have yet to compile anything on it besides my own software.
The only time I compile someone else's software is if I want to add something to it, and I generally despise doing that.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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- Romhacking God
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Most of my Linux experience comes from the server world. I suppose that is probably a bit different of an environment. The 'make' command is required for a ton of software there.Nach wrote:Um what?Nightcrawler wrote:That's why I don't like Linux. Can hardly use any software without compiling it yourself.
I've been using Linux as my main system for a couple of years now. I have yet to compile anything on it besides my own software.
The only time I compile someone else's software is if I want to add something to it, and I generally despise doing that.
How do you install the majority of your programs? Package Manager type deal?
[url=http://transcorp.romhacking.net]TransCorp[/url] - Home of the Dual Orb 2, Cho Mahou Tairyku Wozz, and Emerald Dragon SFC/SNES translations.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
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- Locksmith of Hyrule
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apt-get install <package here> (or at least in debian and debian-based systems)
synaptic (if you have a GUI management for RPMs, DEBs, etc)
emerge (portage via something similar to BSD ports)
synaptic (if you have a GUI management for RPMs, DEBs, etc)
emerge (portage via something similar to BSD ports)
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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- Rookie
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A bugfix release this time, but we couldn't resist adding a few new exciting features:
* Added a new recompiling cpu core which is easier to port!
* Added a x86_64 and a mipsel_32 recompiling core.
* Fixed hangups on certain platforms after long gameplay of several games.
* Fixed several joystick bugs.
* Improved cdrom support. (fixes for audio, iso and detection.)
* Improved SVGA and VESA. (detection and display)
* Fixed a few textmodes and improved ansi emulation a bit.
* Fixed pcspeaker and certain types of soundeffects.
* Added undocumented mousebackdoor.
* Made mount and imgmount a bit easier to use. (ioctl by default, support
for ~ and ~username, auto size guessing for images)
* Fix a few compilation problems on various hosts and a general code
cleanup.
* Several small fixes that improve compatibility.
DOSBOX DOWNLOAD
* Added a new recompiling cpu core which is easier to port!
* Added a x86_64 and a mipsel_32 recompiling core.
* Fixed hangups on certain platforms after long gameplay of several games.
* Fixed several joystick bugs.
* Improved cdrom support. (fixes for audio, iso and detection.)
* Improved SVGA and VESA. (detection and display)
* Fixed a few textmodes and improved ansi emulation a bit.
* Fixed pcspeaker and certain types of soundeffects.
* Added undocumented mousebackdoor.
* Made mount and imgmount a bit easier to use. (ioctl by default, support
for ~ and ~username, auto size guessing for images)
* Fix a few compilation problems on various hosts and a general code
cleanup.
* Several small fixes that improve compatibility.
DOSBOX DOWNLOAD
[img]http://img259.imageshack.us/img259/2365/pirateuserbartv2.jpg[/img]
E=mc²
"People should not be afraid of their governments, governments should be afraid of their people." -V
[url=http://sc2.sourceforge.net/]The Ur-Quan Masters[/url]
E=mc²
"People should not be afraid of their governments, governments should be afraid of their people." -V
[url=http://sc2.sourceforge.net/]The Ur-Quan Masters[/url]
DOSBox 0.72 has been released!
This release fixes a few bugs that slipped through when releasing 0.71.
Here a list of the changes:
* Fixed unitialized variable in joystick. (Fixes crashes on Vista and Mac OS X)
* Some bugfixes and speedups to the 64 bit recompiling core.
* Fixed sign flag on soundblaster dma transfers (Space Quest 6 intro)
* Fixed a bug in keyboard layout processing code and fixed certain layouts.
* Fixed Dreamweb.
* Improved speed unlocking when running cycles=max.
* Fixed a crash related to the tab completion in the shell.
* Improved aspect correction code. Should now be like how a real monitor handles it.
* Fixed a bug in the xms status report code. (Blake Stone 1.0 shareware)
* Added a lot more keyboard layouts.
* Fixed crash related to changing the scaler before a screen was created.
* Hopefully fixed compilation on *bsd.
* Enabled auto cpu core selection for recompiling core as well.
* Made the used joystick selectable when 4axis is specified.
* Added some hints for inexperienced DOS users to the shell.
Compatibility should be same as 0.71 and 0.70 aside from the game specific fixes.
DOSBOX DOWNLOAD
This release fixes a few bugs that slipped through when releasing 0.71.
Here a list of the changes:
* Fixed unitialized variable in joystick. (Fixes crashes on Vista and Mac OS X)
* Some bugfixes and speedups to the 64 bit recompiling core.
* Fixed sign flag on soundblaster dma transfers (Space Quest 6 intro)
* Fixed a bug in keyboard layout processing code and fixed certain layouts.
* Fixed Dreamweb.
* Improved speed unlocking when running cycles=max.
* Fixed a crash related to the tab completion in the shell.
* Improved aspect correction code. Should now be like how a real monitor handles it.
* Fixed a bug in the xms status report code. (Blake Stone 1.0 shareware)
* Added a lot more keyboard layouts.
* Fixed crash related to changing the scaler before a screen was created.
* Hopefully fixed compilation on *bsd.
* Enabled auto cpu core selection for recompiling core as well.
* Made the used joystick selectable when 4axis is specified.
* Added some hints for inexperienced DOS users to the shell.
Compatibility should be same as 0.71 and 0.70 aside from the game specific fixes.
DOSBOX DOWNLOAD
[img]http://img259.imageshack.us/img259/2365/pirateuserbartv2.jpg[/img]
E=mc²
"People should not be afraid of their governments, governments should be afraid of their people." -V
[url=http://sc2.sourceforge.net/]The Ur-Quan Masters[/url]
E=mc²
"People should not be afraid of their governments, governments should be afraid of their people." -V
[url=http://sc2.sourceforge.net/]The Ur-Quan Masters[/url]