Alright, well.. lets begin..
My question is, simply, using a command line, how would i differ between UDP and TCP.
Yes, that is all.
>_>
<_<
Command lines...
Moderator: ZSNES Mods
-
- New Member
- Posts: 7
- Joined: Mon Aug 20, 2007 11:26 am
- Location: Depends on how much money you have.
Command lines...
Signature:
This is a block of text that can be added to posts you make. There is a 300 character limit
(A very nice signature Indeed)
This is a block of text that can be added to posts you make. There is a 300 character limit
(A very nice signature Indeed)
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
-
- ZSNES Developer
- Posts: 3904
- Joined: Tue Jul 27, 2004 10:54 pm
- Location: Solar powered park bench
- Contact:
There's 5 letters as the params for netplay in the command line.
Code: Select all
// Commandline: /ABCDE <nickname> <fname> <IP Addy>
// nickname = user nickname
// fname = filename w/ full path (if L) or path name (if C)
// <IP Addy> = IP Address (Client Only)
// A = U (UDP - Recommended if works), T (TCP/IP)
// B = S (Server), C (Client)
// C = C (Chat first), L (load game first)
// D = N (Stay in ZSNESw after disconnect), Q (Quit after disconnect)
// E = # of connections (Keep it 2 for now)
// eg: ZSNESW /UCCN2 nickname d:\snesroms 202.36.124.28
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding