Feature Request: Additional Sound controls
Moderator: ZSNES Mods
Feature Request: Additional Sound controls
just like their are varies video filters, how about we have a treble/bass control and maybe other sound enhancement/filtration options/controls.
just an idea.
EDIT: also, would there be any advantage to allowing higher sampling rates as Gens32 does? (e.g. instead of maxing out at 44100 their's goes up to 192000, is this because of sound stuff with the Sega CD or 32X or could this benefit ZSNES too?)
just an idea.
EDIT: also, would there be any advantage to allowing higher sampling rates as Gens32 does? (e.g. instead of maxing out at 44100 their's goes up to 192000, is this because of sound stuff with the Sega CD or 32X or could this benefit ZSNES too?)
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
thanks, sorry I missed the memo, I'm the new guy remembersnkcube wrote:There's no advantage of anything higher than 44100 in ZSNES. We had this discussion many years ago and it turned into comedy club.

what about the other ideas?
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Fixed, I guess.snkcube wrote:There's no advantage of anything higher than 32000.
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SEGA used FM synthesis hardware, which afaik can be scaled up to use higher frequencies. Sample-based audio can't be improved like that.
Think of it like bitmaps and polygons. Bitmaps (i.e. samples) have a fixed quality, and filters can only try to increase the quality. Polygons (FM waves) can be scaled with the output device's capabilities, i.e. higher resolutions can reduce the jaggies.
Think of it like bitmaps and polygons. Bitmaps (i.e. samples) have a fixed quality, and filters can only try to increase the quality. Polygons (FM waves) can be scaled with the output device's capabilities, i.e. higher resolutions can reduce the jaggies.
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A comedy club hosted none other than Tedius Zanarukando and his doomed quest for 192000 Hz. He did not pass GO.snkcube wrote:There's no advantage of anything higher than 44100 in ZSNES. We had this discussion many years ago and it turned into comedy club.
Plus, he was a friggin' mormon or something. That alone makes people keep their distance.
thanks, I guess the genesis had a few (totally useless at the time) aces up it's sleeve.creaothceann wrote:SEGA used FM synthesis hardware, which afaik can be scaled up to use higher frequencies. Sample-based audio can't be improved like that.
Think of it like bitmaps and polygons. Bitmaps (i.e. samples) have a fixed quality, and filters can only try to increase the quality. Polygons (FM waves) can be scaled with the output device's capabilities, i.e. higher resolutions can reduce the jaggies.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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And the OS should support save stating of every program too, but they normally don'tFitzRoy wrote:About things like treble, bass control... shouldn't people be bothering their sound card maker for things like that instead of each and every individual program?

May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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I knew this was going to be brought up, and I agree, except not everyone's sound system can change such things easily, I mean we have color adjustments etc. in the NTSC filter so I thought some audio sound options wouldn't be a completely bad idea.FitzRoy wrote:About things like treble, bass control... shouldn't people be bothering their sound card maker for things like that instead of each and every individual program?
of course it's all up to the ZSNES devs.
Last edited by Panzer88 on Sun Oct 21, 2007 4:39 am, edited 2 times in total.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Oh for a moment there, I thought someone joined Nach's Technical School for Crazies.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
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Insane Coding