Unfortunately,the GB mono palette in that Wikipedia screenshot is far from accurate,just as the uploader of the image says in that article:
the colors are "simulated"
A much more accurate representation of the GB Mono palette would be something between my old 'DMG Close to Reality' palette from BGB [anyone remember this one?

]
DMG_Close_to_Reality.pal:
Code: Select all
[General]
Background0=11520838
Background1=7975533
Background2=2256735
Background3=534869
Sprite%2010=11520838
Sprite%2011=7975533
Sprite%2012=2256735
Sprite%2013=534869
Sprite%2020=11520838
Sprite%2021=7975533
Sprite%2022=2256735
Sprite%2023=534869
and the new DMG_2.pal I made a few days ago:
Code: Select all
[General]
Background0=12048458
Background1=8303207
Background2=2256735
Background3=469075
Sprite%2010=12048458
Sprite%2011=8303207
Sprite%2012=2256735
Sprite%2013=469075
Sprite%2020=12048458
Sprite%2021=8303207
Sprite%2022=2256735
Sprite%2023=469075
Now here's the Wikipedia_Green.pal for comparison:
Code: Select all
[General]
Background0=10206223
Background1=9153551
Background2=3170864
Background3=997391
Sprite%2010=10206223
Sprite%2011=9153551
Sprite%2012=3170864
Sprite%2013=997391
Sprite%2020=10206223
Sprite%2021=9153551
Sprite%2022=3170864
Sprite%2023=997391
Can you tell the difference?
Now for the other stuff (this is a suggestion):
* On a real Gameboy (DMG) you can easily see the spacing between each pixel of the LCD screen.It would be nice to simulate this with a filter.
The author of BGB planned to include this in the next release of BGB but sadly,BGB hasn't been updated in several years.
* He also planned to include a "contrast" control for the GB Mono screen (as in the real system).This would be nice to have as well (imagine using the mouse wheel for this)
Other plans were interlacing for the GBC screen (that option currently does nothing) and screen ghosting and latency.