1.42 + jma

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Que
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1.42 + jma

Post by Que »

would it be possible to build zsnes 1.42 to load jma files as well?
how hard would this be to implement for someone with a high-school programming education (never really got into it)?
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funkyass
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Post by funkyass »

next to impossible.
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Nach
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Post by Nach »

funkyass wrote:next to impossible.
Considering that it already supports JMA.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Que
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Post by Que »

really, then why when i attempted to load metalmaxreturns(J).jma with metalmaxreturns(J).ips in the same directory did it not work.....or does it not support loading ips files on jma files?

I got it working on 1.51 anyway

excuse my newbness.
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Nach
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Post by Nach »

From: http://zsnes-docs.sourceforge.net/html/history.htm#v140

Code: Select all

Added support for some NSRT features, such as NSRT header support and support for ROMs using NSRT's JMA compression format. [Nach]
From: http://nsrt.edgeemu.com/forum/viewtopic.php?p=2302

Code: Select all

- Updated JMA support (Nach, zones)
From: http://zsnes-docs.sourceforge.net/html/history.htm#v150

Code: Select all

JMA: Fixed some bugs in decompression. Improved performance. Lower memory requirements. Support for JMA v1 files. [Nach]
v1.42N also has the updated JMA library. If you want the updated JMA library in any v1.4 branch of ZSNES, just copy the JMA library from a later one, and recompile it.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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