blackmyst wrote:Alright, sorry about the late reply, here's to make up for all the lost time!
Regarding all the examples, your argument seems to be that we could give the ILLUSION of sand and so forth, not actual objects with weight and interactivity. But you're right. Many of my arguments are about aesthetic, and improving technology so that we are consistently moving to the possibility of virtual reality. I think that much of your defense falls flat due to the fact that, if you are correct, we should never see any new Nintendo consoles. If graphics don't effect gameplay and never have, then why does Nintendo release new consoles, and why should I spend my hard earned money to buy them? It directly contradicts the philosophy you're pushing.
Now that we've moved on: You seem to think that it is absolutely impossible to show anything that evokes any kind of emotion without 32 pixel pipelines and shader model 5.0.
Not at all. But you can't possibly believe that the SNES FX chip could do as good of a job at facial expressions than a later system (though, I have to say that Andross face at the end is at least as advanced as Uncharted). Faces have lots of small, stretchy parts that contort like you wouldn't believe. I'm not sure why you can't see the discrepency between real life and games, even now.
You want beauty? Play Zelda and ride through the Ordon province forest on horseback. I cannot think of a moment in Oblivion that looked a lot better than that.
Wait, so now you care about graphical realism? Also, why again wouldn't that same scene play the same but look better if it was released on the PS3?
What you keep doing is talk about some ridiculously high standards for visual realism that very few games really need, and then discount the Wii in its entirety as a platform based on that. It's irrational, like some PC fanboys calling the Xbox360 and PS3 "underpowered" or some crap.
No, I'm wondering why I have to buy a new $250 console when I already own a gamecube. If graphics don't matter, then why can't Nintendo just keep making gamecube games? And why did it take them until the Wii to realize this airmouse "innovation?"
blackmyst wrote:FitzRoy wrote:Nintendo does not have the production capacity or R&D clout to compete with companies like MS or Sony.
Where do you get this info? I clearly remember Nintendo's console having been technically superior to Sony's the last two generations.
Uhhh, the Gamecube was released well after the PS2 came out. Don't tell me you don't attribute it's superior hardware to this fact, but to Nintendo's greater R&D.
blackmyst wrote:
That's nearing troll comment area there.
Uhhhh, okay?
blackmyst wrote:
You damn well know what cheap low-risk games production is good for. It encourages innovation.
Chevy Bass Fishing 17 and Barbie Dream Boat Puzzle encourage innovation? Gimme a break. The bulk of the DS library is crap like this. Companies will continue to take chances. I agree that there are great games that do poorly sales-wise, but that has always existed, even before this generation. I think HD was a necessary transition that is likely going to stay with us for about forty years. This won't be the end of the line for quirky new ideas on powerful consoles.
blackmyst wrote:FitzRoy wrote:The wiimote that is too slow to aim with and has no applications for most genres?
Ok, now
that's just some big fat bullshit. Plain, hard bullshit. I just finished Metroid Prime 3, and while I think it's the weakest in the series (mostly for being too much like Halo, but I'll save that rant for later) the aiming is way, way beyond anything that will ever be possible with an analogue stick. I mean, sticks were great for aiming... back on the N64. When all we knew were D-pads. These days though? I'm not sure if I can ever go back to flailing my gun around like a madman in an enemy's general direction and hope to score a hit.
Great, so you describe one game, an FPS, and my logic is toast? Have fun with tons of Wiimote usage on a fighting game or a platformer or an RPG, or a schmup, or a racing game, or a soccer game, etc.
I would also say that the best gamepad player would destroy the best wiimote player in an FPS game, even without auto-aim. I can't offer you much more than an opinion on this, but I have played CS for six years and am CAL level good, so I can tell you that even a joystick on a gamepad can make far quicker movements and turns, even if the learning curve is a lot higher.
blackmyst wrote:
That's just horrible. I don't even know what to say. You basically want to excise all smaller studios from making games?
Not really. I'm not sure why you are predicting such a bleak future for HD gaming.
I think it's been said before, but do you seriously, honestly believe people would have wanted to buy an addon controller for their Gamecube, a wifi-attachment, and a thing on top to make it play DVD's (Not to mention some kind of solution for the VC and the other channels)? And call that the Wii? And you think people who didn't have a Gamecube yet would suddenly rush out to buy one plus all the parts for it?
Maybe that wouldn't have been the situation if they had used actual DVDs to begin with on the gamecube. It's hard to justify the Wii based on idiot decisions that they made on the cube. Just by calling it a cube, they would have had to rename any revision not shaped like a cube to something else. It's almost sad how bad their foresight has become.
blackmyst wrote:FitzRoy wrote:When I think about all the PSX soundtracks I enjoyed, particularly Symphony of the Night, I think about how much poorer they would have sounded on the N64's synth chip, necessitated by the limited storage capacity of ROM cartridges.
LOL!!!
http://www.zophar.net/psf/
See that down there? Symphony of the Night, entire soundtrack, 231 KB.
Do you understand how it's difficult for me to take some people seriously anymore after something like this? There is bias, and then there is pure and simple delusion.
I think you're deluding yourself, my friend. I'm sorry my opinions struck such a chord. This thread was pretty civil until you jumped in and started attacking my intelligence. Ironic that the most hateful part comes at a part where you post a clearly incorrect counterpoint.
blackmyst wrote:
You mentioned earlier how you thought the Wiimote has "no applications for most genres"?
That's exactly the problem with the industry. They're stuck. There's a few genres that work such and so... and that's it. Gamers were indeed getting bored, one more generation of polishing the same old thing, and I'm absolutely sure a few people I know would've quit gaming, quite possibly even me.
New gamers are always taking the place of old ones, and I doubt those people have gotten tired of anything. And I guess I won't see you playing SSBM for the Wii, then. And I guess Zelda was pretty boring for you, too, since it barely used the wiimote. Maybe Nintendo is just the one who needs the wiimote, since all Link ever does is save the princess and fight Ganon over and over again. I can see how you might get bored with that recycled plot.
blackmyst wrote:If developers don't know what to do with the new controls in a certain genre... then invent a new one. That is its importance. It forces developers to think in entirely new ways. Nintendo talk about disrupting the market, and it's exactly what it's doing, and exactly what the market needs.
Sort of, but it doesn't nullify the fun of games that don't rely on it. It's just an airmouse, dude. Games that use a mouse have been getting made on the PC for a long time. Ever play starcraft? I gaurantee you that you'll be more impressed with that application than using it to highlight areas and shake it up and down rapidly to gain bonus points.
blackmyst wrote:And the generation after this, all consoles will feature motion controls, and it won't be Nintendo's exclusive thing anymore. And that's fine! It's good for the entire industry, Nintendo just kickstarted it like they did with so many other things that subsequently became industry standards.
It was included as a marketing equalizer. It's just as unimpressive and genre-limited in other consoles.
blackmyst wrote:FitzRoy wrote:Well, in some cases you really don't need to. In quite a few games, including metroid, it's a touchpad for aiming. This doesn't need a display and you don't need to look at it any more than you would a d-pad.
BZZZT. It's a touchpad for aiming, a button for the morph ball, buttons to change weapons, and some fairly nicely done slider thing to change your currently equipped weapon. Try all that with no visuals.
So? Create a touchpad with pressable ABXY squares on the bottom.
blackmyst wrote:I say it's bright. Even compared to the DS lite. "lol" I hear you say. But have you ever tried to play a DS lite or a psp outside the house? During a sunny day? I did last holiday. Gone away with some fellow geeks, great weather, thought we'd play some multiplayer Tetris and kart. No dice. These newfangled screens are practically invisible in the daylight.
Seeing as how people are largely wanting to play these things at school, on a car or plane, while lounging at night in their homes, I don't think it's very smart to go for the outside-on-sunny-day-parkbench crowd.
blackmyst wrote:The GBA though? It's perfect. It's not dark. It's merely designed for environments where other handhelds become unplayable. Designed for people to take it outside (yes, scary word, to me as well).
I think this is a total stretch. I'm pretty sure Nintendo cheaped out and used battery life as an excuse. They should have portabalized the 3mhz SNES instead.