Widescreen resolution
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Widescreen resolution
Is it possable to get the emu to run 1360x768(widescreen) as I am try to setup the emu to work with 32"HDTV
Everytime i try to use custom resolution I get the resolution but it is not full screen 16:9 it is 4:3 even though tv set to 16:9
if I use 1024x768 it uses the full 16:9 but it is stretched If i could get 1360x768 to work right the picture would not be stretch
Everytime i try to use custom resolution I get the resolution but it is not full screen 16:9 it is 4:3 even though tv set to 16:9
if I use 1024x768 it uses the full 16:9 but it is stretched If i could get 1360x768 to work right the picture would not be stretch
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I understand that but the think about the widescreen resolution is they scrunch the picture when is it in those widescreen resolutions 1360x768, and the other resolutions so when you do put on a widescreen it shows the picture relativly normal I dont see why this had to do seeing there are Nes emu that do widescreen fine
anyway window mode dont help it still has black bars on side and i see no keep 4:3 ratio in 1.51
anyway window mode dont help it still has black bars on side and i see no keep 4:3 ratio in 1.51
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I'm not sure what you mean by "correct". Some games intentionally have borders.tsunami231 wrote:non of the custom modes show 1360x768 correct they all have black bars on side and or on top and bottom
When you select a Custom mode and use a non-4:3 resolution, the Keep 4:3 Ratio option appears in the Filters tab.
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Are you reading what I wrote?
Look, you haven't explained the steps you are taking to get the mode you want.
You should also look in the cfg file for the Keep 4:3 Ratio option (it is not literally labeled that though).
Look, you haven't explained the steps you are taking to get the mode you want.
You should also look in the cfg file for the Keep 4:3 Ratio option (it is not literally labeled that though).
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config file it self mean not in the emu it self, but the file in the directory?
Mode i using is Custom DS fullscreen 1360x768
The whole emu it self maybe be in 1360x768 but the emu is just puting black bars on the sides.
IMO if this mode was done right the menus would use the whole 1360x768 resolution and just the games them self would have the black bars on side and if scretch worked it should use the whole 1360x768 resolution ,but stretch does nothing as the black bars on side are just block from the mouse even going to the sides
which is why i saying it not doing 1360x768 resolution right
Mode i using is Custom DS fullscreen 1360x768
The whole emu it self maybe be in 1360x768 but the emu is just puting black bars on the sides.
IMO if this mode was done right the menus would use the whole 1360x768 resolution and just the games them self would have the black bars on side and if scretch worked it should use the whole 1360x768 resolution ,but stretch does nothing as the black bars on side are just block from the mouse even going to the sides
which is why i saying it not doing 1360x768 resolution right
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Yes. You can edit the cfg file with a text editor.tsunami231 wrote:config file it self mean not in the emu it self, but the file in the directory?
This sounds like you want Keep 4:3 Ratio off instead. Just remember that stretching it the way you suggesting is not natural at all.Mode i using is Custom DS fullscreen 1360x768
The whole emu it self maybe be in 1360x768 but the emu is just puting black bars on the sides.
IMO if this mode was done right the menus would use the whole 1360x768 resolution and just the games them self would have the black bars on side and if scretch worked it should use the whole 1360x768 resolution ,but stretch does nothing as the black bars on side are just block from the mouse even going to the sides
which is why i saying it not doing 1360x768 resolution right
Here's an image to find the location of the option in the GUI, since it does not seem like you read the documentation at all.

Last edited by Deathlike2 on Thu Mar 15, 2007 8:07 pm, edited 1 time in total.
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Stretching to 1360x768 will make Mario fat. 
And Samus too.

And Samus too.

Last edited by creaothceann on Tue Dec 11, 2007 5:57 pm, edited 1 time in total.
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bsnes launcher with recent files list
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Yeah, you don't want to go stretching the screen; of course if you're not SFC-SNES "purist" about what you see, then it doesn't matter
I recently put ZSNES + games on a friend's laptop which has a widescreen display. It took me a few goes to remember the screen option settings and find a windowed mode that looked good for my liking. I forget what it was now; I'll check and post it, just for reference.
By the way, it's great to see ZSNES going strong after 10 years of emulation - thanks to everyone involved!

I recently put ZSNES + games on a friend's laptop which has a widescreen display. It took me a few goes to remember the screen option settings and find a windowed mode that looked good for my liking. I forget what it was now; I'll check and post it, just for reference.
By the way, it's great to see ZSNES going strong after 10 years of emulation - thanks to everyone involved!

[img]http://img257.imageshack.us/img257/9022/snesconsole25x301fm.png[/img]
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I think the best way to handle widescreen is to compromise.
Black bars on the left and right side, but stretching makes everyone fat ... so I find it best to stretch all the way to the screen edges, and then chop off a bit from the top and bottom of the image -- but not enough to keep proportions right, again, a compromise, make it halfway to proper proportions. This minimizes the distortion, and also typically doesn't cut off much more than a CRT television would have in overscan anyway.
Probably a pain for an emulator to support, though.
And 1360x768 on a 32" TV ... sounds like you have a Westinghouse? Mine has that bastardized resolution, too, which is supposed to be 1366x768.
Black bars on the left and right side, but stretching makes everyone fat ... so I find it best to stretch all the way to the screen edges, and then chop off a bit from the top and bottom of the image -- but not enough to keep proportions right, again, a compromise, make it halfway to proper proportions. This minimizes the distortion, and also typically doesn't cut off much more than a CRT television would have in overscan anyway.
Probably a pain for an emulator to support, though.
And 1360x768 on a 32" TV ... sounds like you have a Westinghouse? Mine has that bastardized resolution, too, which is supposed to be 1366x768.
I don't know how common this is in widescreen TV's, but ours has this neat stretch mode where the middle part of the image is kept at a normal ratio, and it gradually stretches further and further near the left and right edges. It's not perfect, but it can look good in some cases.
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Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
I have no problem with black bars either side of the image; the same way it never bothered me when widescreen was introduced to movies on video back in the early 1990s. Correct ratio is important to me, what can I say
(That notebook setting I checked today: a 1280x800 screen res, with ZSNES config of 768x672 R W looked good.)
Have a good Xmas everyone

(That notebook setting I checked today: a 1280x800 screen res, with ZSNES config of 768x672 R W looked good.)
Have a good Xmas everyone

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I just thought of something...avoidz wrote:I have no problem with black bars either side of the image; the same way it never bothered me when widescreen was introduced to movies on video back in the early 1990s. Correct ratio is important to me, what can I say![]()
If you stretch it out sideways, then Link will run left and right faster than up and down!
Hah, yeah. I've had fun with that before ... it makes games you're really good at pretty challenging again.If you stretch it out sideways, then Link will run left and right faster than up and down!
If you go into bsnes, make sure settings -> video mode -> correct aspect ratio is enabled, and then choose settings -> configuration -> advanced. Here you can change video.aspect_region_x and video.aspect_region_y to whatever you want. It's basically the width to height ratio of pixels as they would appear on an NTSC or PAL television. Set it to something crazy like 20 x to 80 y, restart the emulator, and have fun :)