secret of mana hard mode
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secret of mana hard mode
http://www.hard-som.de/
a secret of mana difficulty hack the above link is to the site. the below link is the hack patch
http://www.hard-som.de/downloads/hardsom.zip
kudos to Masterflow and co.
a secret of mana difficulty hack the above link is to the site. the below link is the hack patch
http://www.hard-som.de/downloads/hardsom.zip
kudos to Masterflow and co.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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hey man, your fault for either not doing a search, let alone checking the first page of gaming discussionDeathlike2 wrote:A day late and a dollar short. I blame AOL.

<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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I'd love to play this, but I'm so far behind in games it's not even funny. My list keeps getting longer and longer... Sometimes I almost miss those times when I didn't have a stable job and girlfriend to take up my time. 
As a side note, is this patch compatible with FuSoYa's patch? I've been looking forward to playing with that, also.

As a side note, is this patch compatible with FuSoYa's patch? I've been looking forward to playing with that, also.
Why yes, my shift key *IS* broken.
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I wouldn't know, but it probably does, since FuSoYa's patch AFAIK is just changing the font+text. This hack only changes the difficulty and tweaks the costs/stats and other stuff that doesn't really involve the text.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
An easy way to make tougher enemies harder would be to make spells "unstackable," like the level 9 variants are.
Spamming Dark Force and Magic Absorb on those golden knights in the Mana Fortress made life easy even when physical attacks were worthless.
I'm sure this has been noted many times before, but did anyone else get the idea that the damage values for Dark Force and Evil Gate were accidentally swapped? (I'm referring to the US release, in case there's any differences elsewhere.)
(edited - fixed spell name)
Spamming Dark Force and Magic Absorb on those golden knights in the Mana Fortress made life easy even when physical attacks were worthless.
I'm sure this has been noted many times before, but did anyone else get the idea that the damage values for Dark Force and Evil Gate were accidentally swapped? (I'm referring to the US release, in case there's any differences elsewhere.)
(edited - fixed spell name)
Last edited by odditude on Wed Jan 09, 2008 6:38 am, edited 1 time in total.
Why yes, my shift key *IS* broken.
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Perhaps, but that would require a bigger/tougher fix.odditude wrote:An easy way to make tougher enemies harder would be to make spells "unstackable," like the level 9 variants are.
Spamming Dark Force and Magic Drain on those golden knights in the Mana Fortress made life easy even when physical attacks were worthless.
Yes, it's been that way in all of the SOM versions as far as I can tell. That never really dawned on me though (I stopped using it for some reason, and now I know why).I'm sure this has been noted many times before, but did anyone else get the idea that the damage values for Dark Force and Evil Gate were accidentally swapped? (I'm referring to the US release, in case there's any differences elsewhere.)
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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Dark Force is actually underpowered.
http://www.gamefaqs.com/console/snes/file/588646/21348
http://www.gamefaqs.com/console/snes/file/588646/21348
The algo is accurate. The damage is relative to the current HP. The best divisor you can get is 4 (if the Sprite has level 8 Shade). In the best case scenario, you can kill the target with this spell if it has less than 2/3 (~67%) of its HP is gone.Linked Walkthrough wrote:A small note on Evil Gate; this spell does damage
based on the enemy's HP: Damage = (Current HP + Max HP) /
(20 - 2 * Sprite's Magic Level).
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Interesting.
I don't think I'd ever read a FAQ on SoM before... I had beaten it to death (best equipment, everything to 8:99, levels maxed to 99) back in '94 or '95 just from persistence and dumb luck, and have only played it casually since then.
It never occurred to me that any of the attack spells were based off anything but magic power.
Now I'm going to have to dig around and see if anyone's documented the calculations!
(edited: from looking in a FAQ, I definitely had max level because I remember HP being 999/800/800. Damn, I had a lot of time to waste when I was younger!)
I don't think I'd ever read a FAQ on SoM before... I had beaten it to death (best equipment, everything to 8:99, levels maxed to 99) back in '94 or '95 just from persistence and dumb luck, and have only played it casually since then.
It never occurred to me that any of the attack spells were based off anything but magic power.
Now I'm going to have to dig around and see if anyone's documented the calculations!

(edited: from looking in a FAQ, I definitely had max level because I remember HP being 999/800/800. Damn, I had a lot of time to waste when I was younger!)
Why yes, my shift key *IS* broken.
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I think some site did, but didn't document it on Gamefaqs... (fuzzy memory of SOM sites hurt my head).odditude wrote:Interesting.
I don't think I'd ever read a FAQ on SoM before... I had beaten it to death (best equipment, everything to 8:99, levels maxed to 99) back in '94 or '95 just from persistence and dumb luck, and have only played it casually since then.
It never occurred to me that any of the attack spells were based off anything but magic power.
Now I'm going to have to dig around and see if anyone's documented the calculations!
(edited: from looking in a FAQ, I definitely had max level because I remember HP being 999/800/800. Damn, I had a lot of time to waste when I was younger!)
In another scenario, the spell itself is definately better as a "first attack".. but can be used as a finisher spell... it is still mediocre.. and it's terrible as a split damage spell (ugh, I thought it would have a redeeming quality).
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Regardless, for 8MP it's highly unlikely to do more damage than four castings of Dark Force (which I always thought looked cooler, to boot).
I never did like the "Level 9" explosion effect, though.
Back to mechanics, did Burst actually have an element attached, or was it a non-elemental attack? I don't remember it not working well on any enemies.
I never did like the "Level 9" explosion effect, though.
Back to mechanics, did Burst actually have an element attached, or was it a non-elemental attack? I don't remember it not working well on any enemies.
Why yes, my shift key *IS* broken.
you read my mind, SoM wasn't an easy game but it was a cakewalk for me because 'd always level up my spells and decimate the bosses before they could move, it's a major instability in the game. as is the impracticality of charging your weapon to level 8 most of the time (I just mean how long it takes, I know I rarely used them)odditude wrote:An easy way to make tougher enemies harder would be to make spells "unstackable," like the level 9 variants are.
Spamming Dark Force and Magic Absorb on those golden knights in the Mana Fortress made life easy even when physical attacks were worthless.
(edited - fixed spell name)
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
Actually, charging up your weapon became viable if you were playing multiplayer. One person could draw attacks or stun enemies while the other charged up. That strategy worked great in the Tonpole fights.
I always found multiplayer to be much more fun without interruptions from the menus anyway... meaning no spells unless ABSOLUTELY necessary.
I always found multiplayer to be much more fun without interruptions from the menus anyway... meaning no spells unless ABSOLUTELY necessary.
Why yes, my shift key *IS* broken.
My level 8 Gem Missiles make quick work of everybody; I doubt if I ever actually used a charged up weapon, save for the Mana Beast.Panzer88 wrote:you read my mind, SoM wasn't an easy game but it was a cakewalk for me because 'd always level up my spells and decimate the bosses before they could move, it's a major instability in the game. as is the impracticality of charging your weapon to level 8 most of the time (I just mean how long it takes, I know I rarely used them)odditude wrote:An easy way to make tougher enemies harder would be to make spells "unstackable," like the level 9 variants are.
Spamming Dark Force and Magic Absorb on those golden knights in the Mana Fortress made life easy even when physical attacks were worthless.
(edited - fixed spell name)
bringing Zsnes back
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AFAIK, no. Was there a monster weak against Dryad? (The Mana Beast doesn't even count, since the Mana Sword spell just changes the sword to a different version with super increased attack power).odditude wrote:Regardless, for 8MP it's highly unlikely to do more damage than four castings of Dark Force (which I always thought looked cooler, to boot).
I never did like the "Level 9" explosion effect, though.
Back to mechanics, did Burst actually have an element attached, or was it a non-elemental attack? I don't remember it not working well on any enemies.
Some of the tweaks involving monsters with uber high defenses... on the flip side, some monsters have uber high magic defenses.
Sure stunning the monster and multi-casting spells helps, but damagewise it can be pointless in some instances.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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yeah I never got all of them. It's a shame I never got a chance to play it multiplayer, I have a friend who might do it with me sometime, but seeing as he lives on the other side of the country it'd have to be online. It'd be cool to find another guy too so that you don't have to worry about the crappy AI. (it was good for the day, but human players are a great improvement [assuming they can play])
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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