What are you guys up to, game-wise?
Moderator: General Mods
-
- Transmutation Specialist
- Posts: 724
- Joined: Tue Feb 08, 2005 5:17 pm
- Location: Colombia (and no, not on the jungle)
- Contact:
I say, you know you've done something wrong if your game plays like a movie, you should have just made a movie instead.whicker wrote:I'm playing Soulblazer. Can't believe I missed this game.
COD4 looks awesome, and the campaign plays like a movie. But I can't actually play it for very long, to me it's just great to watch.
How exactly? Scripted events everywhere, hyper linear and hours of dialog or just the general feeling?
Johan_Hanberg wrote:I say, you know you've done something wrong if your game plays like a movie, you should have just made a movie instead.whicker wrote:I'm playing Soulblazer. Can't believe I missed this game.
COD4 looks awesome, and the campaign plays like a movie. But I can't actually play it for very long, to me it's just great to watch.
How exactly? Scripted events everywhere, hyper linear and hours of dialog or just the general feeling?
zOMG don't complain about linearity! Games where you have to put ANY thought at all into where to go next, make the peoples CONFUESED!1 That's why every genre is slowly converging into on-rails games.
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
-
- Transmutation Specialist
- Posts: 724
- Joined: Tue Feb 08, 2005 5:17 pm
- Location: Colombia (and no, not on the jungle)
- Contact:
-
- Devil's Advocate
- Posts: 2293
- Joined: Mon Aug 02, 2004 7:51 pm
- Location: Hmo. Son.
-
- Devil's Advocate
- Posts: 2293
- Joined: Mon Aug 02, 2004 7:51 pm
- Location: Hmo. Son.
Yes, I have always dreamed of a day in which Konami would remake Castlevania 2: SIMON'S QUEST.Panzer88 wrote:how about someone should remake Castlevania 2.
No, Castlevania: Symphony of the Night, while a good game, has been made various times in all the "metroidvanias" for the GBA or DS (Well, I haven't played Dawn of Sorry or Portrait of Ruin, so who knows), Castlevania 2: SIMON'S QUEST is "larger" in the sense that there is a world outside of the mansions, it feels a lot more "open" that the metroidvanias, because even if the castles in the "metroidvanias" are big, they are still inside one castle, while in SIMON'S QUEST you travel around forests, swamps, towns, etc.I.S.T. wrote:INDEEDcorronchilejano wrote:Every game should be Castlevania: Symphony of The Night.
A remake or another game in the same vein as SIMON'S QUEST, travelling around towns, following clues, getting to various mansions, would be awesome.
*Sometimes I edit my posts just to correct mistakes.
What? But I thought Castlevania 2 sucked.Joe Camacho wrote:Yes, I have always dreamed of a day in which Konami would remake Castlevania 2: SIMON'S QUEST.Panzer88 wrote:how about someone should remake Castlevania 2.
No, Castlevania: Symphony of the Night, while a good game, has been made various times in all the "metroidvanias" for the GBA or DS (Well, I haven't played Dawn of Sorry or Portrait of Ruin, so who knows), Castlevania 2: SIMON'S QUEST is "larger" in the sense that there is a world outside of the mansions, it feels a lot more "open" that the metroidvanias, because even if the castles in the "metroidvanias" are big, they are still inside one castle, while in SIMON'S QUEST you travel around forests, swamps, towns, etc.I.S.T. wrote:INDEEDcorronchilejano wrote:Every game should be Castlevania: Symphony of The Night.
A remake or another game in the same vein as SIMON'S QUEST, travelling around towns, following clues, getting to various mansions, would be awesome.

-
- Transmutation Specialist
- Posts: 724
- Joined: Tue Feb 08, 2005 5:17 pm
- Location: Colombia (and no, not on the jungle)
- Contact:
I loved Castlevania 2 because it was open, huge, and insanely cruel. More games should be like that. Plus, crouching next to a wall for no reason? I want more secrets like those.
[size=67]
Playing:
[color=green]Blur, Front Mission DS, Fire Emblem: Shadow Dragon, The Last Remnant[/color]
In Line:
[color=red]Far Cry II, Final Fantasy XIII, Revenant Wings[/color]
[/size]
Playing:
[color=green]Blur, Front Mission DS, Fire Emblem: Shadow Dragon, The Last Remnant[/color]
In Line:
[color=red]Far Cry II, Final Fantasy XIII, Revenant Wings[/color]
[/size]
yeah, some secrets in castlevania games are just crazy, but seriously they've remade Castlevania 1 several times, and now they remade Rondo of Blood. They haven't remade it, but they've ported Symphony of the Night several times, how about they release 2 and 3 again sometime eh? I mean it's about time really.
to be fair though, Vampire Hunter for the MSX2 predates Castlevania 2: Simon's Quest AND Symphony of the Night with it's unique features, if you haven't given it a whirl you should pick it up. The visuals aren't bad but it scrolls
o.n.e..s.c.r.e.e.n..a.t..a..t.i.m.e
it's as annoying as that text is, but a good game otherwise.
right now I'm playing the Sharp X68000 version of Castlevania 1 though and LOVIN' it.
to be fair though, Vampire Hunter for the MSX2 predates Castlevania 2: Simon's Quest AND Symphony of the Night with it's unique features, if you haven't given it a whirl you should pick it up. The visuals aren't bad but it scrolls
o.n.e..s.c.r.e.e.n..a.t..a..t.i.m.e
it's as annoying as that text is, but a good game otherwise.
right now I'm playing the Sharp X68000 version of Castlevania 1 though and LOVIN' it.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
-
- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Simon's Quest would be infinitely better if the level design didn't SUCK COMPLETE AND TOTAL ASS GOD DAMMIT I DO NOT FIND THROWING HOLY WATER EVERY THREE STEPS TO MAKE SURE I DON'T FALL THROUGH ONE OF SEVENTY-THREE BAJILLION FALSE FLOORS INTO THE WATER/SPIKES/WHATEVER A FUN WAY TO SPEND AN AFTERNOON! AND THIS IS JUST THE FIRST LEVEL ARRRRRRGHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So yeah.... way too many invisible holes.
So yeah.... way too many invisible holes.
-
- Devil's Advocate
- Posts: 2293
- Joined: Mon Aug 02, 2004 7:51 pm
- Location: Hmo. Son.
The clues sucked ass yes, and also when you stopped leveling because you needed to kill monsters in another location.Gil_Hamilton wrote:Simon's Quest would be infinitely better if the level design didn't SUCK COMPLETE AND TOTAL ASS GOD DAMMIT I DO NOT FIND THROWING HOLY WATER EVERY THREE STEPS TO MAKE SURE I DON'T FALL THROUGH ONE OF SEVENTY-THREE BAJILLION FALSE FLOORS INTO THE WATER/SPIKES/WHATEVER A FUN WAY TO SPEND AN AFTERNOON! AND THIS IS JUST THE FIRST LEVEL ARRRRRRGHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So yeah.... way too many invisible holes.
All defects aside, I still liked it and a game with the same premise in modern hardware would rock.
*Sometimes I edit my posts just to correct mistakes.
-
- Transmutation Specialist
- Posts: 724
- Joined: Tue Feb 08, 2005 5:17 pm
- Location: Colombia (and no, not on the jungle)
- Contact:
Actually it's badly translated dialogs made it even more mysterious. People don't like games that take forever because they're hard, they want games that take forever because of HUGE levels.
[size=67]
Playing:
[color=green]Blur, Front Mission DS, Fire Emblem: Shadow Dragon, The Last Remnant[/color]
In Line:
[color=red]Far Cry II, Final Fantasy XIII, Revenant Wings[/color]
[/size]
Playing:
[color=green]Blur, Front Mission DS, Fire Emblem: Shadow Dragon, The Last Remnant[/color]
In Line:
[color=red]Far Cry II, Final Fantasy XIII, Revenant Wings[/color]
[/size]
corronchilejano wrote:Actually it's badly translated dialogs made it even more mysterious. People don't like games that take forever because they're hard, they want games that take forever because of HUGE levels.
That reminds me. on RHDN, people took a look at the game and found out something startling: The translation is accurate. You still get misinformation from people in the japanese version. It's not grammatically worth a shit, but the content in the text is sound... o_O
-
- Transmutation Specialist
- Posts: 724
- Joined: Tue Feb 08, 2005 5:17 pm
- Location: Colombia (and no, not on the jungle)
- Contact:
yeah, I figure if American peeps were terrible at localizing (and limited) perhaps the japs could have made typos too.
I can understand people lying too you, but the game should make it somewhat apparent that these people are lairs or whatever, like the junk town in FFVI.
and what they say should actually make sense.
I can understand people lying too you, but the game should make it somewhat apparent that these people are lairs or whatever, like the junk town in FFVI.
and what they say should actually make sense.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
Anyone ever played 'Golf' on the NES? The game is surprisingly well made for the time despite being very simple (and I'm not a fan of golf in general or anything)
http://en.wikipedia.org/wiki/Golf_%28video_game%29
I've got a lucky streak and managed to end with -6 (i.e six shot below the norm)
http://en.wikipedia.org/wiki/Golf_%28video_game%29
I've got a lucky streak and managed to end with -6 (i.e six shot below the norm)
-
- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
In the context of the setting, it makes sense.Panzer88 wrote:yeah, I figure if American peeps were terrible at localizing (and limited) perhaps the japs could have made typos too.
I can understand people lying too you, but the game should make it somewhat apparent that these people are lairs or whatever, like the junk town in FFVI.
and what they say should actually make sense.
Dracula traditionally has human servants working for him.
Castlevania is no different in this regard.
Logically, they'd be running around spreading lies and misinformation to slow down Simon.
Now, from a gameplay point of view, it's unsurprising.
CV2 very cleary hates humanity with a passion.