And also...x64 support is now in Windows builds. I think Nach did some work with Linux x64 too

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Yep, we know about this. Mainly, this was done to boost speed of switching modes, since there's no need to mess with GDI to render the screen menu AND render the output in the chosen API.but the GUI is not showing in fullscreen (any API).
Hi there!kick wrote:With the latest batch of D3D fixes (SVN build 260) Spacy thinks he has fixed all known bugs in the D3D9 renderer...
...all but this one: http://www.stashbox.org/57834/VBA_Direc ... isplay.png
mudlord,could you report this one to Spacy? I can't post in the NGEmu forums for some weird reason.
Yes, I am aware. I must really disable that "Custom" res option in OGL mode....Logic denotes that if any grayed out resolution options in OpenGL mode are there, filters will not work. In addition, fullscreen support is incomplete in OGL mode, which complicates things.I think you're aware, but just in case; any filter + ogl and attempting to go fullscreen = crash.
Nothing I can really do of that. I really should force the emulator to shut down OR restart when moving to OpenGL...Also, something weird; If you set ogl on first run (before the ini is generated I guess) and go to set up an input device, crash. Deleting the ini reproduces this, of course.
Not only the diagonal line is fixed,but this is probably the smoothest build of VBA ever.spacy51 wrote:I hope I corrected that diagonal line.
It won't work. Such binaries (64-bit versions of the same app) need to be run on a 64-bit OS.neo_bahamut1985 wrote:Thanks. Quick question, my current CPU is 64-bit, but my OS isn't. What would running the x86-64 version do?
is it possible to make it a option? i would prefer it being right aligned for the reasons you give. maybe a toggle that goes from the start of the path to the end? just like pressing 'home' and 'end' on your keyboard?spacy51 wrote:Yes, it looks strange, so I might revert it to default behavior every one is used to if you insist.
All the information you need is available here and HEREPanzer88 wrote:is there any page around with a general overview of what this emulator is, can do, is aiming for etc.
like are you guys working on stability, accuracy, features, etc. and what makes it different from other GBA emus etc.
Yes it is, you just have to encode the URL properly.(don't click on that link,but copy-paste the url in your browser's URLbar and hit ENTER.The board's software isn't capable of creating links with such URL syntax)