Super Metroid help

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Panzer88
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Post by Panzer88 »

odditude wrote:
Nach wrote:Thanks grinvader, that has got to be one of the best things I ever read on this forum..
Seriously. That shit was hysterical.

..how long did it take you to type all that? :D
yeah, that was excellent.

on metroid story though, I don't care so much if it's coherent, just so long as it doesn't blow, the last several storylines have been kinda lack luster, granted the first games had little to no story, but SM kinda summed it all up quite nicely.
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Post by DancemasterGlenn »

I can't decide if I'd rather you came up with all that on the spot, or if you had written it earlier and stored it away for this exact post. Either way, that was epic, vader. And funny as hell.
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Post by Gil_Hamilton »

grinvader wrote: - Metroid DNA's mixed in. Samus gets even less human than she was, and the suit reacts accordingly - she looks like a hunchback and walljumps like a paralytic cow on crack.
Fun read, but....
This is just the fault of Fusion having a HORRIBLE and colorblind sprite artist.

The Fusion suit is damn sexy. I can't decide if I like it or the base power suit(that Nintendo likes to pretend never existed) more.
It's just hideously mangled by neon yellow+blue and piss-poor sprites.

Metatron wrote: Say I have a barrier around my front door. No matter what you do, you cannot directly get past this barrier.

Now assume I have a back door the barrier doesn't extend to. Since there's no actual hole or anything in the barrier itself, I would say it's still technically impenetrable in and of itself.
The crater door is the chozo artifacts. Until Samus collects them and opens it, there's not supposed to BE an entrance or exit.

The POINT is that if the Prime can pass freely in and out of the crater, especially in the massvie state it's grown to, the crater seal is completely worthless.
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Post by Tallgeese »

What I'm saying is that in the scenario I'm thinking of, he actually CAN'T freely break out, he'd only have access to the crater araes not barrier-blocked, whatever mine tunnels the Pirates dug that led to said crater, and whatever research area that he was cordoned off in, probably blocked by one of those Pirate bioscan doors.

Eh, what do I care, just a game.
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Post by Panzer88 »

Gil_Hamilton wrote:
grinvader wrote: - Metroid DNA's mixed in. Samus gets even less human than she was, and the suit reacts accordingly - she looks like a hunchback and walljumps like a paralytic cow on crack.
Fun read, but....
This is just the fault of Fusion having a HORRIBLE and colorblind sprite artist.

The Fusion suit is damn sexy. I can't decide if I like it or the base power suit(that Nintendo likes to pretend never existed) more.
It's just hideously mangled by neon yellow+blue and piss-poor sprites.
to each his own I guess, the hunchback samus did piss me off, but even if that was just poor sprite work I still didn't like the official art of fusion samus, it gave her wide shapeless man-shoulders, and took away her shape, and hi-tech edges. to me edges and feminine curve + sexy, football man samus isn't
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by Rydian »

Grinvader: Did you type all that? 'Cause. That was about the most fun thing I have read in months. <3 *humps your leg*


And yes, I like form and mecha, too.
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Took me, what, a year to update this info?
And meh, screw legs.
Oh... puns. I get it. Shame on me.
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Post by Nach »

Gil_Hamilton wrote:
grinvader wrote: - Metroid DNA's mixed in. Samus gets even less human than she was, and the suit reacts accordingly - she looks like a hunchback and walljumps like a paralytic cow on crack.
Fun read, but....
This is just the fault of Fusion having a HORRIBLE and colorblind sprite artist.
I really doubt the colorblind sprite artist had anything to do with Samus becoming a cripple, and not being able to wall jump.

I bet now you're thinking perhaps it's a good idea to not replace your legs with cheat mechanical knock offs.
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Post by grinvader »

Glad you liked it, heh.
Rydian wrote:Did you type all that?
No, I shriek in the modem line. But it's a bitch on the throat, so I can't do it too long.
Duh.
DancemasterGlenn wrote:I can't decide if I'd rather you came up with all that on the spot, or if you had written it earlier and stored it away for this exact post. Either way, that was epic, vader. And funny as hell.
I wrote it on the spot, but I store the facts and theories somewhere in my head, and update the brainwiki on the fly with new available info.
odditude wrote:..how long did it take you to type all that? :D
Too long. I planned on doing longer, but was cut short of time and had to go fairly quick from the end of Super Metroid. This explains the relatively poor polish of the post, and also why the MF part is extremely non-canon.

Which leads to...
Gil_Hamilton wrote:This is just the fault of Fusion having a HORRIBLE and colorblind sprite artist.
I had to go over kinda fast, and that point was mostly a joke. The walljump thing as well.
The serious fact was that a major biological modification caused a major suit appearance modification, for good or worse is not really for me to judge.

... looks too much like spandex, still.

Anyway, from what I read, MP:Hunters is yet another distress beacon from a point of space out of federation land, that lures bounty hunters with the promise of ultimate power. Samus is asked by the feds to investigate in order to prevent it getting into the wrong hands (right...). Time period is officially between MP1 and MP2.
Of course, that was just a sealed ubermonster sending fake distress messages to get freed from isolation by an almost-extinct advanced race that sealed it in a pocket dimension...
Samus busts the other hunters, steals their weapons (Megaman Samus roofles) and defeats the ugly. Yadda yadda.

Important point: no planets were blown up during this game.

Edit: forgot again - wanted to add that at one point the federation (painfully) got their hands on a ridley clone, and froze it before storing it away on the BSL before MF started. Probably forgot other details, feel free to ask my thoughts about whichever point you want discussed, including suit features.
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Post by Panzer88 »

nice, zelda timeline anyone? ;)
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by Gil_Hamilton »

Panzer88 wrote:
Gil_Hamilton wrote:
grinvader wrote: - Metroid DNA's mixed in. Samus gets even less human than she was, and the suit reacts accordingly - she looks like a hunchback and walljumps like a paralytic cow on crack.
Fun read, but....
This is just the fault of Fusion having a HORRIBLE and colorblind sprite artist.

The Fusion suit is damn sexy. I can't decide if I like it or the base power suit(that Nintendo likes to pretend never existed) more.
It's just hideously mangled by neon yellow+blue and piss-poor sprites.
to each his own I guess, the hunchback samus did piss me off, but even if that was just poor sprite work I still didn't like the official art of fusion samus, it gave her wide shapeless man-shoulders, and took away her shape, and hi-tech edges. to me edges and feminine curve + sexy, football man samus isn't
Football Samus? I thought that was the Varia.
Seriously, the power suit has ALWAYS had broad shoulders.
The Fusion suit at least stays away from the comic overbulk that is the Varia.
....
God, I hate the Varia. Just for becoming the ONLY way anyone will illustrate Samus.

http://mdb.classicgaming.gamespy.com/mp ... oncept.jpg
http://mdb.classicgaming.gamespy.com/mp ... oncept.jpg
http://mdb.classicgaming.gamespy.com/m4/mfend4njp.png

See what I mean?
Nach wrote:
Gil_Hamilton wrote:
grinvader wrote: - Metroid DNA's mixed in. Samus gets even less human than she was, and the suit reacts accordingly - she looks like a hunchback and walljumps like a paralytic cow on crack.
Fun read, but....
This is just the fault of Fusion having a HORRIBLE and colorblind sprite artist.
I really doubt the colorblind sprite artist had anything to do with Samus becoming a cripple, and not being able to wall jump.
Well, the FUBAR walljump mechanic was the dev team deciding to create a linear game that has to be played in a specific way, and an explicit goal to prevent sequence breaking.


I pretty much consider the GBA Metroids a crime against humanity, and the fact that they're in charge of the franchise to be an even larger crime.


But the Fusion Suit is nice.
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Post by grinvader »

Panzer88 wrote:nice, zelda timeline anyone? ;)
Don't get me started.
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Post by Gil_Hamilton »

grinvader wrote:
Panzer88 wrote:nice, zelda timeline anyone? ;)
Don't get me started.
Oh, god...
Especially since Nintendo decided it's all the same Link. Good luck making sense of THAT.
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Post by Nach »

Gil_Hamilton wrote: I pretty much consider the GBA Metroids a crime against humanity, and the fact that they're in charge of the franchise to be an even larger crime.
And what's your problem with MZM?

And if you tell me not being able to go where you want when you want, you don't have a clue about the game.
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Post by Tallgeese »

Gil_Hamilton wrote:
grinvader wrote:
Panzer88 wrote:nice, zelda timeline anyone? ;)
Don't get me started.
Oh, god...
Especially since Nintendo decided it's all the same Link. Good luck making sense of THAT.
Wait what, I thought it was stated there are two timelines.
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Post by creaothceann »

grinvader wrote:... looks too much like spandex, still.
Mmh, spandex.

Er...
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Post by Panzer88 »

Gil_Hamilton wrote:
grinvader wrote:
Panzer88 wrote:nice, zelda timeline anyone? ;)
Don't get me started.
Oh, god...
Especially since Nintendo decided it's all the same Link. Good luck making sense of THAT.
what? where? source? (not that I don't believe you) I think the explanation that ït's one legend but people change the story and tell it different ways"makes the most sense. Honestly it's just video games and they don't even make an attempt at times to make a cohesive timeline, but they do just enough to drive everyone crazy. I also think it's idiotic that it's confirmed about the split timeline rubbish, who are you letting run your mythology Miyamoto!
Gil_Hamilton wrote: Football Samus? I thought that was the Varia.
Seriously, the power suit has ALWAYS had broad shoulders.
The Fusion suit at least stays away from the comic overbulk that is the Varia.
the difference to me is that with the varia you can tell that the shoulders are mechanical, but with the fusion it gives her a manlike figure is all, girl shoulders aren't that shape except for like Olympic swimmers. I guess she just looks chunkier, with the other suit you can tell it is a massive piece of equipment, but this one gives the illusion of being skin tight (which it can't be unless she is a sasquatch) on top of that the chestpiece or regulator or whatever doesn't look like a piece of technology at all but rather a really large collar. On top of that I guess I'm just not a fan of blue + yellow + maroon on samus.

but then again it's pointless to argue taste, I'll go with classic design of most game characters any day anyways though.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by Gil_Hamilton »

Nach wrote:
Gil_Hamilton wrote: I pretty much consider the GBA Metroids a crime against humanity, and the fact that they're in charge of the franchise to be an even larger crime.
And what's your problem with MZM?

And if you tell me not being able to go where you want when you want, you don't have a clue about the game.
I DID play through the entire thing.
Now, I'm going to do a list of issues, both major and nitpicky.

The damned "you are here" statues. Yes, I know most of them can be skipped.

An excess of pointless minibosses. Really, the charge beam ranks a boss now?

The entire post-Brain segment.

The timed boss at the end of the post-Brain segment(The pair of time-eating armored pirates. I'm aware Mechridley wasn't timed).
This is a particular peeve I have with Fusion, Prime 2, Zero Mission, and likely Prime 3 if I ever find a Wii. It's a mishmash of two conflicting paradigms with no consideration of how well they function together, and a strong example of just plain poor game design.

The block-puzzle power-up rooms. I hated them in Fusion, and their return here was not welcome.

The "incompatible" powerups. It's like the game is mocking you.

The Varia being elevated to a necessary upgrade like in every other post-Super game, but left stashed in the middle of Bumfuck, Nowhere because "that's where it was on the NES."

The Mother Brain fight. Dodging rinkas while ALSO watching out for Ma Brain's giant laser AND trying to peg the weak point during the brief period of vulnerability is infuriating.

The rocket-propelled metroids with almost no bomb-stun or freeze time.

No fake Kraid. C'mon, that was a fun nod, and Super Metroid worked him in.

Kraid. Super Kraid isn't half as neat the second time around, much less the thirty-second. Can't we see something ELSE for a change? There's more than one way to remake the original Kraid. I find the Ridley remake far less annoying, for whatever reason.

Something else I forgot somewhere along the line.



It's light-years beyond Fusion, but I still dislike it.
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Post by Panzer88 »

played fusion way back in the day, it was alright, but linear + all on a space station was a bit of a let down, plus I played it with no sound (long story) I guess I was just expecting more

you know I still need to play zero mission, it's not that I don't like what I've seen so far I just somehow haven't gotten around to it yet, I know it's like that popular movie that everyone has seen that I haven't.
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Post by Nach »

Gil_Hamilton wrote:
Nach wrote:
Gil_Hamilton wrote: I pretty much consider the GBA Metroids a crime against humanity, and the fact that they're in charge of the franchise to be an even larger crime.
And what's your problem with MZM?

And if you tell me not being able to go where you want when you want, you don't have a clue about the game.
I DID play through the entire thing.
Now, I'm going to do a list of issues, both major and nitpicky.

The damned "you are here" statues. Yes, I know most of them can be skipped.

An excess of pointless minibosses. Really, the charge beam ranks a boss now?

The entire post-Brain segment.

The timed boss at the end of the post-Brain segment(The pair of time-eating armored pirates. I'm aware Mechridley wasn't timed).
This is a particular peeve I have with Fusion, Prime 2, Zero Mission, and likely Prime 3 if I ever find a Wii. It's a mishmash of two conflicting paradigms with no consideration of how well they function together, and a strong example of just plain poor game design.

The block-puzzle power-up rooms. I hated them in Fusion, and their return here was not welcome.

The "incompatible" powerups. It's like the game is mocking you.

The Varia being elevated to a necessary upgrade like in every other post-Super game, but left stashed in the middle of Bumfuck, Nowhere because "that's where it was on the NES."

The Mother Brain fight. Dodging rinkas while ALSO watching out for Ma Brain's giant laser AND trying to peg the weak point during the brief period of vulnerability is infuriating.

The rocket-propelled metroids with almost no bomb-stun or freeze time.

No fake Kraid. C'mon, that was a fun nod, and Super Metroid worked him in.

Kraid. Super Kraid isn't half as neat the second time around, much less the thirty-second. Can't we see something ELSE for a change? There's more than one way to remake the original Kraid. I find the Ridley remake far less annoying, for whatever reason.

Something else I forgot somewhere along the line.



It's light-years beyond Fusion, but I still dislike it.
So if a new Metroid game were to come out, what would you like to see?

(and please no Super Metroid clones, or Super Metroid with new areas)
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Post by Gil_Hamilton »

Prime with new areas. :P


Seriously, I don't think Super Metroid is the holy grail of all that is action-adventure. But I DO think the guys currently in charge of the franchise could learn a lot from playing some of the older games.

Or possibly just thinking about the design decisions they're emulating.
You will never convince me that timed escape sequence + super-powerful final boss is anything other than a BAD IDEA.
They're caught between "Metroid has timed escape sequences, we have to have a timed escape sequence!" and "ALL games end with a final boss battle! It HAS to be the last thing the player does!" and they don't even realize it's a bad idea.



Zero Mission is, as I said, a great improvement over the team's first attempt. It's possible that in another game or two, the current producer may start making good Metroid games. But I'm not sure of that.




What do I want to see for the next Metroid...
Remove current producer Takehiro Izushi from the 2D side of the franchise.
Remove current producer Kensuke Tanabe from the 3D side.

Another Prime should have Kenji Miki as sole producer. He has an established track record as coproducer on Prime 1 and Prime 2. With Miyamoto having stated he exerted very little influence on Prime 1, that leaves Miki as the man in charge.
He isn't on Prime 3, and the bad parts of Prime 2 seem to have become the entire game in his absence, while Mr. Tanabe has moved from coproducer of 2 to sole producer of 3.
The math seems pretty clear to me.

As far as 2D games go, Mr. Miki may make a good producer there, too.
Makoto Kanoh would certainly be another option, if he still works for Nintendo. He's been with the franchise since day one, and certainly proved himself capable of producing a good 2D game with Super Metroid.




Not quite what you were expecting, is it? :P







In terms of gameplay, there's one long-standing dream I've wanted to see...
Take the SNES MechWarrior's "everyday life" and equipment upgrade segments, Super Metroid's Metroidness(or Prime 1's, depending on how you want to go), and the Super Star Wars trilogy's mixed-mode gameplay, throw them all in a blender, and create a more general Samus Aran game.

A game where Samus can gather information, pick her missions, fly around the galaxy to different planets at will, engage in epic space dogfights, run through caves in the platformer adventure segments we all know and love, get paid, spend cash on ship and suit upgrades(not abandoning the traditional pickup mechanism, just augmenting it), etc.
A game even MORE free-form than the original Metroid, with enough depth and variety to keep it fresh for years to come.

There's so much you can do beyond "ZOMG PIRATES! AND METROIDS! KILL!" that's never been explored.


And as time goes on, a game of such epic proportions becomes ever less likely. Games become more expensive every generation, and the risks such a title entails become less appealing. ESPECIALLY with a valuable property like Metroid.

*sigh*
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Post by Rydian »

And the upgrade to remove the chest plate will cost 999999.
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Took me, what, a year to update this info?
And meh, screw legs.
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Post by Panzer88 »

Gil_Hamilton wrote: Take the SNES MechWarrior's "everyday life" and equipment upgrade segments, Super Metroid's Metroidness(or Prime 1's, depending on how you want to go), and the Super Star Wars trilogy's mixed-mode gameplay, throw them all in a blender, and create a more general Samus Aran game.

A game where Samus can gather information, pick her missions, fly around the galaxy to different planets at will, engage in epic space dogfights, run through caves in the platformer adventure segments we all know and love, get paid, spend cash on ship and suit upgrades
I can dig it, kind of like Front Mission Gunhazard only not at all, and infused with more cool ;)

(not that I'm not downing Gunhazard, I like it a lot)
Last edited by Panzer88 on Thu Jan 24, 2008 8:35 am, edited 1 time in total.
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Post by Gil_Hamilton »

Rydian wrote:And the upgrade to remove the chest plate will cost 999999.
JUSTIN BAILEY rides again!
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Post by Panzer88 »

nah, you can take her armor off for free.... enhancements on the other hand....... $$$
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by DancemasterGlenn »

I'm so happy we totally ruined this thread and took it as our own. Best derailment ever.
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