Gradius V Review and Awesome Impression!

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Snark
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Post by Snark »

odditude wrote:- The arcade version of UN Squadron is a linear, 10-stage shooter.
- Choosing your pilot determines which of the game's three planes you'll use.
- At the beginning of each stage, you can choose between one of two subweapons to purchase (the second usually being a higher-end version of the first).
- When you die, your ship respawns immediately and you continue from the same place.
- The game supports two-player co-op.

Compare to:

- The SNES version of UN Squadron allows you to choose the next stage from the currently open "tier" on a hex map, as well as from various stages that move across the map.
- Choosing your pilot determines some characteristics of any plane you fly (shin levels up the main weapon more quickly, mickey gets higher quantities on the subweapons, and greg takes less damage). You always start with the same basic plane, and can use accumulated money to purchase other planes (there are 6 in all).
- At the beginning of each stage, you can choose which of your planes you'll take for that stage, and then purchase any combination of any or all subweapons that that plane is capable of using. You can switch between subweapons mid-stage.
- When you die, you are kicked back to the stage select map.
- The game is single-player only.

I might have missed some other details, but they are definitely different games, each enjoyable in their own right.
Ah ok thanks.

I did play (and finished I'm pretty sure) the Snes version, but it was more than a decade ago...And I guess recent memories of playing the arcade with MAME have over-written (gotta love the PC comparisons...) most of the ones I had of the Snes. Although I don't remember the other differences you mentioned, I remember the stage selection ability of the console port...which is definitely not present in the arcade. So I guess you were right.

edit: no one is gonna make me say the Street Fighter 2 Snes* port can stand its own compared to the arcade though, no way. And this time I'm actually familiar with both of them and I can list the major changes.

Mainly:

Snes/Megadrive negatives:

-Much smaller sprites:
-Less animations:
-Very slight gameplay differences/hit box properties differences
-Ass sounding music (particularly the Snes version)

edit:
-Also Ass sounding voices depending on button pressed. for example if you press weak punch/"Jab" doing the 'Hadoken' Ryu will have a low voice. If you press High Punch/"Fierce" he'll sound way more high pitched, like he just been castrated or some shit. this also have a small gameplay incidence compared to the arcade I guess.


Positives:

+Same character code (then again, by the time the first port hit the console, Champion Edition was already released in the arcade, so it's mostly lost

+Selectable speed up to 10 in hyper Fighting, way faster than arcade

... +(Well I guess no quarters needed of course) that's pretty much it.






*(or Megadrive for that matter which is only slightly less worse mainly because the sound chip is closer to the arcade one)
snkcube
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Post by snkcube »

Regarding UN Squadron, it's probably one of my favorite shooters. I seem to lean towards the SNES version, since it's much more harder to beat.
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