Playing GCN/SNES/etc on a PC Monitor

Place to talk about all that new hardware and decaying software you have.

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Panzer88
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Post by Panzer88 »

hey gil, the one he mentioned above though,

http://www.vdigi.com/

that

it's better than a crappy upscaling VGA box right? I avoid those like aids but wouldn't mind hooking my wii up to a monitor (damn you nintendo for lying to me and saying the "revolution" would do so out of the box, back in the day I was thinking of modding it so it would fit in my PC casing)

and to everyone in general, is it just me? or is the 3rd party hardware for wii (asside from all the crappy controller attachements that do nothing) better than that for gamecube by like a factor of 3?

I mean not the gimmicky stuff but the actual like chargers, replacement controllers, video cables etc.

I mean for once they are starting to give nintendo accessories a run for their money.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
neo_bahamut1985
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Post by neo_bahamut1985 »

Wait, so, is that a good item or what? Only if they made one like that which worked for other systems, too....
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Post by Gil_Hamilton »

Panzer88 wrote:hey gil, the one he mentioned above though,

http://www.vdigi.com/

that

it's better than a crappy upscaling VGA box right? I avoid those like aids but wouldn't mind hooking my wii up to a monitor (damn you nintendo for lying to me and saying the "revolution" would do so out of the box, back in the day I was thinking of modding it so it would fit in my PC casing)
I THINK so, but they don't actually SAY how it works.

There's the possibility that it's just a crappy composite upscaler in a Wii-specific housing.



Seriously, why do the VGA boxes not even support s-video? And if they supported component and progressive scan, well.... they wouldn't be worthless ripoffs.
Panzer88
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Post by Panzer88 »

I know, I need to get a better TV, but I seriously wish that systems provided better solutions for these things. I am very happy with my official 360 vga cable.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by neo_bahamut1985 »

Okay, I realized that my nVidia 7800 GT has an s-video in port on the back of it (d'oh)! Now, if I had one of those nVidia dongles that you plug in the back (a dongle that accepts composite and component video) would I have to get playback software and would that accept just about any s-video/component input?
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sweener2001
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Post by sweener2001 »

http://en.wikipedia.org/wiki/Video_In_Video_Out

it looks like you'll need to try and consult your manuals
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Post by neo_bahamut1985 »

Ah, but the problem is that this videocard (and the PC) was given to us for free and the only instruction book I got was for the motherboard. Is there per chance an online guide for getting VIVO on nVidia 7800 GT cards?
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Post by sweener2001 »

am i supposed to look that up for you, too?
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Post by Deathlike2 »

sweener2001 wrote:am i supposed to look that up for you, too?
That's why acts of kindness are supposed to be random. They won't let you be happy.
neo_bahamut1985 wrote:Ah, but the problem is that this videocard (and the PC) was given to us for free and the only instruction book I got was for the motherboard. Is there per chance an online guide for getting VIVO on nVidia 7800 GT cards?
If you put any effort into finding out who manufactured the video card and/or the specific model, you would find your manual. All manuals are posted online these days, so stop being retardedly lazy.
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Post by neo_bahamut1985 »

i do have the drivers now all i need is software
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Post by Gil_Hamilton »

Panzer88 wrote:I know, I need to get a better TV, but I seriously wish that systems provided better solutions for these things. I am very happy with my official 360 vga cable.
Sega was good too.
Dreamcast was the first with standard VGA out.

Of course, as a general rule, they offer what the mass-market wants.
Which is why s-video cables are a pain to find. Mass-market is all "ZOMG COMPONENT!1111"
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Post by I.S.T. »

I see them at wal-mart all the time...
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Post by adventure_of_link »

yeah, come to think of it, both of my HDTVs have a S-Video jack...
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
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Panzer88
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Post by Panzer88 »

Gil_Hamilton wrote:
Panzer88 wrote:I know, I need to get a better TV, but I seriously wish that systems provided better solutions for these things. I am very happy with my official 360 vga cable.
Sega was good too.
Dreamcast was the first with standard VGA out.

Of course, as a general rule, they offer what the mass-market wants.
Which is why s-video cables are a pain to find. Mass-market is all "ZOMG COMPONENT!1111"
yeah, when my bro got his DC we were like "VGA? SWEET!" it was our first experience, for me I will forgive a system if it lacks one input but at least has HDMI as that seems to be the future, but otherwise, unforgivable.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
neo_bahamut1985
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Post by neo_bahamut1985 »

With a VIVO dongle, is there any good software to use with it (one that can output 60fps)?
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Post by funkyass »

media player classic will do.

some caveats: the 7800 will not do progressive capture, and its not going to look as good as you think it will.

you will also need to install the WDM capture drivers first.
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Post by neo_bahamut1985 »

Really..? Huh! So, I just plug in the dongle and open up Windows Media Player classic and that's it?!

Edit 5:57PM - Wow. That's pretty amazing that WMP Classic can capture video...but, if I used this peripheral, is full speed possible?
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Post by funkyass »

let me tell you something.

the fastest its going to go is 29.97 fps - thats NTSC spec. thats 29.97 full frames per-second, by the fact that its interlaced you are getting your precious 60 fps.

and it does composite/svideo. no component

a fancy dongle isn't going to get much better than what you got now
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Post by neo_bahamut1985 »

That's all I wanted to know..
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Post by BFeely »

Try doing the following:
1. In Media Player Classic, go to View, Options.
2. Click "Output" on the left side of the Options Window, then select Haali's Video Renderer.
3. Turn on your game console then open your capture device. (File, Open Device)
4. Stop the playback (click the Stop button, NOT the Pause button). Right click on the video window, select filter, then the name of your capture box, then "Video out (pin) properties..."
5. In the Output Size box, select a mode with a height of 480. Click OK and restart playback.

Note that this works best if the capture card starts in 240 line mode, as videos greater than a certain height (288 lines) will automatically have an ugly deinterlace filter applied.

When you reopen Media Player Classic, repeat steps 3 through 5.

Also, you could try DScaler (deinterlace.sourceforge.net)
Last edited by BFeely on Fri May 02, 2008 11:11 pm, edited 1 time in total.
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Post by Cobra951 »

funkyass wrote:let me tell you something.

the fastest its going to go is 29.97 fps - thats NTSC spec. thats 29.97 full frames per-second, by the fact that its interlaced you are getting your precious 60 fps.
I'm a bit late to this, but this is something I know a bit about, so I wanted to contribute. There is endless confusion over interlacing, and it's not too surprising. It's a drawing system that was born out of necessity during its time. Before the advent of digital circuitry which can generate any sync rate required, video hardware used the frequency of the AC mains as a time reference. In the USA, that's 60 Hz. (When NTSC went to color a very slight drop in refresh rate was required, I think due to the color subcarrier. That made the refresh rate go to 60/1.001 Hz.) Film frame rate is 24 per second, and the closest to that which made sense with the available technology is 30 frames drawn in 2 separate stages per second, with each such stage being called a field. One field consists of the even scan lines in a frame, and the following consists of the odd lines. These alternate repeatedly.

What the history lesson adds up to is this: While the frame rate is technically 30 fps, in effect you have 60 intervals of motion per second in NTSC. Each field captures its own moment in time. Earlier game systems such the NES ignored the concept of fields entirely. They produced 60 fps at half the vertical resolution. Later hardware, however, rendered interlaced frames. Whether both fields per frame correspond to the same moment in time or not determines whether motion happens at 60 Hz or 30 Hz. That's strictly up to the individual system and game. 60-fps 3D games were very difficult to do until recently because of technology limitations.

Good PC capture cards will grab both fields properly, and give you several deinterlacing options, as well as no deinterlacing, and grabbing only a single field per frame and then pixel doubling it vertically.
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