SO Crash

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animusdialect
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SO Crash

Post by animusdialect »

Has anyone else had problems with the abandoned mines on the way up to the mountain crest in the beginning of the game? I only have the problem there but, basically, if a random encounter starts, game freezes. If you open more than one chest, game freezes. And if you try to leave the dungeon, game freezes. Frustrated I started again at work with an older version of zsnes and a different rom but the same thing happens (only in the abandoned mines). Thanks.
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Post by snkcube »

Make sure the rom's checksum is okay and that you're using the latest WIP version.
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animusdialect
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Post by animusdialect »

With the latest WIP that you linked it actually does come up checksum failed and it hasn’t stated that with any of the other versions. It did perform the same crash with that version.
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Post by Agozer »

This is somewhat a known issue... The original cart was full of bugs, but I'm not sure if this happened on the original cart as well.
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Post by Joe Camacho »

animusdialect wrote:With the latest WIP that you linked it actually does come up checksum failed and it hasn’t stated that with any of the other versions. It did perform the same crash with that version.
If you are using a patch, the checksum results as failed, try scanning the original rom with NSRT
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animusdialect
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Post by animusdialect »

Running nsrt on a clean (unpatched) rom says the checksum is good. also, if I remove the soe.isp file from the directory the game loads and zsnes displays it as having a good checksum at that point as well (only detecting as bad when loaded with soe.isp).
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Post by ThunderClaw »

Out of sheer curiosity, does this bug happen when you play without a patch?
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Post by Cecil »

Try playing the game with Snes9x. I've never had any problems with SO on it.
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Post by Clements »

I remember playing Star Ocean with the old dejap patch on an older version of ZSNES not too long ago mostly flawlessly (apart from the increased battle speed that to my knowledge has always happened).

Either a WIP or the patch is causing the weird problems that everybody seems to be getting. Someone should probably test something a little like this:

-ZSNES 1.36 + Star Ocean (if fails to play properly, then the bug is probably present in the real game, which is doubtful IMO)
-ZSNES 1.36 + Star Ocean + Dejap beta (for the sake of comparison perhaps)
-ZSNES 1.36 + Star Ocean + Dejap Final (if works properly, then it rules the patch out as being the cause)
-ZSNES WIP + Star Ocean (if fails to play properly, it's the WIP that is breaking the game)
-ZSNES WIP + Star Ocean + Dejap beta (reaffirms WIP being the cause if it fails)
-ZSNES WIP + Star Ocean + Dejap Final (for sake of comparison)

Then we'll know what to fix where. Unless the developers do already know but haven't told us about it. Or I wasn't paying attention when they did tell, and so look like a right plum etc.
Sferics
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Post by Sferics »

I remember someone saying usng savesates too often, or something of that sort, would cause this to happen. I think it was just rumor though.
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Post by grinvader »

Rumours.

I'm a savestating whore, and I saved like twenty times in a single match at slow-mo speed to kill gabriels at low levels easily. Never got such freezing except the "you got a new talent... but you're screwed !" bug and some "music-altered" freezing bugs. But those are easy to prevent.
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Post by Tomato »

Nah, the savestate thing is true. It doesn't happen to everybody but it happens often enough to suck really bad. If someone was only using one savestate the whole time and accidentally save-stated when the music shuts off (or around when it shuts off) then there's no way to avoid the freezing bug at all. It really sucked when I would test the translation and wind up having to start over or load an SRAM save.
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Post by Cidolfas »

Yes, but it's not using savestates that *causes* the crash. It's just that if you use only savestates, you'll probably be unable to *recover* from it.
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Post by Tomato »

Yeah, that's the point I was trying to get across ;)
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