bsnes upx'd?
The curious in me just wants to know why, if bandwidth on his current host is so sparse that small gains from UPX are needed to conserve it, it is so hard to find a host where this is not an issue? Surely, the most generous thing you can do for a host who suffers from that extra 600mb a month is to find a host with whom it would not be a burden?
It's all rather confusing. Donations in the form of webspace are accepted from some and not others, then we hear problems concerning bandwidth that makes me think of stories my grandmother used to tell of having to use the same bathwater during the depression as her seven brothers before her...
Meanwhile, the size of bsnes has seen far more volatility due to images being included and removed, yet no mention of bandwidth problems in those cases, and UPX remains justifiable added complexity. I'm perplexed.
It's all rather confusing. Donations in the form of webspace are accepted from some and not others, then we hear problems concerning bandwidth that makes me think of stories my grandmother used to tell of having to use the same bathwater during the depression as her seven brothers before her...
Meanwhile, the size of bsnes has seen far more volatility due to images being included and removed, yet no mention of bandwidth problems in those cases, and UPX remains justifiable added complexity. I'm perplexed.
How do you know that? A lot more apps use UPX and similar programs than you think.Most people don't use upx at all.
And in that case I'll use something harder to reverse so you lamers don't interfere with my work. I might have to do that with the game trainers I am starting to write.....I'm not stopping any of you using upx on a program and then upload it. I will resize it back after download it. To me upx is pointless to make programs smaller size when I can just zip it a lot faster.

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Older versions of MAME used it.
One of the official UPX examples is also MAME.
http://upx.sourceforge.net/#examples
One of the official UPX examples is also MAME.
http://upx.sourceforge.net/#examples
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Ok guys I believe you. Sorry about that.
<From Haze> it increases memory usage (because the whole exe has to be loaded and decompressed rather than parts of it)
it reduces file size (which could save bandwidth)
it causes false-positive errors with virus scanners from time to time.
that's all there is to it.<end>
<From Haze> it increases memory usage (because the whole exe has to be loaded and decompressed rather than parts of it)
it reduces file size (which could save bandwidth)
it causes false-positive errors with virus scanners from time to time.
that's all there is to it.<end>
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I seriously have to wonder Dullaron why you have a vendetta against UPX...I doubt anyone ran into RAM issues over UPX with bsnes yet....<From Haze> it increases memory usage (because the whole exe has to be loaded and decompressed rather than parts of it)

Do we really have to care about end user's sensitivity, or can we just tell end users to be wary of false positives on some retarded AV packages? Do we as developers ultimately have to make up for some issues due to AV products. I seriously don't think so.it causes false-positive errors with virus scanners from time to time.
http://www.mameworld.info/ubbthreads/sh ... art=1&vc=1
This have nothing to do with bsnes.
You can see I did ask this. "Why it effect MAME builds?"
Sorry I didn't post the link when I post his reply.
This have nothing to do with bsnes.
You can see I did ask this. "Why it effect MAME builds?"
Sorry I didn't post the link when I post his reply.
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I have to agree with your logic here. I don't care whether BSNES is UPX'd or not. However, it seems silly UPX and the extra 60k saving? is the center of the argument for conserving bandwidth. If there's not enough space or bandwidth for a file of that size, alternative free hosting should certainly be looked into.FitzRoy wrote:The curious in me just wants to know why, if bandwidth on his current host is so sparse that small gains from UPX are needed to conserve it, it is so hard to find a host where this is not an issue? Surely, the most generous thing you can do for a host who suffers from that extra 600mb a month is to find a host with whom it would not be a burden?
It's all rather confusing. Donations in the form of webspace are accepted from some and not others, then we hear problems concerning bandwidth that makes me think of stories my grandmother used to tell of having to use the same bathwater during the depression as her seven brothers before her...
Meanwhile, the size of bsnes has seen far more volatility due to images being included and removed, yet no mention of bandwidth problems in those cases, and UPX remains justifiable added complexity. I'm perplexed.
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Okay, so what kind of hosting does every other emulator use? I'm certain there are a myriad of hosting services in the world that are not paranoid about the legality of emulation. This would not be a difficult thing to find.tcaudilllg2 wrote:I think he wants an assurance that it won't be taken down. Most filehosters have a very strict policy regarding anything having to do with emulators.
On the other hand... GoogleCode? Sourceforge? Emulators are hosted on Sourceforge, lots of them.
So the real issue is a personal and undisclosed preference that may or may not make sense to anyone else. Fine, there's nothing left to debate then. But let's not pretend.
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Pandas are awesome even sad.byuu wrote:(SourceForge || GoogleCode) + http://byuu.cinnamonpirate.com/bsnes/license/ ==
Does that mean googlecode + your site == awesome ?
>:D
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
all the complexity currently is handled by byuu. So is the bandwidth. The only additional complexity undertaken beyond's byuu has been by nitpickers.Nightcrawler wrote:
I have to agree with your logic here. I don't care whether BSNES is UPX'd or not. However, it seems silly UPX and the extra 60k saving? is the center of the argument for conserving bandwidth. If there's not enough space or bandwidth for a file of that size, alternative free hosting should certainly be looked into.
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UPX should affect only the startup time.
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Well, what settings are you using? There's some ways to potentially increase your speed, including using no filters and directdraw under system.video in the advanced section of bsnes' configuration.bobthebuilder wrote:If I am close to 60 fps, would unpacking bsnes actually help![]()
I guess the reason why this came up for bsnes and not other programs is that bsnes is awesome and nobody cares if their paint program is functioning as fast as possible
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