I'm not sure if this really belongs here, but I figured I'd give it a shot.
I'm trying to find some PAR codes for the original Lufia and the Fortress of Doom that I can't seem to find anywhere else.
I want to find the addresses that hold the random values that determine how much HP MP STR INT AGI and MGR each character gains at level up.
I tried looking for them myself but all I was able to find were the addresses that hold the text that is displayed during level up, so it will say that the character is gaining X points in a stat but examining the stat screen shows they are gaining less than that.
I'm not really sure how to search for these codes since they are obviously constantly changing in value (based on time as far as I can tell).
I know there are codes that max out stats directly and all, but I just want to make the game a BIT easier, not so easy it's boring.
If anyone wants to know the text codes I found (in case it can help find the real codes) here they are:
7E00CFxx - HP
7E00D0xx - MP
7E00D1xx - STR
7E00D2xx - INT
7E00D3xx - AGI
7E00D4xx - MGR
Thanks in advance for any help you might be able to give.
A Little Help Please
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The alternative being it's generated in a random spot in ram.
Have fun RE'ing the game ! :D
Have fun RE'ing the game ! :D
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Thanks for the replies. I don't know a whole lot about how data is stored in the games.
The only thing I can think to try is do a value search as soon as the final enemy in a battle is killed since that seems to be when it finally decides on the values to use.
Once again thanks for the replies, and any additional help is still greatly appreciated
The only thing I can think to try is do a value search as soon as the final enemy in a battle is killed since that seems to be when it finally decides on the values to use.
Once again thanks for the replies, and any additional help is still greatly appreciated

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1. Get a Hex Editor.
2. Save your game prior to leveling up.
3. Pray it has no save game check (weird shit to make sure it ain't corrupted, which I doubt considering how hasted the game was).
4. Load the SRAM in the HexEditr. Look for positions that contain the value you want to modify. Write them down.
5. Load the game, level up. Write down the new values.
6. Open SRAM again. Look for the values. Make sure they fit into the same positions.
7. Narrow the options down.
8. PROFIT.
Well, it's basically those steps. Maybe modifying some stuff here and there, testing out what are the basic memory areas, and you'll soon discover that they're all saved with a certain pattern.
After you get all that, you could pass it in RomHacking.Net to see if anyoen would be willing to write an SRAM editor (I doubt it).
2. Save your game prior to leveling up.
3. Pray it has no save game check (weird shit to make sure it ain't corrupted, which I doubt considering how hasted the game was).
4. Load the SRAM in the HexEditr. Look for positions that contain the value you want to modify. Write them down.
5. Load the game, level up. Write down the new values.
6. Open SRAM again. Look for the values. Make sure they fit into the same positions.
7. Narrow the options down.
8. PROFIT.
Well, it's basically those steps. Maybe modifying some stuff here and there, testing out what are the basic memory areas, and you'll soon discover that they're all saved with a certain pattern.
After you get all that, you could pass it in RomHacking.Net to see if anyoen would be willing to write an SRAM editor (I doubt it).
[size=67]
Playing:
[color=green]Blur, Front Mission DS, Fire Emblem: Shadow Dragon, The Last Remnant[/color]
In Line:
[color=red]Far Cry II, Final Fantasy XIII, Revenant Wings[/color]
[/size]
Playing:
[color=green]Blur, Front Mission DS, Fire Emblem: Shadow Dragon, The Last Remnant[/color]
In Line:
[color=red]Far Cry II, Final Fantasy XIII, Revenant Wings[/color]
[/size]